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#
# Build serverapp
#
SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
SET(TEST_SOURCE_DIR ${PROJECT_SOURCE_DIR}/test/serverapp)
SET(LIB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
SET(SHARED_CS_DIR ${PROJECT_SOURCE_DIR}/test/client-server)
SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
SET(WW_PLATFORM_INCLUDES
)
SET(WW_PLATFORM_SRC_FILES
)
# Use generator expressions to set config specific preprocessor definitions
SET(WW_COMPILE_DEFS
# Common to all configurations
WIN32;_WINDOWS;_CONSOLE;
$<$<CONFIG:debug>:PROFILE;>
$<$<CONFIG:release>:NDEBUG;>
)
SET(WW_LIBTYPE SHARED)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")
SET(WW_PLATFORM_INCLUDES
$ENV{SCE_ORBIS_SDK_DIR}/target/include
)
SET(WW_COMPILE_DEFS
# Common to all configurations
_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PX_PHYSX_STATIC_LIB;
$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
)
SET(WW_LIBTYPE STATIC)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")
SET(WW_PLATFORM_INCLUDES
)
# Use generator expressions to set config specific preprocessor definitions
SET(WW_COMPILE_DEFS
# Common to all configurations
PX_PHYSX_CORE_EXPORTS;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE;PX_PHYSX_STATIC_LIB;
$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
)
SET(WW_LIBTYPE STATIC)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()
SET(APP_FILES
${TEST_SOURCE_DIR}/serverapp.cpp
${TL_INCLUDE_DIR}/GFSDK_Logger.h
${COMMON_SOURCE_DIR}/LoggerImpl.h
${COMMON_SOURCE_DIR}/LoggerImpl.cpp
)
SET(SHARED_CS_FILES
${SHARED_CS_DIR}/message_types.h
${SHARED_CS_DIR}/socket_wrapper.h
${SHARED_CS_DIR}/socket_wrapper.cpp
)
ADD_EXECUTABLE(ServerApp WIN32
${WW_PLATFORM_SRC_FILES}
${APP_FILES}
${SHARED_CS_FILES}
)
SOURCE_GROUP("app" FILES ${APP_FILES})
SOURCE_GROUP("shared-client-server-code" FILES ${SHARED_CS_FILES})
# Target specific compile options
TARGET_INCLUDE_DIRECTORIES(ServerApp
PRIVATE ${WW_PLATFORM_INCLUDES}
PRIVATE ${TL_INCLUDE_DIR}
PRIVATE ${SHARED_CS_DIR}
PRIVATE ${LIB_SOURCE_DIR}
)
TARGET_COMPILE_DEFINITIONS(ServerApp
# Common to all configurations
PRIVATE ${WW_COMPILE_DEFS}
)
#TODO: Link flags
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
TARGET_LINK_LIBRARIES(ServerApp PUBLIC WaveWorks Ws2_32.lib comctl32.lib ${CUDA_LIBRARIES})
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")
ELSE(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "Win32")
ENDIF(CMAKE_CL_64)
SET_TARGET_PROPERTIES(ServerApp PROPERTIES
LINK_FLAGS_DEBUG "/MAP /DEBUG"
LINK_FLAGS_RELEASE "/MAP /INCREMENTAL:NO"
)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")
# TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")
# TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()
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