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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /test/d3d9/common/dxstdafx.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/d3d9/common/dxstdafx.h')
| -rw-r--r-- | test/d3d9/common/dxstdafx.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/test/d3d9/common/dxstdafx.h b/test/d3d9/common/dxstdafx.h new file mode 100644 index 0000000..f7e2272 --- /dev/null +++ b/test/d3d9/common/dxstdafx.h @@ -0,0 +1,178 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + + //-------------------------------------------------------------------------------------- +// File: DxStdAfx.h +// +// Desc: Standard includes and precompiled headers for DXUT +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- +#pragma once +#ifndef DXSDK_STDAFX_H +#define DXSDK_STDAFX_H + +#ifndef STRICT +#define STRICT +#endif + +// If app hasn't choosen, set to work with Windows XP and beyond +#ifndef WINVER +#define WINVER 0x0501 +#endif +#ifndef _WIN32_WINDOWS +#define _WIN32_WINDOWS 0x0501 +#endif +#ifndef _WIN32_WINNT +#define _WIN32_WINNT 0x0501 +#endif + +// #define DXUT_AUTOLIB to automatically include the libs needed for DXUT +#ifdef DXUT_AUTOLIB +#pragma comment( lib, "dxerr.lib" ) +#pragma comment( lib, "dxguid.lib" ) +#if defined(DEBUG) || defined(_DEBUG) +#pragma comment( lib, "d3dx9d.lib" ) +#else +#pragma comment( lib, "d3dx9.lib" ) +#endif +#pragma comment( lib, "d3d9.lib" ) +#pragma comment( lib, "winmm.lib" ) +#pragma comment( lib, "comctl32.lib" ) +#endif + +#pragma warning( disable : 4100 ) // disable unreference formal parameter warnings for /W4 builds +#pragma warning( disable : 4530 ) // disable warning "C++ exception handler used, but unwind semantics are not enabled." + +#include <windows.h> +#include <assert.h> +#include <wchar.h> +#include <mmsystem.h> +#include <commctrl.h> // for InitCommonControls() +#include <shellapi.h> // for ExtractIcon() +#include <new.h> // for placement new +#include <math.h> +#include <limits.h> +#include <stdio.h> +// Not needed - #include <omp.h> +#include <XInput.h> // Header for XInput APIs + +// CRT's memory leak detection +#if defined(DEBUG) || defined(_DEBUG) +#include <crtdbg.h> +#endif + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) || defined(_DEBUG) +#ifndef D3D_DEBUG_INFO +#define D3D_DEBUG_INFO +#endif +#endif + +// Direct3D includes +#include <d3d9.h> +#include <d3dx9.h> +#include <dxerr.h> + +// DirectSound includes +#include <mmsystem.h> +#include <mmreg.h> +#include <dsound.h> + +// STD +#include <vector> +using namespace std; + +// strsafe.h deprecates old unsecure string functions. If you +// really do not want to it to (not recommended), then uncomment the next line +//#define STRSAFE_NO_DEPRECATE + +#ifndef STRSAFE_NO_DEPRECATE +#pragma deprecated("strncpy") +#pragma deprecated("wcsncpy") +#pragma deprecated("_tcsncpy") +#pragma deprecated("wcsncat") +#pragma deprecated("strncat") +#pragma deprecated("_tcsncat") +#endif + +#pragma warning( disable : 4995 ) // disable deprecated warning +#pragma warning( disable : 4996 ) // disable deprecated warning +#include <strsafe.h> +#pragma warning( default : 4996 ) + +#include "DXUT.h" +#include "DXUTmisc.h" +#include "DXUTenum.h" +#include "DXUTgui.h" +#include "DXUTsettingsDlg.h" +#include "DXUTRes.h" + +#if defined(DEBUG) || defined(_DEBUG) + #ifndef V + #define V(x) { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILEW__, (DWORD)__LINE__, hr, L#x, true ); } } + #endif + #ifndef V_RETURN + #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILEW__, (DWORD)__LINE__, hr, L#x, true ); } } + #endif +#else + #ifndef V + #define V(x) { hr = x; } + #endif + #ifndef V_RETURN + #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return hr; } } + #endif +#endif + +#ifndef SAFE_DELETE + #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } +#endif +#ifndef SAFE_DELETE_ARRAY + #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } +#endif +#ifndef SAFE_RELEASE + #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } +#endif + +#define ENABLE_PIX_EVENT 1 + +#if ENABLE_PIX_EVENT + #define PIX_BEGIN_EVENT(event_name) D3DPERF_BeginEvent(0, TEXT(event_name)) + #define PIX_END_EVENT(event_name) D3DPERF_EndEvent() + #define PIX_SET_MARKER(marker_name) D3DPERF_SetMarker(0, TEXT(marker_name)) + #define PIX_IS_RUNNING D3DPERF_GetStatus() +#else + #define PIX_BEGIN_EVENT(event_name) + #define PIX_END_EVENT(event_name) + #define PIX_SET_MARKER(marker_name) + #define PIX_IS_RUNNING 0 +#endif + +#endif // !defined(DXSDK_STDAFX_H) |