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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-0111-178/+306
* Had some compilation issues without previously generated code, fixed now.Jason Maskell2016-07-252-2/+2
* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-313-80/+21
* Added support for RFC 104, the logging interface: https://docs.google.com/doc...Jason Maskell2016-05-316-25/+200
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-2522-4997/+8
* D3D11 test is compiling and running with a rendering error (ocean is grey and...Jason Maskell2016-05-191-137/+131
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoi...Jason Maskell2016-05-1610-667/+7
* Project now compiles with Cmake.Jason Maskell2016-05-122-3/+4
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-1228-8801/+18
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-09137-0/+43367