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#include "Internal.h"
#include <cstdlib>
#if defined(TARGET_PLATFORM_LINUX)
#include <malloc.h>
#endif
#if (defined(TARGET_PLATFORM_MACOSX) || defined(TARGET_PLATFORM_ANDROID))
#define _THROW0()
#endif
#if defined(TARGET_PLATFORM_NIXLIKE)
#if defined(TARGET_PLATFORM_MACOSX)
namespace
{
void* default_aligned_malloc(size_t size, size_t alignment)
{
void* aPtr;
if (posix_memalign (&aPtr, alignment, size))
{
aPtr = NULL;
}
return aPtr;
}
}
#else
namespace
{
void* default_aligned_malloc(size_t size, size_t alignment)
{
return memalign(alignment, size);
}
}
#endif
GFSDK_WAVEWORKS_ALIGNED_MALLOC NVSDK_aligned_malloc = default_aligned_malloc;
GFSDK_WAVEWORKS_ALIGNED_FREE NVSDK_aligned_free = free;
#else
GFSDK_WAVEWORKS_ALIGNED_MALLOC NVSDK_aligned_malloc = _aligned_malloc;
GFSDK_WAVEWORKS_ALIGNED_FREE NVSDK_aligned_free = _aligned_free;
#endif
#if defined(TARGET_PLATFORM_PS4)
namespace
{
void* malloc_wrapper(size_t size)
{
return NVSDK_aligned_malloc(size, 8);
}
void free_wrapper(void* ptr)
{
NVSDK_aligned_free(ptr);
}
}
GFSDK_WAVEWORKS_MALLOC NVSDK_malloc = malloc_wrapper; // never changes
GFSDK_WAVEWORKS_FREE NVSDK_free = free_wrapper; // never changes
GFSDK_WAVEWORKS_ALIGNED_MALLOC NVSDK_garlic_malloc = default_aligned_malloc;
GFSDK_WAVEWORKS_ALIGNED_FREE NVSDK_garlic_free = free;
#define DELETE_THROWSPEC() _THROW0()
#else
GFSDK_WAVEWORKS_MALLOC NVSDK_malloc = malloc;
GFSDK_WAVEWORKS_FREE NVSDK_free = free;
#define DELETE_THROWSPEC() _THROW0()
#endif
void* internalMalloc( size_t size )
{
void* p = NVSDK_malloc( size );
if( !p )
diagnostic_message( TEXT("WaveWorks: MEMORY ALLOCATION ERROR. Check memory allocation callback pointer\n") );
return p;
}
void internalFree( void* p )
{
NVSDK_free( p );
}
void* __CRTDECL operator new(size_t size)
{
return internalMalloc( size );
}
void __CRTDECL operator delete(void *p) DELETE_THROWSPEC()
{
internalFree( p );
}
void * __CRTDECL operator new[](size_t size)
{
return internalMalloc( size );
}
void __CRTDECL operator delete[](void *p) DELETE_THROWSPEC()
{
internalFree( p );
}
void resetMemoryManagementCallbacksToDefaults()
{
#if defined(TARGET_PLATFORM_PS4)
NVSDK_aligned_malloc = default_aligned_malloc;
NVSDK_aligned_free = free;
NVSDK_garlic_malloc = default_aligned_malloc;
NVSDK_garlic_free = free;
#elif defined(TARGET_PLATFORM_NIXLIKE)
NVSDK_malloc = malloc;
NVSDK_free = free;
NVSDK_aligned_malloc = default_aligned_malloc;
NVSDK_aligned_free = free;
#else
NVSDK_malloc = malloc;
NVSDK_free = free;
NVSDK_aligned_malloc = _aligned_malloc;
NVSDK_aligned_free = _aligned_free;
#endif
}
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