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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /test/Effects11/pchfx.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/Effects11/pchfx.h')
-rw-r--r--test/Effects11/pchfx.h42
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diff --git a/test/Effects11/pchfx.h b/test/Effects11/pchfx.h
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+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: pchfx.h
+// Content: D3D shader effects precompiled header
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#ifndef __D3DX11_PCHFX_H__
+#define __D3DX11_PCHFX_H__
+
+#include "d3d11.h"
+#include "d3dx11.h"
+#undef DEFINE_GUID
+#include "INITGUID.h"
+#include "d3dx11effect.h"
+
+#define UNUSED -1
+
+//////////////////////////////////////////////////////////////////////////
+
+#define offsetof_fx( a, b ) (UINT)offsetof( a, b )
+
+#include "d3dxGlobal.h"
+
+#include <stddef.h>
+#include <strsafe.h>
+
+#include "Effect.h"
+#include "EffectStateBase11.h"
+#include "EffectLoad.h"
+
+#include "D3DCompiler.h"
+
+//////////////////////////////////////////////////////////////////////////
+
+namespace D3DX11Effects
+{
+} // end namespace D3DX11Effects
+
+#endif // __D3DX11_PCHFX_H__