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Diffstat (limited to 'sample/opengl/GFSDK_WaveWorks_Common.fxh')
| -rw-r--r-- | sample/opengl/GFSDK_WaveWorks_Common.fxh | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/sample/opengl/GFSDK_WaveWorks_Common.fxh b/sample/opengl/GFSDK_WaveWorks_Common.fxh deleted file mode 100644 index 8ee0fd2..0000000 --- a/sample/opengl/GFSDK_WaveWorks_Common.fxh +++ /dev/null @@ -1,77 +0,0 @@ -/* - * This code contains NVIDIA Confidential Information and is disclosed - * under the Mutual Non-Disclosure Agreement. - * - * Notice - * ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES - * NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO - * THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, - * MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. - * - * NVIDIA Corporation assumes no responsibility for the consequences of use of such - * information or for any infringement of patents or other rights of third parties that may - * result from its use. No license is granted by implication or otherwise under any patent - * or patent rights of NVIDIA Corporation. No third party distribution is allowed unless - * expressly authorized by NVIDIA. Details are subject to change without notice. - * This code supersedes and replaces all information previously supplied. - * NVIDIA Corporation products are not authorized for use as critical - * components in life support devices or systems without express written approval of - * NVIDIA Corporation. - * - * Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. - * - * NVIDIA Corporation and its licensors retain all intellectual property and proprietary - * rights in and to this software and related documentation and any modifications thereto. - * Any use, reproduction, disclosure or distribution of this software and related - * documentation without an express license agreement from NVIDIA Corporation is - * strictly prohibited. - */ -#ifndef _GFSDK_WAVEWORKS_COMMON_FX -#define _GFSDK_WAVEWORKS_COMMON_FX -/* - * - * - */ -#if defined(GFSDK_WAVEWORKS_SM4) || defined(GFSDK_WAVEWORKS_SM5) - #define SampleTex2D(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2) nv_waveworks_comm0.Sample(nv_waveworks_comm1,nv_waveworks_comm2) - #define SampleTex2Dlod(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) nv_waveworks_comm0.SampleLevel(nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) - #define BEGIN_CBUFFER(name,slot) cbuffer name : register(b##slot) { - #define END_CBUFFER }; - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_SM3) - #define SampleTex2D(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2) tex2D(nv_waveworks_comm1,nv_waveworks_comm2) - #define SampleTex2Dlod(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) tex2Dlod(nv_waveworks_comm1,float4(nv_waveworks_comm2,0,nv_waveworks_comm3)) - #define BEGIN_CBUFFER(name,slot) - #define END_CBUFFER - #define SV_Target COLOR - #define SV_Position POSITION - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_GNM) - #define SampleTex2D(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2) nv_waveworks_comm0.Sample(nv_waveworks_comm1,nv_waveworks_comm2) - #define SampleTex2Dlod(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) nv_waveworks_comm0.SampleLOD(nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) - #define BEGIN_CBUFFER(name,slot) ConstantBuffer name : register(b##slot) { - #define END_CBUFFER }; - #define SV_Target S_TARGET_OUTPUT - #define SV_Position S_POSITION - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_GL) - #define SampleTex2D(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2) texture(nv_waveworks_comm1,nv_waveworks_comm2) - #define SampleTex2Dlod(nv_waveworks_comm0,nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) textureLod(nv_waveworks_comm1,nv_waveworks_comm2,nv_waveworks_comm3) - #define BEGIN_CBUFFER(name,slot) - #define END_CBUFFER - #define SEMANTIC(x) - #define float2 vec2 - #define float3 vec3 - #define float4 vec4 - #define float4x3 mat3x4 - #define mul(v,m) ((v)*(m)) - #define lerp mix - #define saturate(x) clamp(x,0.0,1.0) -#else - #error Shader model not defined (expected GFSDK_WAVEWORKS_SM3, GFSDK_WAVEWORKS_SM4, GFSDK_WAVEWORKS_SM5, GFSDK_WAVEWORKS_GNM or GFSDK_WAVEWORKS_GL) -#endif -/* - * - * - */ -#endif /* _GFSDK_WAVEWORKS_COMMON_FX */ |