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// This code contains NVIDIA Confidential Information and is disclosed
// under the Mutual Non-Disclosure Agreement.
//
// Notice
// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
//
// NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
// expressly authorized by NVIDIA. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
//
// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
// rights in and to this software and related documentation and any modifications thereto.
// Any use, reproduction, disclosure or distribution of this software and related
// documentation without an express license agreement from NVIDIA Corporation is
// strictly prohibited.
//
#ifndef _NVWAVEWORKS_SIMULATION_UTIL_H
#define _NVWAVEWORKS_SIMULATION_UTIL_H
namespace GFSDK_WaveWorks_Simulation_Util
{
void init_omega(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float* pOutOmega);
void init_gauss(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float2* pOutGauss);
float get_spectrum_rms_sqr(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params);
void add_displacements_float16( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params,
const BYTE* pReadbackData,
UINT rowPitch,
const gfsdk_float2* inSamplePoints,
gfsdk_float4* outDisplacements,
UINT numSamples,
float multiplier = 1.f
);
void add_displacements_float32( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params,
const BYTE* pReadbackData,
UINT rowPitch,
const gfsdk_float2* inSamplePoints,
gfsdk_float4* outDisplacements,
UINT numSamples,
float multiplier = 1.f
);
TickType getTicks();
float getMilliseconds(const TickType& start, const TickType& stop);
void tieThreadToCore(unsigned char core);
};
#endif // _NVWAVEWORKS_SIMULATION_UTIL_H
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