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Diffstat (limited to 'compiler/cmake/sample_d3d11.cmake')
| -rw-r--r-- | compiler/cmake/sample_d3d11.cmake | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/compiler/cmake/sample_d3d11.cmake b/compiler/cmake/sample_d3d11.cmake new file mode 100644 index 0000000..5aa76b4 --- /dev/null +++ b/compiler/cmake/sample_d3d11.cmake @@ -0,0 +1,171 @@ +# +# Build test_d3d11 +# + +SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT}) + +FIND_PACKAGE(DXUT REQUIRED) +FIND_PACKAGE(FX11 REQUIRED) +FIND_PACKAGE(DirectXTK REQUIRED) + +SET(SAMP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/sample/d3d11) +SET(SHARED_CS_DIR ${PROJECT_SOURCE_DIR}/test/client-server) +SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include) + +IF(TARGET_BUILD_PLATFORM STREQUAL "Windows") + + FIND_PACKAGE(DirectX REQUIRED) + + SET(WW_PLATFORM_INCLUDES + ) + + SET(WW_PLATFORM_SRC_FILES + ) + + + # Use generator expressions to set config specific preprocessor definitions + SET(WW_COMPILE_DEFS + # Common to all configurations + _LIB;NVWAVEWORKS_LIB_DLL_EXPORTS;WIN32; + + $<$<CONFIG:debug>:PROFILE;_DEV;> + $<$<CONFIG:release>:NDEBUG;> + ) + + SET(WW_LIBTYPE SHARED) + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4") + + SET(WW_PLATFORM_INCLUDES + $ENV{SCE_ORBIS_SDK_DIR}/target/include + ) + + SET(WW_COMPILE_DEFS + + # Common to all configurations + _LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PX_PHYSX_STATIC_LIB; + + $<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;> + $<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;> + ) + + SET(WW_LIBTYPE STATIC) + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne") + SET(WW_PLATFORM_INCLUDES + ) + + # Use generator expressions to set config specific preprocessor definitions + SET(WW_COMPILE_DEFS + + # Common to all configurations + PX_PHYSX_CORE_EXPORTS;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE;PX_PHYSX_STATIC_LIB; + + $<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;> + $<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;> + ) + + SET(WW_LIBTYPE STATIC) + + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix") +ENDIF() + +SET(APP_FILES + ${SAMP_SOURCE_DIR}/distance_field.cpp + ${SAMP_SOURCE_DIR}/distance_field.h + + ${SAMP_SOURCE_DIR}/ocean_surface.cpp + ${SAMP_SOURCE_DIR}/ocean_surface.h + + ${SAMP_SOURCE_DIR}/sample_d3d11.cpp + + ${SAMP_SOURCE_DIR}/terrain.cpp + ${SAMP_SOURCE_DIR}/terrain.h + + ${SAMP_SOURCE_DIR}/util.cpp +) + +SET(FX_FILES + ${SAMP_SOURCE_DIR}/ocean_surface.fx + ${SAMP_SOURCE_DIR}/sample.fx +) + +INCLUDE(cmake/CompileFXToFXO.cmake) + +#ADD_CUSTOM_TARGET(fx ALL) + +ADD_CUSTOM_TARGET(samp_d3d11fx ALL) + +#FUNCTION(CompileFXToFXO FILE OUTPUT_FILE TARGET INCLUDE_DIR OPTIONS) +CompileFXToFXO(${SAMP_SOURCE_DIR}/ocean_surface.fx ${PROJECT_SOURCE_DIR}/test/media/ocean_surface_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0) +CompileFXToFXO(${SAMP_SOURCE_DIR}/sample.fx ${PROJECT_SOURCE_DIR}/test/media/sample_d3d11.fxo samp_d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0) + +ADD_EXECUTABLE(SampleD3D11 WIN32 + ${WW_PLATFORM_SRC_FILES} + + ${APP_FILES} + ${SHARED_CS_FILES} + ${FX_FILES} + +) + +SOURCE_GROUP("app" FILES ${APP_FILES}) +SOURCE_GROUP("fx" FILES ${FX_FILES}) +#SOURCE_GROUP("header" FILES ${H_FILES}) +#SOURCE_GROUP("hlsl" FILES ${HLSL_FILES}) +#SOURCE_GROUP("cuda" FILES ${CUDA_FILES}) + + + +# Target specific compile options + + +TARGET_INCLUDE_DIRECTORIES(SampleD3D11 + PRIVATE ${WW_PLATFORM_INCLUDES} + + PRIVATE ${TL_INCLUDE_DIR} + PRIVATE ${SHADER_CS_DIR} + PRIVATE ${SHARED_CS_DIR} + + PRIVATE ${DXUT_INCLUDE_DIRS} + PRIVATE ${FX11_INCLUDE_DIRS} + PRIVATE ${DXTK_INCLUDE_DIRS} +) + +TARGET_COMPILE_DEFINITIONS(SampleD3D11 + + # Common to all configurations + PRIVATE ${WW_COMPILE_DEFS} +) + + + +#TODO: Link flags + +IF(TARGET_BUILD_PLATFORM STREQUAL "Windows") + # Add linked libraries + TARGET_LINK_LIBRARIES(SampleD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES}) + + IF(CMAKE_CL_64) + SET(LIBPATH_SUFFIX "win64") + ELSE(CMAKE_CL_64) + SET(LIBPATH_SUFFIX "Win32") + ENDIF(CMAKE_CL_64) + + SET_TARGET_PROPERTIES(SampleD3D11 PROPERTIES + LINK_FLAGS_DEBUG "/MAP /DEBUG" + LINK_FLAGS_RELEASE "/MAP /INCREMENTAL:NO" + ) + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4") +# TARGET_LINK_LIBRARIES(SampleD3D11 PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles SampleD3D11Common PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne") + +# TARGET_LINK_LIBRARIES(SampleD3D11 PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles SampleD3D11Common PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) + +ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix") +ENDIF() + + |