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Diffstat (limited to 'test/d3d11/common/DXUTsettingsdlg.h')
| -rw-r--r-- | test/d3d11/common/DXUTsettingsdlg.h | 248 |
1 files changed, 0 insertions, 248 deletions
diff --git a/test/d3d11/common/DXUTsettingsdlg.h b/test/d3d11/common/DXUTsettingsdlg.h deleted file mode 100644 index 5d4db4f..0000000 --- a/test/d3d11/common/DXUTsettingsdlg.h +++ /dev/null @@ -1,248 +0,0 @@ -//-------------------------------------------------------------------------------------- -// File: DXUTSettingsDlg.cpp -// -// Copyright (c) Microsoft Corporation. All rights reserved -//-------------------------------------------------------------------------------------- -#pragma once -#ifndef DXUT_SETTINGS_H -#define DXUT_SETTINGS_H - -//-------------------------------------------------------------------------------------- -// Header Includes -//-------------------------------------------------------------------------------------- -#include "DXUTgui.h" -//-------------------------------------------------------------------------------------- -// Control IDs -//-------------------------------------------------------------------------------------- -#define DXUTSETTINGSDLG_STATIC -1 -#define DXUTSETTINGSDLG_OK 1 -#define DXUTSETTINGSDLG_CANCEL 2 -#define DXUTSETTINGSDLG_ADAPTER 3 -#define DXUTSETTINGSDLG_DEVICE_TYPE 4 -#define DXUTSETTINGSDLG_WINDOWED 5 -#define DXUTSETTINGSDLG_FULLSCREEN 6 -#define DXUTSETTINGSDLG_ADAPTER_FORMAT 7 -#define DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL 8 -#define DXUTSETTINGSDLG_RESOLUTION 9 -#define DXUTSETTINGSDLG_RESOLUTION_LABEL 10 -#define DXUTSETTINGSDLG_REFRESH_RATE 11 -#define DXUTSETTINGSDLG_REFRESH_RATE_LABEL 12 -#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT 13 -#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL 14 -#define DXUTSETTINGSDLG_DEPTH_STENCIL 15 -#define DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL 16 -#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE 17 -#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL 18 -#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY 19 -#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL 20 -#define DXUTSETTINGSDLG_VERTEX_PROCESSING 21 -#define DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL 22 -#define DXUTSETTINGSDLG_PRESENT_INTERVAL 23 -#define DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL 24 -#define DXUTSETTINGSDLG_DEVICECLIP 25 -#define DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL 26 -#define DXUTSETTINGSDLG_API_VERSION 27 -#define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT 28 -#define DXUTSETTINGSDLG_D3D11_ADAPTER_OUTPUT_LABEL 29 -#define DXUTSETTINGSDLG_D3D11_RESOLUTION 30 -#define DXUTSETTINGSDLG_D3D11_RESOLUTION_LABEL 31 -#define DXUTSETTINGSDLG_D3D11_REFRESH_RATE 32 -#define DXUTSETTINGSDLG_D3D11_REFRESH_RATE_LABEL 33 -#define DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT 34 -#define DXUTSETTINGSDLG_D3D11_BACK_BUFFER_FORMAT_LABEL 35 -#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT 36 -#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_COUNT_LABEL 37 -#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY 38 -#define DXUTSETTINGSDLG_D3D11_MULTISAMPLE_QUALITY_LABEL 39 -#define DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL 40 -#define DXUTSETTINGSDLG_D3D11_PRESENT_INTERVAL_LABEL 41 -#define DXUTSETTINGSDLG_D3D11_DEBUG_DEVICE 42 -#define DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL 43 -#define DXUTSETTINGSDLG_D3D11_FEATURE_LEVEL_LABEL 44 - -#define DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT 58 -#define DXUTSETTINGSDLG_MODE_CHANGE_REVERT 59 -#define DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT 60 -#define DXUTSETTINGSDLG_WINDOWED_GROUP 0x0100 - -#define TOTAL_FEATURE_LEVLES 6 -//-------------------------------------------------------------------------------------- -// Dialog for selection of device settings -// Use DXUTGetD3DSettingsDialog() to access global instance -// To control the contents of the dialog, use the CD3D9Enumeration class. -//-------------------------------------------------------------------------------------- -class CD3DSettingsDlg -{ -public: - CD3DSettingsDlg(); - ~CD3DSettingsDlg(); - - void Init( CDXUTDialogResourceManager* pManager ); - void Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName ); - void Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename, - HMODULE hModule ); - - HRESULT Refresh(); - void OnRender( float fElapsedTime ); - void OnRender9( float fElapsedTime ); - void OnRender10( float fElapsedTime ); - void OnRender11( float fElapsedTime ); - - HRESULT OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice ); - HRESULT OnD3D9ResetDevice(); - void