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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /test/d3d11/common/DXUTres.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/d3d11/common/DXUTres.h')
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diff --git a/test/d3d11/common/DXUTres.h b/test/d3d11/common/DXUTres.h
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+//----------------------------------------------------------------------------
+// File: dxutres.h
+//
+// Functions to create DXUT media from arrays in memory
+//
+// Copyright (c) Microsoft Corp. All rights reserved.
+//-----------------------------------------------------------------------------
+#pragma once
+#ifndef DXUT_RES_H
+#define DXUT_RES_H
+
+HRESULT WINAPI DXUTCreateGUITextureFromInternalArray9( LPDIRECT3DDEVICE9 pd3dDevice, IDirect3DTexture9** ppTexture,
+ D3DXIMAGE_INFO* pInfo );
+HRESULT WINAPI DXUTCreateGUITextureFromInternalArray11( ID3D11Device* pd3dDevice, ID3D11Texture2D** ppTexture,
+ D3DX11_IMAGE_INFO* pInfo );
+HRESULT WINAPI DXUTCreateArrowMeshFromInternalArray( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh** ppMesh );
+
+#endif