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-rw-r--r--cmake/FindDirectX.cmake226
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diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake
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+# - try to find DirectX include directories and libraries
+#
+# Once done this will define:
+#
+# DirectX_XYZ_FOUND - system has the XYZ API
+# DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API
+# DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API
+# DirectX_XYZ_LIBRARY - path/name for the XYZ library
+#
+# Where XYZ can be any of:
+#
+# DDRAW
+# D3D
+# D3DX
+# D3D8
+# D3DX8
+# D3D9
+# D3DX9
+# D3D10
+# D3D10_1
+# D3DX10
+# D3D11
+# D3D11_1
+# D3D11_2
+# D3DX11
+# D2D1
+#
+
+
+include (CheckIncludeFileCXX)
+include (FindPackageMessage)
+
+
+if (WIN32)
+
+ if (CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set (DirectX_ARCHITECTURE x64)
+ else ()
+ set (DirectX_ARCHITECTURE x86)
+ endif ()
+
+ # Can't use "$ENV{ProgramFiles(x86)}" to avoid violating CMP0053. See
+ # http://public.kitware.com/pipermail/cmake-developers/2014-October/023190.html
+ set (ProgramFiles_x86 "ProgramFiles(x86)")
+ if ("$ENV{${ProgramFiles_x86}}")
+ set (ProgramFiles "$ENV{${ProgramFiles_x86}}")
+ else ()
+ set (ProgramFiles "$ENV{ProgramFiles}")
+ endif ()
+
+ find_path (DirectX_ROOT_DIR
+ Include/d3d9.h
+ PATHS
+ "$ENV{DXSDK_DIR}"
+ "${ProgramFiles}/Microsoft DirectX SDK (June 2010)"
+ "${ProgramFiles}/Microsoft DirectX SDK (February 2010)"
+ "${ProgramFiles}/Microsoft DirectX SDK (March 2009)"
+ "${ProgramFiles}/Microsoft DirectX SDK (August 2008)"
+ "${ProgramFiles}/Microsoft DirectX SDK (June 2008)"
+ "${ProgramFiles}/Microsoft DirectX SDK (March 2008)"
+ "${ProgramFiles}/Microsoft DirectX SDK (November 2007)"
+ "${ProgramFiles}/Microsoft DirectX SDK (August 2007)"
+ "${ProgramFiles}/Microsoft DirectX SDK"
+ DOC "DirectX SDK root directory"
+ )
+ if (DirectX_ROOT_DIR)
+ set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
+ set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
+ set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
+ endif ()
+
+ # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
+ # the Windows SDK.
+ #
+ # See also:
+ # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+ if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
+ set (USE_WINSDK_HEADERS TRUE)
+ endif ()
+
+ # Find a header in the DirectX SDK
+ macro (find_dxsdk_header var_name header)
+ set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
+ set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
+ find_path (${include_dir_var} ${header}
+ HINTS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where ${header} resides"
+ CMAKE_FIND_ROOT_PATH_BOTH
+ )
+ if (${include_dir_var})
+ set (${include_found_var} TRUE)
+ find_package_message (${var_name}_INC "Found ${header} header: ${${include_dir_var}}/${header}" "[${${include_dir_var}}]")
+ endif ()
+ mark_as_advanced (${include_found_var})
+ endmacro ()
+
+ # Find a library in the DirectX SDK
+ macro (find_dxsdk_library var_name library)
+ # DirectX SDK
+ set (library_var "DirectX_${var_name}_LIBRARY")
+ find_library (${library_var} ${library}
+ HINTS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where ${library} resides"
+ CMAKE_FIND_ROOT_PATH_BOTH
+ )
+ if (${library_var})
+ find_package_message (${var_name}_LIB "Found ${library} library: ${${library_var}}" "[${${library_var}}]")
+ endif ()
+ mark_as_advanced (${library_var})
