diff options
Diffstat (limited to 'cmake/FindDirectX.cmake')
| -rw-r--r-- | cmake/FindDirectX.cmake | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake new file mode 100644 index 0000000..34dbdd8 --- /dev/null +++ b/cmake/FindDirectX.cmake @@ -0,0 +1,226 @@ +# - try to find DirectX include directories and libraries +# +# Once done this will define: +# +# DirectX_XYZ_FOUND - system has the XYZ API +# DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API +# DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API +# DirectX_XYZ_LIBRARY - path/name for the XYZ library +# +# Where XYZ can be any of: +# +# DDRAW +# D3D +# D3DX +# D3D8 +# D3DX8 +# D3D9 +# D3DX9 +# D3D10 +# D3D10_1 +# D3DX10 +# D3D11 +# D3D11_1 +# D3D11_2 +# D3DX11 +# D2D1 +# + + +include (CheckIncludeFileCXX) +include (FindPackageMessage) + + +if (WIN32) + + if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set (DirectX_ARCHITECTURE x64) + else () + set (DirectX_ARCHITECTURE x86) + endif () + + # Can't use "$ENV{ProgramFiles(x86)}" to avoid violating CMP0053. See + # http://public.kitware.com/pipermail/cmake-developers/2014-October/023190.html + set (ProgramFiles_x86 "ProgramFiles(x86)") + if ("$ENV{${ProgramFiles_x86}}") + set (ProgramFiles "$ENV{${ProgramFiles_x86}}") + else () + set (ProgramFiles "$ENV{ProgramFiles}") + endif () + + find_path (DirectX_ROOT_DIR + Include/d3d9.h + PATHS + "$ENV{DXSDK_DIR}" + "${ProgramFiles}/Microsoft DirectX SDK (June 2010)" + "${ProgramFiles}/Microsoft DirectX SDK (February 2010)" + "${ProgramFiles}/Microsoft DirectX SDK (March 2009)" + "${ProgramFiles}/Microsoft DirectX SDK (August 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (June 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (March 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (November 2007)" + "${ProgramFiles}/Microsoft DirectX SDK (August 2007)" + "${ProgramFiles}/Microsoft DirectX SDK" + DOC "DirectX SDK root directory" + ) + if (DirectX_ROOT_DIR) + set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include") + set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") + set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86") + endif () + + # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of + # the Windows SDK. + # + # See also: + # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx + if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) + set (USE_WINSDK_HEADERS TRUE) + endif () + + # Find a header in the DirectX SDK + macro (find_dxsdk_header var_name header) + set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR") + set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND") + find_path (${include_dir_var} ${header} + HINTS ${DirectX_INC_SEARCH_PATH} + DOC "The directory where ${header} resides" + CMAKE_FIND_ROOT_PATH_BOTH + ) + if (${include_dir_var}) + set (${include_found_var} TRUE) + find_package_message (${var_name}_INC "Found ${header} header: ${${include_dir_var}}/${header}" "[${${include_dir_var}}]") + endif () + mark_as_advanced (${include_found_var}) + endmacro () + + # Find a library in the DirectX SDK + macro (find_dxsdk_library var_name library) + # DirectX SDK + set (library_var "DirectX_${var_name}_LIBRARY") + find_library (${library_var} ${library} + HINTS ${DirectX_LIB_SEARCH_PATH} + DOC "The directory where ${library} resides" + CMAKE_FIND_ROOT_PATH_BOTH + ) + if (${library_var}) + find_package_message (${var_name}_LIB "Found ${library} library: ${${library_var}}" "[${${library_var}}]") + endif () + mark_as_advanced (${library_var}) + endmacro () + + # Find a header in the Windows SDK + macro (find_winsdk_header var_name header) + if (USE_WINSDK_HEADERS) + # Windows SDK + set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR") + set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND") + check_include_file_cxx (${header} ${include_found_var}) + set (${include_dir_var}) + mark_as_advanced (${include_found_var}) + else () + find_dxsdk_header (${var_name} ${header}) + endif () + endmacro () + + # Find a library in the Windows SDK + macro (find_winsdk_library var_name library) + if (USE_WINSDK_HEADERS) + # XXX: We currently just assume the library exists + set (library_var "DirectX_${var_name}_LIBRARY") + set (${library_var} ${library}) + mark_as_advanced (${library_var}) + else () + find_dxsdk_library (${var_name} ${library}) + endif () + endmacro () + + # Combine header and library variables into an API found variable + macro (find_combined var_name inc_var_name lib_var_name) + if (DirectX_${inc_var_name}_INCLUDE_FOUND AND DirectX_${lib_var_name}_LIBRARY) + set (DirectX_${var_name}_FOUND 1) + find_package_message (${var_name} "Found ${var_name} API" "[${DirectX_${lib_var_name}_LIBRARY}][${DirectX_${inc_var_name}_INCLUDE_DIR}]") + endif () + endmacro () + + find_winsdk_header (DDRAW ddraw.h) + find_winsdk_library (DDRAW ddraw) + find_combined (DDRAW DDRAW DDRAW) + + if (CMAKE_GENERATOR_TOOLSET MATCHES "_xp$") + set (WINDOWS_XP TRUE) + endif () + + if (WINDOWS_XP) + # Windows 7 SDKs, used by XP toolset, do not include d3d.h + find_dxsdk_header (D3D d3d.h) + else () + find_winsdk_header (D3D d3d.h) + endif () + find_combined (D3D D3D DDRAW) + + find_dxsdk_header (D3DX d3dx.h) + find_combined (D3DX D3DX D3DX) + + find_dxsdk_header (D3D8 d3d8.h) + find_dxsdk_library (D3D8 d3d8) + find_combined (D3D8 D3D8 D3D8) + + find_dxsdk_header (D3DX8 d3dx8.h) + find_dxsdk_library (D3DX8 d3dx8) + find_combined (D3DX8 D3DX8 D3DX8) + + find_winsdk_header (D3D9 d3d9.h) + find_winsdk_library (D3D9 d3d9) + find_combined (D3D9 D3D9 D3D9) + + find_dxsdk_header (D3DX9 d3dx9.h) + find_dxsdk_library (D3DX9 d3dx9) + find_combined (D3DX9 D3DX9 D3DX9) + + if (NOT WINDOWS_XP) + find_winsdk_header (DXGI dxgi.h) + find_winsdk_header (DXGI1_2 dxgi1_2.h) + find_winsdk_header (DXGI1_3 dxgi1_3.h) + find_winsdk_header (DXGI1_4 dxgi1_4.h) + find_winsdk_library (DXGI dxgi) + + find_winsdk_header (D3D10 d3d10.h) + find_winsdk_library (D3D10 d3d10) + find_combined (D3D10 D3D10 D3D10) + + find_winsdk_header (D3D10_1 d3d10_1.h) + find_winsdk_library (D3D10_1 d3d10_1) + find_combined (D3D10_1 D3D10_1 D3D10_1) + + find_dxsdk_header (D3DX10 d3dx10.h) + find_dxsdk_library (D3DX10 d3dx10) + find_combined (D3DX10 D3DX10 D3DX10) + + find_winsdk_header (D3D11 d3d11.h) + find_winsdk_library (D3D11 d3d11) + find_combined (D3D11 D3D11 D3D11) + find_winsdk_header (D3D11_1 d3d11_1.h) + find_combined (D3D11_1 D3D11_1 D3D11) + find_winsdk_header (D3D11_2 d3d11_2.h) + find_combined (D3D11_2 D3D11_2 D3D11) + find_winsdk_header (D3D11_3 d3d11_3.h) + find_combined (D3D11_3 D3D11_3 D3D11) + + find_dxsdk_header (D3DX11 d3dx11.h) + find_dxsdk_library (D3DX11 d3dx11) + find_combined (D3DX11 D3DX11 D3DX11) + + find_winsdk_header (D2D1 d2d1.h) + find_winsdk_library (D2D1 d2d1) + find_combined (D2D1 D2D1 D2D1) + find_winsdk_header (D2D1_1 d2d1_1.h) + find_combined (D2D1_1 D2D1_1 D2D1) + endif () + + find_program (DirectX_FXC_EXECUTABLE fxc + HINTS ${DirectX_BIN_SEARCH_PATH} + DOC "Path to fxc.exe executable." + ) + +endif () |