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authorJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
committerJason Maskell <[email protected]>2016-05-19 11:56:51 +0200
commit67e62061658d90b9491c55544bb419f91a0c5c08 (patch)
tree8769085a7916ae6e8b4fa6cb61a7d56018704396 /test/d3d11/ocean_cufft_app.cpp
parentAdded the ability to specify the "media" directory for the test project. (diff)
downloadwaveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.tar.xz
waveworks_archive-67e62061658d90b9491c55544bb419f91a0c5c08.zip
D3D11 test is compiling and running with a rendering error (ocean is grey and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
Diffstat (limited to 'test/d3d11/ocean_cufft_app.cpp')
-rw-r--r--test/d3d11/ocean_cufft_app.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/test/d3d11/ocean_cufft_app.cpp b/test/d3d11/ocean_cufft_app.cpp
index bee9978..29ca4be 100644
--- a/test/d3d11/ocean_cufft_app.cpp
+++ b/test/d3d11/ocean_cufft_app.cpp
@@ -95,7 +95,7 @@ GFSDK_WaveWorks_Simulation_Stats g_ocean_stats_simulation;
GFSDK_WaveWorks_Simulation_Stats g_ocean_stats_simulation_filtered;
int g_max_detail_level;
-bool g_RenderWireframe = true;
+bool g_RenderWireframe = false;
bool g_RenderWater = true;
bool g_SimulateWater = true;
bool g_ForceKick = false;
@@ -256,6 +256,7 @@ INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR cmdline, int )
#endif
g_pTestParams = new TestParams(cmdline);
+ g_pTestParams->MediaDirectory = "D:\\Projects\\WaveworksGit\\WWLibrary\\test\\media";
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
@@ -341,7 +342,7 @@ void InitApp()
g_ocean_simulation_param.foam_generation_threshold = 0.37f;
g_ocean_simulation_settings.fft_period = 1000.0f;
- g_ocean_simulation_settings.detail_level = GFSDK_WaveWorks_Simulation_DetailLevel_Normal;
+ g_ocean_simulation_settings.detail_level = GFSDK_WaveWorks_Simulation_DetailLevel_High;
g_ocean_simulation_settings.readback_displacements = false;
g_ocean_simulation_settings.num_readback_FIFO_entries = ReadbackArchiveSize;
g_ocean_simulation_settings.aniso_level = 4;
@@ -558,10 +559,10 @@ HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFA
GFSDK_WaveWorks_InitD3D11(pd3dDevice,&malloHooks,GFSDK_WAVEWORKS_API_GUID);
// Do an unnecessary release-init cycle, to test that specific use-case
- GFSDK_WaveWorks_InitD3D11(pd3dDevice,&malloHooks,GFSDK_WAVEWORKS_API_GUID);
- GFSDK_WaveWorks_ReleaseD3D11(pd3dDevice);
- GFSDK_WaveWorks_ReleaseD3D11(pd3dDevice);
- GFSDK_WaveWorks_InitD3D11(pd3dDevice,&malloHooks,GFSDK_WAVEWORKS_API_GUID);
+// GFSDK_WaveWorks_InitD3D11(pd3dDevice,&malloHooks,GFSDK_WAVEWORKS_API_GUID);
+// GFSDK_WaveWorks_ReleaseD3D11(pd3dDevice);
+// GFSDK_WaveWorks_ReleaseD3D11(pd3dDevice);
+// GFSDK_WaveWorks_InitD3D11(pd3dDevice,&malloHooks,GFSDK_WAVEWORKS_API_GUID);
// Ocean sim
GFSDK_WaveWorks_Simulation_CreateD3D11(g_ocean_simulation_settings, g_ocean_simulation_param, pd3dDevice, &g_hOceanSimulation);
@@ -582,7 +583,7 @@ HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFA
// Skybox
{
TCHAR path[MAX_PATH];
- V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("..\\Media\\skybox_d3d11.fxo")));
+ V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("skybox_d3d11.fxo")));
ID3DBlob* pEffectBuffer = NULL;
V_RETURN(LoadFile(path, &pEffectBuffer));
V_RETURN(D3DX11CreateEffectFromMemory(pEffectBuffer->GetBufferPointer(), pEffectBuffer->GetBufferSize(), 0, pd3dDevice, &g_pSkyboxFX));
@@ -608,13 +609,13 @@ HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFA
));
TCHAR path[MAX_PATH];
- V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("..\\Media\\sky_cube.dds")));
+ V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("sky_cube.dds")));
ID3D11Resource* pD3D11Resource = NULL;
V_RETURN(DirectX::CreateDDSTextureFromFile(pd3dDevice, static_cast<const wchar_t *>(path), &pD3D11Resource, &g_pSkyCubeMap));
// V_RETURN(pd3dDevice->CreateShaderResourceView(pD3D11Resource, NULL, &g_pSkyCubeMap));
SAFE_RELEASE(pD3D11Resource);
- V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("..\\Media\\nvidia_logo.dds")));
+ V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("nvidia_logo.dds")));
V_RETURN(DirectX::CreateDDSTextureFromFile(pd3dDevice, static_cast<const wchar_t *>(path), &pD3D11Resource, &g_pLogoTex));
// V_RETURN(pd3dDevice->CreateShaderResourceView(pD3D11Resource, NULL, &g_pLogoTex));
SAFE_RELEASE(pD3D11Resource);
@@ -632,7 +633,7 @@ HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFA
// Readback marker
{
TCHAR path[MAX_PATH];
- V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("..\\Media\\ocean_marker_d3d11.fxo")))
+ V_RETURN(DXUTFindDXSDKMediaFileCch(path, MAX_PATH, TEXT("ocean_marker_d3d11.fxo")))
ID3DBlob* pEffectBuffer = NULL;
V_RETURN(LoadFile(path, &pEffectBuffer));
V_RETURN(D3DX11CreateEffectFromMemory(pEffectBuffer->GetBufferPointer(), pEffectBuffer->GetBufferSize(), 0, pd3dDevice, &g_pMarkerFX));