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path: root/src/generated/Quadtree_SM4_sig.h
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Diffstat (limited to 'src/generated/Quadtree_SM4_sig.h')
-rw-r--r--src/generated/Quadtree_SM4_sig.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/generated/Quadtree_SM4_sig.h b/src/generated/Quadtree_SM4_sig.h
new file mode 100644
index 0000000..5caefcb
--- /dev/null
+++ b/src/generated/Quadtree_SM4_sig.h
@@ -0,0 +1,65 @@
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyzw 0 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_output_siv o0.xyzw, position
+mov o0.xyzw, v0.xyzw
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_GFSDK_WAVEWORKS_VERTEX_INPUT_Sig[] =
+{
+ 68, 88, 66, 67, 144, 117,
+ 118, 146, 167, 219, 166, 6,
+ 178, 120, 224, 10, 246, 184,
+ 94, 123, 1, 0, 0, 0,
+ 216, 0, 0, 0, 3, 0,
+ 0, 0, 44, 0, 0, 0,
+ 96, 0, 0, 0, 148, 0,
+ 0, 0, 73, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 83, 72,
+ 68, 82, 60, 0, 0, 0,
+ 64, 0, 1, 0, 15, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 30, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1
+};