summaryrefslogtreecommitdiff
path: root/test/d3d11/common/DXUTsettingsdlg.h
diff options
context:
space:
mode:
Diffstat (limited to 'test/d3d11/common/DXUTsettingsdlg.h')
-rw-r--r--test/d3d11/common/DXUTsettingsdlg.h248
1 files changed, 0 insertions, 248 deletions
diff --git a/test/d3d11/common/DXUTsettingsdlg.h b/test/d3d11/common/DXUTsettingsdlg.h
deleted file mode 100644
index 5d4db4f..0000000
--- a/test/d3d11/common/DXUTsettingsdlg.h
+++ /dev/null
@@ -1,248 +0,0 @@
-//--------------------------------------------------------------------------------------
-// File: DXUTSettingsDlg.cpp
-//
-// Copyright (c) Microsoft Corporation. All rights reserved
-//--------------------------------------------------------------------------------------
-#pragma once
-#ifndef DXUT_SETTINGS_H
-#define DXUT_SETTINGS_H
-
-//--------------------------------------------------------------------------------------
-// Header Includes
-//--------------------------------------------------------------------------------------
-#include "DXUTgui.h"
-//--------------------------------------------------------------------------------------
-// Control IDs
-//--------------------------------------------------------------------------------------
-#define DXUTSETTINGSDLG_STATIC -1
-#define DXUTSETTINGSDLG_OK 1
-#define DXUTSETTINGSDLG_CANCEL 2
-#define DXUTSETTINGSDLG_ADAPTER 3
-#define DXUTSETTINGSDLG_DEVICE_TYPE 4
-#define DXUTSETTINGSDLG_WINDOWED 5
-#define DXUTSETTINGSDLG_FULLSCREEN 6
-#define DXUTSETTINGSDLG_ADAPTER_FORMAT 7
-#define DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL 8
-#define DXUTSETTINGSDLG_RESOLUTION 9
-#define DXUTSETTINGSDLG_RESOLUTION_LABEL 10
-#define DXUTSETTINGSDLG_REFRESH_RATE 11
-#define DXUTSETTINGSDLG_REFRESH_RATE_LABEL 12
-#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT 13
-#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL 14
-#define DXUTSETTINGSDLG_DEPTH_STENCIL 15
-#define DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL 16
-#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE 17
-#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL 18
-#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY 19
-#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL 20
-#define DXUTSETTINGSDLG_VERTEX_PROCESSING 21
-#define DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL 22
-#define DXUTSETTINGSDLG_PRESENT_INTERVAL 23
-#define DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL 24
-#define DXUTSETTINGSDLG_DEVICECLIP 25
-#define DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL 26
-#define DXUTSETTINGSDLG_API_VERSION 27
-#define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT 28
-#define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL 29
-#define DXUTSETTINGSDLG_D3D11_RESOLUTION 30
-#define DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL 31
-#define DXUTSETTINGSDLG_D3D11_REFRESH_RATE 32
-#define DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL 33
-#define DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT 34
-#define DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT_LABEL 35
-#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT 36
-#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT_LABEL 37
-#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY 38
-#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY_LABEL 39
-#define DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL 40
-#define DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL_LABEL 41
-#define DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE 42
-#define DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL 43
-#define DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL_LABEL 44
-
-#define DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT 58
-#define DXUTSETTINGSDLG_MODE_CHANGE_REVERT 59
-#define DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT 60
-#define DXUTSETTINGSDLG_WINDOWED_GROUP 0x0100
-
-#define TOTAL_FEATURE_LEVLES 6
-//--------------------------------------------------------------------------------------
-// Dialog for selection of device settings
-// Use DXUTGetD3DSettingsDialog() to access global instance
-// To control the contents of the dialog, use the CD3D9Enumeration class.
