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Diffstat (limited to 'sample/d3d11/common.fx')
| -rw-r--r-- | sample/d3d11/common.fx | 235 |
1 files changed, 0 insertions, 235 deletions
diff --git a/sample/d3d11/common.fx b/sample/d3d11/common.fx deleted file mode 100644 index fab5e59..0000000 --- a/sample/d3d11/common.fx +++ /dev/null @@ -1,235 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed -// under the Mutual Non-Disclosure Agreement. -// -// Notice -// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES -// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. -// -// NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless -// expressly authorized by NVIDIA. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. -// -// NVIDIA Corporation and its licensors retain all intellectual property and proprietary -// rights in and to this software and related documentation and any modifications thereto. -// Any use, reproduction, disclosure or distribution of this software and related -// documentation without an express license agreement from NVIDIA Corporation is -// strictly prohibited. -// - -cbuffer QuadObject -{ - static const float2 QuadVertices[4] = - { - {-1.0, -1.0}, - { 1.0, -1.0}, - {-1.0, 1.0}, - { 1.0, 1.0} - }; - - static const float2 QuadTexCoordinates[4] = - { - {0.0, 1.0}, - {1.0, 1.0}, - {0.0, 0.0}, - {1.0, 0.0} - }; -} - -SamplerState SamplerPointClamp -{ - Filter = MIN_MAG_MIP_POINT; - AddressU = Clamp; - AddressV = Clamp; -}; - -SamplerState SamplerLinearClamp -{ - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Clamp; - AddressV = Clamp; -}; - -SamplerState SamplerLinearWrap -{ - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Wrap; - AddressV = Wrap; -}; - -SamplerState SamplerAnisotropicWrap -{ - Filter = ANISOTROPIC; - AddressU = Wrap; - AddressV = Wrap; - MaxAnisotropy = 16; -}; - -SamplerState SamplerCube -{ - Filter = MIN_MAG_MIP_POINT; - AddressU = Clamp; - AddressV = Clamp; - AddressW = Clamp; -}; - -SamplerState SamplerLinearMirror -{ - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Mirror; - AddressV = Mirror; -}; - -SamplerState SamplerLinearBorderBlack -{ - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Border; - AddressV = Border; - AddressW = Border; - BorderColor = float4(0, 0, 0, 0); -}; - -SamplerState SamplerLinearBorder -{ - Filter = MIN_MAG_MIP_LINEAR; - AddressU = Border; - AddressV = Border; -}; - -SamplerComparisonState SamplerBackBufferDepth -{ - Filter = COMPARISON_MIN_MAG_LINEAR_MIP_POINT; - AddressU = Border; - AddressV = Border; - BorderColor = float4(1, 1, 1, 1); - ComparisonFunc = LESS_EQUAL; -}; - -SamplerComparisonState SamplerDepthAnisotropic -{ - Filter = COMPARISON_ANISOTROPIC; - AddressU = Border; - AddressV = Border; - ComparisonFunc = LESS; - BorderColor = float4(1, 1, 1, 0); - MaxAnisotropy = 16; -}; - -RasterizerState CullBack -{ - CullMode = Back; - FrontCounterClockwise = TRUE; -}; - -RasterizerState CullBackMS -{ - CullMode = Back; - FrontCounterClockwise = TRUE; - MultisampleEnable = TRUE; -}; - -RasterizerState CullFrontNoClip -{ - CullMode = Front; - FrontCounterClockwise = TRUE; - DepthClipEnable = FALSE; -}; - -RasterizerState CullFrontMS -{ - CullMode = Front; - FrontCounterClockwise = TRUE; - MultisampleEnable = TRUE; -}; - -RasterizerState NoCull -{ - CullMode = NONE; -}; - -RasterizerState NoCullMS -{ - CullMode = NONE; - MultisampleEnable = TRUE; -}; - -RasterizerState Wireframe -{ - CullMode = NONE; - FillMode = WIREFRAME; -}; - -RasterizerState WireframeMS -{ - CullMode = NONE; - FillMode = WIREFRAME; - MultisampleEnable = TRUE; -}; - -DepthStencilState DepthNormal -{ - DepthEnable = TRUE; - DepthWriteMask = ALL; - DepthFunc = LESS_EQUAL; - StencilEnable = FALSE; -}; - -DepthStencilState NoDepthStencil -{ - DepthEnable = FALSE; - StencilEnable = FALSE; -}; - -DepthStencilState DepthAlways -{ - DepthEnable = TRUE; - DepthWriteMask = ALL; - DepthFunc = ALWAYS; - StencilEnable = FALSE; -}; - - -BlendState NoBlending -{ - BlendEnable[0] = FALSE; -}; - -BlendState Translucent -{ - BlendEnable[0] = TRUE; - RenderTargetWriteMask[0] = 0xF; - - SrcBlend = SRC_ALPHA; - DestBlend = INV_SRC_ALPHA; - BlendOp = Add; -}; - - -float4 ColorPS(uniform float4 color) : SV_Target -{ - return color; -} - -technique11 Default -{ - pass p0 - { - SetRasterizerState(NoCull); - SetDepthStencilState(DepthNormal, 0); - SetBlendState(NoBlending, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xFFFFFFFF); - SetVertexShader(NULL); - SetHullShader(NULL); - SetDomainShader(NULL); - SetGeometryShader(NULL); - SetPixelShader(NULL); - } -} |