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Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed.
Separated FindFXC into its own finder so that we can fail when it's not found.
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https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit
Added a dumb implementation of the logger in the D3D11 sample.
Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
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and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
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paranoia commit.
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Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
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