diff options
| author | Jason Maskell <[email protected]> | 2016-05-25 16:03:19 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-25 16:03:19 +0200 |
| commit | 77385b9689f3d626ab4582dceea140443e961985 (patch) | |
| tree | 85d3c5014bd1734dae44be34329613b37fb50199 /test/d3d11 | |
| parent | Excised D3D9 and 10 support from library. (diff) | |
| download | waveworks_archive-77385b9689f3d626ab4582dceea140443e961985.tar.xz waveworks_archive-77385b9689f3d626ab4582dceea140443e961985.zip | |
Added path to opengl media search path. Removed commented out code left over from old DXUT in d3d11 test.
Diffstat (limited to 'test/d3d11')
| -rw-r--r-- | test/d3d11/ocean_cufft_app.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/test/d3d11/ocean_cufft_app.cpp b/test/d3d11/ocean_cufft_app.cpp index e083fc6..a09261f 100644 --- a/test/d3d11/ocean_cufft_app.cpp +++ b/test/d3d11/ocean_cufft_app.cpp @@ -186,7 +186,6 @@ const FLOAT kWaterScale = 50.f; //-------------------------------------------------------------------------------------- // Forward declarations //-------------------------------------------------------------------------------------- -//bool CALLBACK IsD3D9DeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext ); bool CALLBACK IsD3D11DeviceAcceptable( const CD3D11EnumAdapterInfo *AdapterInfo, UINT Output, const CD3D11EnumDeviceInfo *DeviceInfo, DXGI_FORMAT BackBufferFormat, bool bWindowed, void* pUserContext ); bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, void* pUserContext ); HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext ); @@ -275,7 +274,6 @@ INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR cmdline, int ) DXUTSetCallbackKeyboard( KeyboardProc ); DXUTSetCallbackFrameMove( OnFrameMove ); -// DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); DXUTSetCallbackD3D11DeviceAcceptable( IsD3D11DeviceAcceptable ); DXUTSetCallbackD3D11DeviceCreated( OnD3D11CreateDevice ); DXUTSetCallbackD3D11SwapChainResized( OnD3D11ResizedSwapChain ); @@ -446,15 +444,6 @@ void AddGUISet() g_HUD.AddSlider(IDC_TESSELLATION_LOD_SLIDER, 10, iY += 20, 130, 24, 0, 200, int(g_TessellationLOD)); } -//-------------------------------------------------------------------------------------- -// Called during device initialization, this code checks the device for some -// minimum set of capabilities, and rejects those that don't pass by returning E_FAIL. -//-------------------------------------------------------------------------------------- -// bool CALLBACK IsD3D9DeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, -// D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext ) -// { -// return false; -// } bool CALLBACK IsD3D11DeviceAcceptable(const CD3D11EnumAdapterInfo *AdapterInfo, UINT Output, const CD3D11EnumDeviceInfo *DeviceInfo, DXGI_FORMAT BackBufferFormat, bool bWindowed, void* pUserContext ) |