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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /test/Effects11/pchfx.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/Effects11/pchfx.h')
| -rw-r--r-- | test/Effects11/pchfx.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/test/Effects11/pchfx.h b/test/Effects11/pchfx.h new file mode 100644 index 0000000..c70a3a6 --- /dev/null +++ b/test/Effects11/pchfx.h @@ -0,0 +1,42 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: pchfx.h +// Content: D3D shader effects precompiled header +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX11_PCHFX_H__ +#define __D3DX11_PCHFX_H__ + +#include "d3d11.h" +#include "d3dx11.h" +#undef DEFINE_GUID +#include "INITGUID.h" +#include "d3dx11effect.h" + +#define UNUSED -1 + +////////////////////////////////////////////////////////////////////////// + +#define offsetof_fx( a, b ) (UINT)offsetof( a, b ) + +#include "d3dxGlobal.h" + +#include <stddef.h> +#include <strsafe.h> + +#include "Effect.h" +#include "EffectStateBase11.h" +#include "EffectLoad.h" + +#include "D3DCompiler.h" + +////////////////////////////////////////////////////////////////////////// + +namespace D3DX11Effects +{ +} // end namespace D3DX11Effects + +#endif // __D3DX11_PCHFX_H__ |