+ endmacro ()
+
+ # Find a header in the Windows SDK
+ macro (find_winsdk_header var_name header)
+ if (USE_WINSDK_HEADERS)
+ # Windows SDK
+ set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
+ set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
+ check_include_file_cxx (${header} ${include_found_var})
+ set (${include_dir_var})
+ mark_as_advanced (${include_found_var})
+ else ()
+ find_dxsdk_header (${var_name} ${header})
+ endif ()
+ endmacro ()
+
+ # Find a library in the Windows SDK
+ macro (find_winsdk_library var_name library)
+ if (USE_WINSDK_HEADERS)
+ # XXX: We currently just assume the library exists
+ set (library_var "DirectX_${var_name}_LIBRARY")
+ set (${library_var} ${library})
+ mark_as_advanced (${library_var})
+ else ()
+ find_dxsdk_library (${var_name} ${library})
+ endif ()
+ endmacro ()
+
+ # Combine header and library variables into an API found variable
+ macro (find_combined var_name inc_var_name lib_var_name)
+ if (DirectX_${inc_var_name}_INCLUDE_FOUND AND DirectX_${lib_var_name}_LIBRARY)
+ set (DirectX_${var_name}_FOUND 1)
+ find_package_message (${var_name} "Found ${var_name} API" "[${DirectX_${lib_var_name}_LIBRARY}][${DirectX_${inc_var_name}_INCLUDE_DIR}]")
+ endif ()
+ endmacro ()
+
+ find_winsdk_header (DDRAW ddraw.h)
+ find_winsdk_library (DDRAW ddraw)
+ find_combined (DDRAW DDRAW DDRAW)
+
+ if (CMAKE_GENERATOR_TOOLSET MATCHES "_xp$")
+ set (WINDOWS_XP TRUE)
+ endif ()
+
+ if (WINDOWS_XP)
+ # Windows 7 SDKs, used by XP toolset, do not include d3d.h
+ find_dxsdk_header (D3D d3d.h)
+ else ()
+ find_winsdk_header (D3D d3d.h)
+ endif ()
+ find_combined (D3D D3D DDRAW)
+
+ find_dxsdk_header (D3DX d3dx.h)
+ find_combined (D3DX D3DX D3DX)
+
+ find_dxsdk_header (D3D8 d3d8.h)
+ find_dxsdk_library (D3D8 d3d8)
+ find_combined (D3D8 D3D8 D3D8)
+
+ find_dxsdk_header (D3DX8 d3dx8.h)
+ find_dxsdk_library (D3DX8 d3dx8)
+ find_combined (D3DX8 D3DX8 D3DX8)
+
+ find_winsdk_header (D3D9 d3d9.h)
+ find_winsdk_library (D3D9 d3d9)
+ find_combined (D3D9 D3D9 D3D9)
+
+ find_dxsdk_header (D3DX9 d3dx9.h)
+ find_dxsdk_library (D3DX9 d3dx9)
+ find_combined (D3DX9 D3DX9 D3DX9)
+
+ if (NOT WINDOWS_XP)
+ find_winsdk_header (DXGI dxgi.h)
+ find_winsdk_header (DXGI1_2 dxgi1_2.h)
+ find_winsdk_header (DXGI1_3 dxgi1_3.h)
+ find_winsdk_header (DXGI1_4 dxgi1_4.h)
+ find_winsdk_library (DXGI dxgi)
+
+ find_winsdk_header (D3D10 d3d10.h)
+ find_winsdk_library (D3D10 d3d10)
+ find_combined (D3D10 D3D10 D3D10)
+
+ find_winsdk_header (D3D10_1 d3d10_1.h)
+ find_winsdk_library (D3D10_1 d3d10_1)
+ find_combined (D3D10_1 D3D10_1 D3D10_1)
+
+ find_dxsdk_header (D3DX10 d3dx10.h)
+ find_dxsdk_library (D3DX10 d3dx10)
+ find_combined (D3DX10 D3DX10 D3DX10)
+
+ find_winsdk_header (D3D11 d3d11.h)
+ find_winsdk_library (D3D11 d3d11)
+ find_combined (D3D11 D3D11 D3D11)
+ find_winsdk_header (D3D11_1 d3d11_1.h)
+ find_combined (D3D11_1 D3D11_1 D3D11)
+ find_winsdk_header (D3D11_2 d3d11_2.h)
+ find_combined (D3D11_2 D3D11_2 D3D11)
+ find_winsdk_header (D3D11_3 d3d11_3.h)
+ find_combined (D3D11_3 D3D11_3 D3D11)
+
+ find_dxsdk_header (D3DX11 d3dx11.h)
+ find_dxsdk_library (D3DX11 d3dx11)
+ find_combined (D3DX11 D3DX11 D3DX11)
+
+ find_winsdk_header (D2D1 d2d1.h)
+ find_winsdk_library (D2D1 d2d1)
+ find_combined (D2D1 D2D1 D2D1)
+ find_winsdk_header (D2D1_1 d2d1_1.h)
+ find_combined (D2D1_1 D2D1_1 D2D1)
+ endif ()
+
+ find_program (DirectX_FXC_EXECUTABLE fxc
+ HINTS ${DirectX_BIN_SEARCH_PATH}
+ DOC "Path to fxc.exe executable."
+ )
+
+endif ()