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Diffstat (limited to 'src/shader/FoamGeneration_glsl_vs.h')
| -rw-r--r-- | src/shader/FoamGeneration_glsl_vs.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/shader/FoamGeneration_glsl_vs.h b/src/shader/FoamGeneration_glsl_vs.h new file mode 100644 index 0000000..519efb2 --- /dev/null +++ b/src/shader/FoamGeneration_glsl_vs.h @@ -0,0 +1,25 @@ +R"glsl( +//------------------------------------------------------------------------------------ +// Global variables +//------------------------------------------------------------------------------------ + +uniform vec4 g_DissipationFactors; +uniform vec4 g_SourceComponents; +uniform vec4 g_UVOffsets; + +uniform sampler2D g_samplerDisplacementMap; + +varying float2 vInterpTexCoord; + +attribute float4 vInPos; +attribute float2 vInTexCoord; + +void main() +{ + // No need to do matrix transform. + gl_Position = vInPos; + + // Pass through general texture coordinate. + vInterpTexCoord = vInTexCoord; +} +)glsl";
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