| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added the ability to specify the "media" directory for the test project. | Jason Maskell | 2016-05-16 | 5 | -7/+20 |
| | | | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 45 | -39428/+482 |
| | | | | | paranoia commit. | ||||
| * | Project now compiles with Cmake. | Jason Maskell | 2016-05-12 | 7 | -26/+95 |
| | | | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib | ||||
| * | Restructuring starts. Got some initial CMake problems sorted. Need to extend. | Jason Maskell | 2016-05-12 | 134 | -78420/+671 |
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| * | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks | Jason Maskell | 2016-05-09 | 1 | -0/+28 |
| |\ | | | | | | | | | Conflicts: .gitignore | ||||
| | * | Initial commit | Jason Maskell | 2016-05-09 | 1 | -0/+28 |
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| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 702 | -0/+2380228 |