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// This code contains NVIDIA Confidential Information and is disclosed 
// under the Mutual Non-Disclosure Agreement. 
// 
// Notice 
// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES 
// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, 
// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. 
// 
// NVIDIA Corporation assumes no responsibility for the consequences of use of such 
// information or for any infringement of patents or other rights of third parties that may 
// result from its use. No license is granted by implication or otherwise under any patent 
// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless 
// expressly authorized by NVIDIA.  Details are subject to change without notice. 
// This code supersedes and replaces all information previously supplied. 
// NVIDIA Corporation products are not authorized for use as critical 
// components in life support devices or systems without express written approval of 
// NVIDIA Corporation. 
// 
// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
//
// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
// rights in and to this software and related documentation and any modifications thereto.
// Any use, reproduction, disclosure or distribution of this software and related
// documentation without an express license agreement from NVIDIA Corporation is
// strictly prohibited.
//
 
#include "DXUT.h"

HRESULT LoadFile(LPCTSTR FileName, ID3DXBuffer** ppBuffer)
{
	FILE* pF = NULL;
    ID3DXBuffer* pBuffer = NULL;

	if(_wfopen_s(&pF, FileName, L"rb"))
		goto error;

    if(fseek(pF,0,SEEK_END))
        goto error;

    const DWORD fileSize = ftell(pF);

    if(fseek(pF,0,SEEK_SET))
        goto error;

    if(FAILED(D3DXCreateBuffer(fileSize, &pBuffer)))
        goto error;

    if(fileSize != fread(pBuffer->GetBufferPointer(), 1, fileSize, pF))
        goto error;

	fclose(pF);

    *ppBuffer = pBuffer;
	return S_OK;

error:
	fclose(pF);
    SAFE_RELEASE(pBuffer);

    return E_FAIL;
}

HRESULT CreateTextureFromFileSRGB(
        ID3D11Device*               pDevice,
        LPCTSTR                     pSrcFile,
        ID3D11Resource**            ppResource)
{
	HRESULT hr;

	V_RETURN(D3DX11CreateTextureFromFile(pDevice, pSrcFile, NULL, NULL, ppResource, NULL));

	ID3D11Texture2D* pTexture2D = NULL;
	hr = (*ppResource)->QueryInterface(__uuidof( ID3D11Texture2D ),(void**)&pTexture2D);
	if(SUCCEEDED(hr)) {
		D3D11_TEXTURE2D_DESC original_desc;
		pTexture2D->GetDesc(&original_desc);
		const DXGI_FORMAT srgb_format = MAKE_SRGB(original_desc.Format);
		if(srgb_format != original_desc.Format) {
			// Need to convert
			D3D11_TEXTURE2D_DESC srgb_desc = original_desc;
			srgb_desc.Format = srgb_format;
			ID3D11Texture2D* pTexture2DsRGB = NULL;
			hr = pDevice->CreateTexture2D(&srgb_desc, NULL, &pTexture2DsRGB);
			if(SUCCEEDED(hr)) {
				ID3D11DeviceContext* pDC = DXUTGetD3D11DeviceContext();
				pDC->CopyResource(pTexture2DsRGB,pTexture2D);
				SAFE_RELEASE(*ppResource);
				*ppResource = pTexture2DsRGB;
			}
		}

		SAFE_RELEASE(pTexture2D);
	}

	return S_OK;
}