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* Remove CUDA Toolkit dependencyHEADmasterNRD_like_APIsabdulajees2017-02-155-13/+14
* Removing commented out script codeHalldor Fannar2016-08-261-7/+1
* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-0118-444/+582
* Don't need FindDirectX anymore, so deleted it and modified the cmake files.Jason Maskell2016-07-284-230/+6
* Re-added the VS2013 project generationJason Maskell2016-07-261-5/+5
* Added Packman support - now the GenerateProjects.bat uses Packman to pull dep...Jason Maskell2016-07-2616-36/+249
* Modified finders to take Visual Studio platform into account when finding lib...Jason Maskell2016-07-253-9/+35
* Had some compilation issues without previously generated code, fixed now.Jason Maskell2016-07-257-26/+24
* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-3112-144/+211
* Added support for RFC 104, the logging interface: https://docs.google.com/doc...Jason Maskell2016-05-3125-63/+396
* Added path to opengl media search path. Removed commented out code left over ...Jason Maskell2016-05-253-12/+5
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-2523-5027/+8
* Added OpenGL sample - compiles and runs but doesn't work.Jason Maskell2016-05-2310-3/+2088
* Moved media to a more central location.Jason Maskell2016-05-2353-1125/+18
* Sample now compiles cleanly, doesn't run yet due to media path issues.Jason Maskell2016-05-195-31/+38
* Lots more conversion work done, not quite compiling yet. Paranoia commit.Jason Maskell2016-05-197-173/+220
* D3D11 test is compiling and running with a rendering error (ocean is grey and...Jason Maskell2016-05-1932-164/+7189
* Added the ability to specify the "media" directory for the test project.Jason Maskell2016-05-165-7/+20
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoi...Jason Maskell2016-05-1645-39428/+482
* Project now compiles with Cmake.Jason Maskell2016-05-127-26/+95
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-12134-78420/+671
* Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorksJason Maskell2016-05-091-0/+28
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| * Initial commitJason Maskell2016-05-091-0/+28
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-09702-0/+2380228