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#pragma once
namespace nv
{
enum struct LogSeverity
{
kInfo = 0, // Message contains information about normal and expected behavior
kWarning = 1, // Message contains information about a potentially problematic situation
kError = 2, // Message contains information about a problem
kFatal = 3 // Message contains information about a fatal problem; program should be aborted
};
static const char * LogSeverityStrings[] = { "INFO", "WARNING", "ERROR", "FATAL" };
// Note: Implementation of this interface must be thread-safe
class ILogger
{
public:
// �filename� is NULL and �linenumber� is 0 in release builds of GameWorks
// virtual void log(LogSeverity severity, const char* filename, int linenumber, const char* text, ...) = 0;
virtual void log(LogSeverity severity, const wchar_t* filename, int linenumber, const wchar_t* text, ...) = 0;
};
}
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