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// This code contains NVIDIA Confidential Information and is disclosed
// under the Mutual Non-Disclosure Agreement.
//
// Notice
// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
//
// NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
// expressly authorized by NVIDIA. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
//
// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
// rights in and to this software and related documentation and any modifications thereto.
// Any use, reproduction, disclosure or distribution of this software and related
// documentation without an express license agreement from NVIDIA Corporation is
// strictly prohibited.
//
#include "DXUT.h"
HRESULT LoadFile(LPCTSTR FileName, ID3DXBuffer** ppBuffer)
{
FILE* pF = NULL;
ID3DXBuffer* pBuffer = NULL;
if(_wfopen_s(&pF, FileName, L"rb"))
goto error;
if(fseek(pF,0,SEEK_END))
goto error;
const DWORD fileSize = ftell(pF);
if(fseek(pF,0,SEEK_SET))
goto error;
if(FAILED(D3DXCreateBuffer(fileSize, &pBuffer)))
goto error;
if(fileSize != fread(pBuffer->GetBufferPointer(), 1, fileSize, pF))
goto error;
fclose(pF);
*ppBuffer = pBuffer;
return S_OK;
error:
fclose(pF);
SAFE_RELEASE(pBuffer);
return E_FAIL;
}
HRESULT CreateTextureFromFileSRGB(
ID3D11Device* pDevice,
LPCTSTR pSrcFile,
ID3D11Resource** ppResource)
{
HRESULT hr;
V_RETURN(D3DX11CreateTextureFromFile(pDevice, pSrcFile, NULL, NULL, ppResource, NULL));
ID3D11Texture2D* pTexture2D = NULL;
hr = (*ppResource)->QueryInterface(__uuidof( ID3D11Texture2D ),(void**)&pTexture2D);
if(SUCCEEDED(hr)) {
D3D11_TEXTURE2D_DESC original_desc;
pTexture2D->GetDesc(&original_desc);
const DXGI_FORMAT srgb_format = MAKE_SRGB(original_desc.Format);
if(srgb_format != original_desc.Format) {
// Need to convert
D3D11_TEXTURE2D_DESC srgb_desc = original_desc;
srgb_desc.Format = srgb_format;
ID3D11Texture2D* pTexture2DsRGB = NULL;
hr = pDevice->CreateTexture2D(&srgb_desc, NULL, &pTexture2DsRGB);
if(SUCCEEDED(hr)) {
ID3D11DeviceContext* pDC = DXUTGetD3D11DeviceContext();
pDC->CopyResource(pTexture2DsRGB,pTexture2D);
SAFE_RELEASE(*ppResource);
*ppResource = pTexture2DsRGB;
}
}
SAFE_RELEASE(pTexture2D);
}
return S_OK;
}
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