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path: root/src/generated/CalcGradient_vs_4_0.h
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Diffstat (limited to 'src/generated/CalcGradient_vs_4_0.h')
-rw-r--r--src/generated/CalcGradient_vs_4_0.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/generated/CalcGradient_vs_4_0.h b/src/generated/CalcGradient_vs_4_0.h
deleted file mode 100644
index 884ace1..0000000
--- a/src/generated/CalcGradient_vs_4_0.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// TEXCOORD 0 xy 0 NONE float xy
-// SV_Position 0 xyzw 1 POS float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xy
-dcl_output o0.xy
-dcl_output_siv o1.xyzw, position
-mov o0.xy, v1.xyxx
-mov o1.xyzw, v0.xyzw
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 110, 26,
- 156, 84, 28, 108, 22, 50,
- 32, 85, 186, 213, 4, 30,
- 56, 4, 1, 0, 0, 0,
- 72, 1, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 128, 0, 0, 0, 216, 0,
- 0, 0, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 84, 69, 88,
- 67, 79, 79, 82, 68, 0,
- 171, 171, 79, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 3, 12, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 0, 0, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 83, 86, 95,
- 80, 111, 115, 105, 116, 105,
- 111, 110, 0, 171, 171, 171,
- 83, 72, 68, 82, 104, 0,
- 0, 0, 64, 0, 1, 0,
- 26, 0, 0, 0, 95, 0,
- 0, 3, 242, 16, 16, 0,
- 0, 0, 0, 0, 95, 0,
- 0, 3, 50, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 50, 32, 16, 0,
- 0, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 54, 0, 0, 5,
- 50, 32, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 1, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 1, 0, 0, 0, 70, 30,
- 16, 0, 0, 0, 0, 0,
- 62, 0, 0, 1
-};