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path: root/src/generated/FoamGeneration_vs_4_0.h
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Diffstat (limited to 'src/generated/FoamGeneration_vs_4_0.h')
-rw-r--r--src/generated/FoamGeneration_vs_4_0.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/generated/FoamGeneration_vs_4_0.h b/src/generated/FoamGeneration_vs_4_0.h
new file mode 100644
index 0000000..884ace1
--- /dev/null
+++ b/src/generated/FoamGeneration_vs_4_0.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// TEXCOORD 0 xy 0 NONE float xy
+// SV_Position 0 xyzw 1 POS float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xy
+dcl_output o0.xy
+dcl_output_siv o1.xyzw, position
+mov o0.xy, v1.xyxx
+mov o1.xyzw, v0.xyzw
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 110, 26,
+ 156, 84, 28, 108, 22, 50,
+ 32, 85, 186, 213, 4, 30,
+ 56, 4, 1, 0, 0, 0,
+ 72, 1, 0, 0, 3, 0,
+ 0, 0, 44, 0, 0, 0,
+ 128, 0, 0, 0, 216, 0,
+ 0, 0, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 171, 171, 79, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 3, 12, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 0, 0, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 83, 86, 95,
+ 80, 111, 115, 105, 116, 105,
+ 111, 110, 0, 171, 171, 171,
+ 83, 72, 68, 82, 104, 0,
+ 0, 0, 64, 0, 1, 0,
+ 26, 0, 0, 0, 95, 0,
+ 0, 3, 242, 16, 16, 0,
+ 0, 0, 0, 0, 95, 0,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 50, 32, 16, 0,
+ 0, 0, 0, 0, 103, 0,
+ 0, 4, 242, 32, 16, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 50, 32, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 30,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1
+};