OnD3D9LostDevice(); - void OnD3D9DestroyDevice(); - - HRESULT OnD3D11CreateDevice( ID3D11Device* pd3dDevice ); - HRESULT OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice, - const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc ); - void OnD3D11DestroyDevice(); - - CDXUTDialog* GetDialogControl() - { - return &m_Dialog; - } - bool IsActive() - { - return m_bActive; - } - void SetActive( bool bActive ) - { - m_bActive = bActive; if( bActive ) Refresh(); - } - void ShowControlSet( DXUTDeviceVersion ver ); - - LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); - -protected: - friend CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog(); - - void CreateControls(); - HRESULT SetDeviceSettingsFromUI(); - void SetSelectedD3D11RefreshRate( DXGI_RATIONAL RefreshRate ); - HRESULT UpdateD3D11Resolutions(); - - void OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl ); - static void WINAPI StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData ); - static void WINAPI StaticOnModeChangeTimer( UINT nIDEvent, void* pUserContext ); - - CD3D9EnumAdapterInfo* GetCurrentAdapterInfo(); - CD3D9EnumDeviceInfo* GetCurrentDeviceInfo(); - CD3D9EnumDeviceSettingsCombo* GetCurrentDeviceSettingsCombo(); - - CD3D11EnumAdapterInfo* GetCurrentD3D11AdapterInfo(); - CD3D11EnumDeviceInfo* GetCurrentD3D11DeviceInfo(); - CD3D11EnumOutputInfo* GetCurrentD3D11OutputInfo(); - CD3D11EnumDeviceSettingsCombo* GetCurrentD3D11DeviceSettingsCombo(); - - void AddAPIVersion( DXUTDeviceVersion version ); - DXUTDeviceVersion GetSelectedAPIVersion(); - - void AddAdapter( const WCHAR* strDescription, UINT iAdapter ); - UINT GetSelectedAdapter(); - - void AddDeviceType( D3DDEVTYPE devType ); - D3DDEVTYPE GetSelectedDeviceType(); - - void SetWindowed( bool bWindowed ); - bool IsWindowed(); - - void AddAdapterFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedAdapterFormat(); - - void AddResolution( DWORD dwWidth, DWORD dwHeight ); - void GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight ); - - void AddRefreshRate( DWORD dwRate ); - DWORD GetSelectedRefreshRate(); - - void AddBackBufferFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedBackBufferFormat(); - - void AddDepthStencilBufferFormat( D3DFORMAT format ); - D3DFORMAT GetSelectedDepthStencilBufferFormat(); - - void AddMultisampleType( D3DMULTISAMPLE_TYPE type ); - D3DMULTISAMPLE_TYPE GetSelectedMultisampleType(); - - void AddMultisampleQuality( DWORD dwQuality ); - DWORD GetSelectedMultisampleQuality(); - - void AddVertexProcessingType( DWORD dwType ); - DWORD GetSelectedVertexProcessingType(); - - DWORD GetSelectedPresentInterval(); - - void SetDeviceClip( bool bDeviceClip ); - bool IsDeviceClip(); - - // D3D11 - void AddD3D11DeviceType( D3D_DRIVER_TYPE devType ); - D3D_DRIVER_TYPE GetSelectedD3D11DeviceType(); - - void AddD3D11AdapterOutput( const WCHAR* strName, UINT nOutput ); - UINT GetSelectedD3D11AdapterOutput(); - - void AddD3D11Resolution( DWORD dwWidth, DWORD dwHeight ); - void GetSelectedD3D11Resolution( DWORD* pdwWidth, DWORD* pdwHeight ); - - void AddD3D11FeatureLevel(D3D_FEATURE_LEVEL); - D3D_FEATURE_LEVEL GetSelectedFeatureLevel(); - - void AddD3D11RefreshRate( DXGI_RATIONAL RefreshRate ); - DXGI_RATIONAL GetSelectedD3D11RefreshRate(); - - void AddD3D11BackBufferFormat( DXGI_FORMAT format ); - DXGI_FORMAT GetSelectedD3D11BackBufferFormat(); - - void AddD3D11MultisampleCount( UINT count ); - UINT GetSelectedD3D11MultisampleCount(); - - void AddD3D11MultisampleQuality( UINT Quality ); - UINT GetSelectedD3D11MultisampleQuality(); - - DWORD GetSelectedD3D11PresentInterval(); - bool GetSelectedDebugDeviceValue(); - - - - HRESULT OnD3D11ResolutionChanged (); - HRESULT OnAPIVersionChanged( bool bRefresh=false ); - HRESULT OnFeatureLevelChanged(); - HRESULT OnAdapterChanged(); - HRESULT OnDeviceTypeChanged(); - HRESULT OnWindowedFullScreenChanged(); - HRESULT OnAdapterOutputChanged(); - HRESULT OnAdapterFormatChanged(); - HRESULT OnResolutionChanged(); - HRESULT OnRefreshRateChanged(); - HRESULT OnBackBufferFormatChanged(); - HRESULT OnDepthStencilBufferFormatChanged(); - HRESULT OnMultisampleTypeChanged(); - HRESULT OnMultisampleQualityChanged(); - HRESULT OnVertexProcessingChanged(); - HRESULT OnPresentIntervalChanged(); - HRESULT OnDebugDeviceChanged(); - HRESULT OnDeviceClipChanged(); - - void UpdateModeChangeTimeoutText( int nSecRemaining ); - - IDirect3DStateBlock9* m_pStateBlock; - CDXUTDialog* m_pActiveDialog; - CDXUTDialog m_Dialog; - CDXUTDialog m_RevertModeDialog; - int m_nRevertModeTimeout; - UINT m_nIDEvent; - bool m_bActive; - - D3D_FEATURE_LEVEL m_Levels[TOTAL_FEATURE_LEVLES]; - -}; - - -CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog(); - - - -#endif - |