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| author | Jason Maskell <[email protected]> | 2016-05-16 16:31:40 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-16 16:31:40 +0200 |
| commit | 35fb54cc684bd78ebb15ea64705396bcef53ff4f (patch) | |
| tree | c437f7e2ce02fc7e98d2e7bd0943cdc92fe17b5d /test/testing_src | |
| parent | Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoi... (diff) | |
| download | waveworks_archive-35fb54cc684bd78ebb15ea64705396bcef53ff4f.tar.xz waveworks_archive-35fb54cc684bd78ebb15ea64705396bcef53ff4f.zip | |
Added the ability to specify the "media" directory for the test project.
test_d3d11 now runs, but doesn't work yet.
Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated.
Diffstat (limited to 'test/testing_src')
| -rw-r--r-- | test/testing_src/testing.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/test/testing_src/testing.h b/test/testing_src/testing.h index 3537d3e..9620aa4 100644 --- a/test/testing_src/testing.h +++ b/test/testing_src/testing.h @@ -53,6 +53,7 @@ struct TestParams bool UseReadbacks; GFSDK_WaveWorks_Simulation_DetailLevel QualityMode; std::string ScreenshotDirectory; + std::string MediaDirectory; explicit TestParams(std::string strCommandLine) : UseReadbacks(false) @@ -108,6 +109,10 @@ struct TestParams m_shouldTakeScreen = true; ScreenshotDirectory = std::string(keyValuePair[1]); } + else if (keyValuePair[0] == "mediadir") + { + MediaDirectory = std::string(keyValuePair[1]); + } else if( keyValuePair[0] == "noaa" ) { m_allowAA = false; |