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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /test/Effects11/Binary/EffectStateBase11.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'test/Effects11/Binary/EffectStateBase11.h')
| -rw-r--r-- | test/Effects11/Binary/EffectStateBase11.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/test/Effects11/Binary/EffectStateBase11.h b/test/Effects11/Binary/EffectStateBase11.h new file mode 100644 index 0000000..3727da2 --- /dev/null +++ b/test/Effects11/Binary/EffectStateBase11.h @@ -0,0 +1,49 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: EffectStateBase11.h +// Content: D3DX11 Effects States Header +// +////////////////////////////////////////////////////////////////////////////// + +#pragma once + +namespace D3DX11Effects +{ + +////////////////////////////////////////////////////////////////////////// +// Effect HLSL states and late resolve lists +////////////////////////////////////////////////////////////////////////// + +struct RValue +{ + const char *m_pName; + UINT m_Value; +}; + +#define RVALUE_END() { NULL, 0U } +#define RVALUE_ENTRY(prefix, x) { #x, (UINT)prefix##x } + +enum ELhsType; + +struct LValue +{ + const char *m_pName; // name of the LHS side of expression + EBlockType m_BlockType; // type of block it can appear in + D3D10_SHADER_VARIABLE_TYPE m_Type; // data type allows + UINT m_Cols; // number of [m_Type]'s required (1 for a scalar, 4 for a vector) + UINT m_Indices; // max index allowable (if LHS is an array; otherwise this is 1) + BOOL m_VectorScalar; // can be both vector and scalar (setting as a scalar sets all m_Indices values simultaneously) + CONST RValue *m_pRValue; // pointer to table of allowable RHS "late resolve" values + ELhsType m_LhsType; // ELHS_* enum value that corresponds to this entry + UINT m_Offset; // offset into the given block type where this value should be written + UINT m_Stride; // for vectors, byte stride between two consecutive values. if 0, m_Type's size is used +}; + +#define LVALUE_END() { NULL, D3D10_SVT_UINT, 0, 0, 0, NULL } + +extern CONST LValue g_lvGeneral[]; +extern CONST UINT g_lvGeneralCount; + +} // end namespace D3DX11Effects |