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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /test/d3d11/common/DXUTres.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/d3d11/common/DXUTres.h')
| -rw-r--r-- | test/d3d11/common/DXUTres.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/test/d3d11/common/DXUTres.h b/test/d3d11/common/DXUTres.h new file mode 100644 index 0000000..a3e851f --- /dev/null +++ b/test/d3d11/common/DXUTres.h @@ -0,0 +1,18 @@ +//---------------------------------------------------------------------------- +// File: dxutres.h +// +// Functions to create DXUT media from arrays in memory +// +// Copyright (c) Microsoft Corp. All rights reserved. +//----------------------------------------------------------------------------- +#pragma once +#ifndef DXUT_RES_H +#define DXUT_RES_H + +HRESULT WINAPI DXUTCreateGUITextureFromInternalArray9( LPDIRECT3DDEVICE9 pd3dDevice, IDirect3DTexture9** ppTexture, + D3DXIMAGE_INFO* pInfo ); +HRESULT WINAPI DXUTCreateGUITextureFromInternalArray11( ID3D11Device* pd3dDevice, ID3D11Texture2D** ppTexture, + D3DX11_IMAGE_INFO* pInfo ); +HRESULT WINAPI DXUTCreateArrowMeshFromInternalArray( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh** ppMesh ); + +#endif |