-//--------------------------------------------------------------------------------------
-class CD3DSettingsDlg
-{
-public:
- CD3DSettingsDlg();
- ~CD3DSettingsDlg();
-
- void Init( CDXUTDialogResourceManager* pManager );
- void Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName );
- void Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename,
- HMODULE hModule );
-
- HRESULT Refresh();
- void OnRender( float fElapsedTime );
- void OnRender9( float fElapsedTime );
- void OnRender10( float fElapsedTime );
- void OnRender11( float fElapsedTime );
-
- HRESULT OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice );
- HRESULT OnD3D9ResetDevice();
- void OnD3D9LostDevice();
- void OnD3D9DestroyDevice();
-
- HRESULT OnD3D11CreateDevice( ID3D11Device* pd3dDevice );
- HRESULT OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice,
- const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc );
- void OnD3D11DestroyDevice();
-
- CDXUTDialog* GetDialogControl()
- {
- return &m_Dialog;
- }
- bool IsActive()
- {
- return m_bActive;
- }
- void SetActive( bool bActive )
- {
- m_bActive = bActive; if( bActive ) Refresh();
- }
- void ShowControlSet( DXUTDeviceVersion ver );
-
- LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
-
-protected:
- friend CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog();
-
- void CreateControls();
- HRESULT SetDeviceSettingsFromUI();
- void SetSelectedD3D11RefreshRate( DXGI_RATIONAL RefreshRate );
- HRESULT UpdateD3D11Resolutions();
-
- void OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl );
- static void WINAPI StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData );
- static void WINAPI StaticOnModeChangeTimer( UINT nIDEvent, void* pUserContext );
-
- CD3D9EnumAdapterInfo* GetCurrentAdapterInfo();
- CD3D9EnumDeviceInfo* GetCurrentDeviceInfo();
- CD3D9EnumDeviceSettingsCombo* GetCurrentDeviceSettingsCombo();
-
- CD3D11EnumAdapterInfo* GetCurrentD3D11AdapterInfo();
- CD3D11EnumDeviceInfo* GetCurrentD3D11DeviceInfo();
- CD3D11EnumOutputInfo* GetCurrentD3D11OutputInfo();
- CD3D11EnumDeviceSettingsCombo* GetCurrentD3D11DeviceSettingsCombo();
-
- void AddAPIVersion( DXUTDeviceVersion version );
- DXUTDeviceVersion GetSelectedAPIVersion();
-
- void AddAdapter( const WCHAR* strDescription, UINT iAdapter );
- UINT GetSelectedAdapter();
-
- void AddDeviceType( D3DDEVTYPE devType );
- D3DDEVTYPE GetSelectedDeviceType();
-
- void SetWindowed( bool bWindowed );
- bool IsWindowed();
-
- void AddAdapterFormat( D3DFORMAT format );
- D3DFORMAT GetSelectedAdapterFormat();
-
- void AddResolution( DWORD dwWidth, DWORD dwHeight );
- void GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight );
-
- void AddRefreshRate( DWORD dwRate );
- DWORD GetSelectedRefreshRate();
-
- void AddBackBufferFormat( D3DFORMAT format );
- D3DFORMAT GetSelectedBackBufferFormat();
-
- void AddDepthStencilBufferFormat( D3DFORMAT format );
- D3DFORMAT GetSelectedDepthStencilBufferFormat();
-
- void AddMultisampleType( D3DMULTISAMPLE_TYPE type );
- D3DMULTISAMPLE_TYPE GetSelectedMultisampleType();
-
- void AddMultisampleQuality( DWORD dwQuality );
- DWORD GetSelectedMultisampleQuality();
-
- void AddVertexProcessingType( DWORD dwType );
- DWORD GetSelectedVertexProcessingType();
-
- DWORD GetSelectedPresentInterval();
-
- void SetDeviceClip( bool bDeviceClip );
- bool IsDeviceClip();
-
- // D3D11
- void AddD3D11DeviceType( D3D_DRIVER_TYPE devType );
- D3D_DRIVER_TYPE GetSelectedD3D11DeviceType();
-
- void AddD3D11AdapterOutput( const WCHAR* strName, UINT nOutput );
- UINT GetSelectedD3D11AdapterOutput();
-
- void AddD3D11Resolution( DWORD dwWidth, DWORD dwHeight );
- void GetSelectedD3D11Resolution( DWORD* pdwWidth, DWORD* pdwHeight );
-
- void AddD3D11FeatureLevel(D3D_FEATURE_LEVEL);
- D3D_FEATURE_LEVEL GetSelectedFeatureLevel();
-
- void AddD3D11RefreshRate( DXGI_RATIONAL RefreshRate );
- DXGI_RATIONAL GetSelectedD3D11RefreshRate();
-
- void AddD3D11BackBufferFormat( DXGI_FORMAT format );
- DXGI_FORMAT GetSelectedD3D11BackBufferFormat();
-
- void AddD3D11MultisampleCount( UINT count );
- UINT GetSelectedD3D11MultisampleCount();
-
- void AddD3D11MultisampleQuality( UINT Quality );
- UINT GetSelectedD3D11MultisampleQuality();
-
- DWORD GetSelectedD3D11PresentInterval();
- bool GetSelectedDebugDeviceValue();
-
-
-
- HRESULT OnD3D11ResolutionChanged ();
- HRESULT OnAPIVersionChanged( bool bRefresh=false );
- HRESULT OnFeatureLevelChanged();
- HRESULT OnAdapterChanged();
- HRESULT OnDeviceTypeChanged();
- HRESULT OnWindowedFullScreenChanged();
- HRESULT OnAdapterOutputChanged();
- HRESULT OnAdapterFormatChanged();
- HRESULT OnResolutionChanged();
- HRESULT OnRefreshRateChanged();
- HRESULT OnBackBufferFormatChanged();
- HRESULT OnDepthStencilBufferFormatChanged();
- HRESULT OnMultisampleTypeChanged();
- HRESULT OnMultisampleQualityChanged();
- HRESULT OnVertexProcessingChanged();
- HRESULT OnPresentIntervalChanged();
- HRESULT OnDebugDeviceChanged();
- HRESULT OnDeviceClipChanged();
-
- void UpdateModeChangeTimeoutText( int nSecRemaining );
-
- IDirect3DStateBlock9* m_pStateBlock;
- CDXUTDialog* m_pActiveDialog;
- CDXUTDialog m_Dialog;
- CDXUTDialog m_RevertModeDialog;
- int m_nRevertModeTimeout;
- UINT m_nIDEvent;
- bool m_bActive;
-
- D3D_FEATURE_LEVEL m_Levels[TOTAL_FEATURE_LEVLES];
-
-};
-
-
-CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog();
-
-
-
-#endif
-