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-rw-r--r--GenerateProjects.bat2
-rw-r--r--cmake/FindDirectX.cmake7
-rw-r--r--compiler/cmake/NvWaveWorks.cmake35
-rw-r--r--compiler/cmake/sample_d3d11.cmake1
-rw-r--r--compiler/cmake/test_d3d11.cmake1
-rw-r--r--src/Internal.h2
-rw-r--r--src/shader/CalcGradient.fx2
7 files changed, 24 insertions, 26 deletions
diff --git a/GenerateProjects.bat b/GenerateProjects.bat
index ad815e8..cbc826b 100644
--- a/GenerateProjects.bat
+++ b/GenerateProjects.bat
@@ -4,8 +4,6 @@ REM Make sure the various variables that we need are set
IF NOT DEFINED GW_DEPS_ROOT GOTO GW_DEPS_ROOT_UNDEFINED
-IF NOT DEFINED CUDA_BIN_PATH GOTO CUDA_ROOT_UNDEFINED
-
REM Generate projects here
rmdir /s /q compiler\vc12win64-cmake\
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake
index 33be604..cd28e12 100644
--- a/cmake/FindDirectX.cmake
+++ b/cmake/FindDirectX.cmake
@@ -220,10 +220,5 @@ if (WIN32)
find_combined (D2D1_1 D2D1_1 D2D1)
endif ()
- find_program (DirectX_FXC_EXECUTABLE fxc
- HINTS "${ProgramFiles}/Windows Kits/8.1/bin/x86" "${ProgramFiles}/Windows Kits/8.0/bin/x86" ${DirectX_BIN_SEARCH_PATH}
-
- DOC "Path to fxc.exe executable."
- )
-
+
endif ()
diff --git a/compiler/cmake/NvWaveWorks.cmake b/compiler/cmake/NvWaveWorks.cmake
index 9ac0d91..e8c7b56 100644
--- a/compiler/cmake/NvWaveWorks.cmake
+++ b/compiler/cmake/NvWaveWorks.cmake
@@ -3,6 +3,7 @@
#
FIND_PACKAGE(CUDA REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
SET(WW_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
@@ -132,17 +133,6 @@ SET(DISTRO_INCLUDE_FILES
SET(HLSL_FILES
- ${SHADER_SRC_DIR}/CalcGradient.fx
- ${SHADER_SRC_DIR}/CalcGradient_SM3.fx
- ${SHADER_SRC_DIR}/CalcGradient_SM4.fx
-
- ${SHADER_SRC_DIR}/FoamGeneration.fx
- ${SHADER_SRC_DIR}/FoamGeneration_SM3.fx
- ${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
-
- ${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx
- ${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx
-
${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl
)
@@ -151,6 +141,14 @@ SET(CUDA_FILES
)
SET(FX_FILES
+ ${SHADER_SRC_DIR}/CalcGradient.fx
+ ${SHADER_SRC_DIR}/CalcGradient_SM3.fx
+ ${SHADER_SRC_DIR}/CalcGradient_SM4.fx
+
+ ${SHADER_SRC_DIR}/FoamGeneration.fx
+ ${SHADER_SRC_DIR}/FoamGeneration_SM3.fx
+ ${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
+
${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx
${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx
${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
@@ -169,6 +167,10 @@ SET(GENERATED_HLSL_FILES
${GEN_SRC_DIR}/ComputeH0_cs_5_0.h
${GEN_SRC_DIR}/ComputeRows_cs_5_0.h
${GEN_SRC_DIR}/ComputeColumns_cs_5_0.h
+ ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h
+ ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h
+ ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h
+ ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h
)
@@ -181,6 +183,12 @@ INCLUDE(cmake/CompileFXToH.cmake)
# Compile the .fx files to .h files so they can be loaded easily.
ADD_CUSTOM_TARGET(fx ALL)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_4_0)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_4_0)
+
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_3_0)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_3_0)
+
CompileFXToH(${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx ${GEN_SRC_DIR}/Quadtree_SM4_sig.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} GFSDK_WAVEWORKS_VERTEX_INPUT_Sig /Tvs_4_0)
CompileFXToH(${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx ${GEN_SRC_DIR}/Quadtree_SM5_sig.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} GFSDK_WAVEWORKS_VERTEX_INPUT_Sig /Tvs_5_0)
@@ -192,11 +200,6 @@ CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM4.fx ${GEN_SRC_DIR}/FoamGenerati
CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM3.fx ${GEN_SRC_DIR}/FoamGeneration_ps_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_3_0)
CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM3.fx ${GEN_SRC_DIR}/FoamGeneration_vs_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_3_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ps /Tps_4_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} vs /Tvs_4_0)
-
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ps /Tps_3_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} vs /Tvs_3_0)
CompileFXToH(${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl ${GEN_SRC_DIR}/ComputeH0_cs_5_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ComputeH0 /Tcs_5_0 /Vng_ComputeH0)
CompileFXToH(${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl ${GEN_SRC_DIR}/ComputeRows_cs_5_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ComputeRows /Tcs_5_0 /Vng_ComputeRows)
diff --git a/compiler/cmake/sample_d3d11.cmake b/compiler/cmake/sample_d3d11.cmake
index dac6b24..96ab6a4 100644
--- a/compiler/cmake/sample_d3d11.cmake
+++ b/compiler/cmake/sample_d3d11.cmake
@@ -7,6 +7,7 @@ SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
FIND_PACKAGE(DXUT REQUIRED)
FIND_PACKAGE(FX11 REQUIRED)
FIND_PACKAGE(DirectXTK REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
SET(SAMP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/sample/d3d11)
SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
diff --git a/compiler/cmake/test_d3d11.cmake b/compiler/cmake/test_d3d11.cmake
index bbc7ca7..a51a126 100644
--- a/compiler/cmake/test_d3d11.cmake
+++ b/compiler/cmake/test_d3d11.cmake
@@ -7,6 +7,7 @@ SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
FIND_PACKAGE(DXUT REQUIRED)
FIND_PACKAGE(FX11 REQUIRED)
FIND_PACKAGE(DirectXTK REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
MESSAGE("FX11 ${FX11_SDK_PATH}")
diff --git a/src/Internal.h b/src/Internal.h
index a7a73e7..d8f64ef 100644
--- a/src/Internal.h
+++ b/src/Internal.h
@@ -414,7 +414,7 @@ void handle_hr_error(HRESULT hr, const char_type* file, int line);
#endif
#ifdef TARGET_PLATFORM_WINDOWS
-#define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX
+//#define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX
#else
#ifdef TARGET_PLATFORM_MACOSX
#define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX
diff --git a/src/shader/CalcGradient.fx b/src/shader/CalcGradient.fx
index e66e75f..58ffd3e 100644
--- a/src/shader/CalcGradient.fx
+++ b/src/shader/CalcGradient.fx
@@ -26,7 +26,7 @@
// strictly prohibited.
//
-#include "Common.fxh"
+#include "GFSDK_WaveWorks_Common.fxh"
#ifdef GFSDK_WAVEWORKS_GL
#define DECLARE_ATTR_CONSTANT(Type,Label,Regoff) uniform Type Label