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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /src/simd/sse2/Simd4f.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
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Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/simd/sse2/Simd4f.h')
-rw-r--r--src/simd/sse2/Simd4f.h452
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diff --git a/src/simd/sse2/Simd4f.h b/src/simd/sse2/Simd4f.h
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+// factory implementation
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+template <>
+inline Simd4fFactory<const float&>::operator Simd4f() const
+{
+ return _mm_set1_ps(v);
+}
+
+inline Simd4fFactory<detail::FourTuple>::operator Simd4f() const
+{
+ return reinterpret_cast<const Simd4f&>(v);
+}
+
+template <>
+inline Simd4fFactory<detail::IntType<0> >::operator Simd4f() const
+{
+ return _mm_setzero_ps();
+}
+
+template <>
+inline Simd4fFactory<detail::IntType<1> >::operator Simd4f() const
+{
+ return _mm_set1_ps(1.0f);
+}
+
+template <>
+inline Simd4fFactory<detail::IntType<int(0x80000000)> >::operator Simd4f() const
+{
+ return _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+}
+
+template <>
+inline Simd4fFactory<detail::IntType<int(0xffffffff)> >::operator Simd4f() const
+{
+ return _mm_castsi128_ps(_mm_set1_epi32(-1));
+}
+
+template <>
+inline Simd4fFactory<const float*>::operator Simd4f() const
+{
+ return _mm_loadu_ps(v);
+}
+
+template <>
+inline Simd4fFactory<detail::AlignedPointer<float> >::operator Simd4f() const
+{
+ return _mm_load_ps(v.ptr);
+}
+
+template <>
+inline Simd4fFactory<detail::OffsetPointer<float> >::operator Simd4f() const
+{
+ return _mm_load_ps(reinterpret_cast<const float*>(reinterpret_cast<const char*>(v.ptr) + v.offset));
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+// expression template
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+template <>
+inline ComplementExpr<Simd4f>::operator Simd4f() const
+{
+ return _mm_andnot_ps(v, _mm_castsi128_ps(_mm_set1_epi32(-1)));
+}
+
+Simd4f operator&(const ComplementExpr<Simd4f>& complement, const Simd4f& v)
+{
+ return _mm_andnot_ps(complement.v, v);
+}
+
+Simd4f operator&(const Simd4f& v, const ComplementExpr<Simd4f>& complement)
+{
+ return _mm_andnot_ps(complement.v, v);
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+// operator implementations
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+Simd4f operator==(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_cmpeq_ps(v0, v1);
+}
+
+Simd4f operator<(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_cmplt_ps(v0, v1);
+}
+
+Simd4f operator<=(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_cmple_ps(v0, v1);
+}
+
+Simd4f operator>(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_cmpgt_ps(v0, v1);
+}
+
+Simd4f operator>=(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_cmpge_ps(v0, v1);
+}
+
+ComplementExpr<Simd4f> operator~(const Simd4f& v)
+{
+ return ComplementExpr<Simd4f>(v);
+}
+
+Simd4f operator&(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_and_ps(v0, v1);
+}
+
+Simd4f operator|(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_or_ps(v0, v1);
+}
+
+Simd4f operator^(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_xor_ps(v0, v1);
+}
+
+Simd4f operator<<(const Simd4f& v, int shift)
+{
+ return _mm_castsi128_ps(_mm_slli_epi32(_mm_castps_si128(v), shift));
+}
+
+Simd4f operator>>(const Simd4f& v, int shift)
+{
+ return _mm_castsi128_ps(_mm_srli_epi32(_mm_castps_si128(v), shift));
+}
+
+Simd4f operator+(const Simd4f& v)
+{
+ return v;
+}
+
+Simd4f operator+(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_add_ps(v0, v1);
+}
+
+Simd4f operator-(const Simd4f& v)
+{
+ return _mm_sub_ps(_mm_setzero_ps(), v);
+}
+
+Simd4f operator-(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_sub_ps(v0, v1);
+}
+
+Simd4f operator*(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_mul_ps(v0, v1);
+}
+
+Simd4f operator/(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_div_ps(v0, v1);
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+// function implementations
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+Simd4f simd4f(const Simd4i& v)
+{
+ return _mm_castsi128_ps(v);
+}
+
+Simd4f convert(const Simd4i& v)
+{
+ return _mm_cvtepi32_ps(v);
+}
+
+float (&array(Simd4f& v))[4]
+{
+ return reinterpret_cast<float(&)[4]>(v);
+}
+
+const float (&array(const Simd4f& v))[4]
+{
+ return reinterpret_cast<const float(&)[4]>(v);
+}
+
+void store(float* ptr, Simd4f const& v)
+{
+ _mm_storeu_ps(ptr, v);
+}
+
+void storeAligned(float* ptr, Simd4f const& v)
+{
+ _mm_store_ps(ptr, v);
+}
+
+void storeAligned(float* ptr, unsigned int offset, Simd4f const& v)
+{
+ _mm_store_ps(reinterpret_cast<float*>(reinterpret_cast<char*>(ptr) + offset), v);
+}
+
+template <size_t i>
+Simd4f splat(Simd4f const& v)
+{
+ return _mm_shuffle_ps(v, v, _MM_SHUFFLE(i, i, i, i));
+}
+
+Simd4f select(Simd4f const& mask, Simd4f const& v0, Simd4f const& v1)
+{
+ return _mm_xor_ps(v1, _mm_and_ps(mask, _mm_xor_ps(v1, v0)));
+}
+
+Simd4f abs(const Simd4f& v)
+{
+ return _mm_andnot_ps(_mm_castsi128_ps(_mm_set1_epi32(0x80000000)), v);
+}
+
+Simd4f floor(const Simd4f& v)
+{
+ // SSE 4.1: return _mm_floor_ps(v);
+ Simd4i i = _mm_cvttps_epi32(v);
+ Simd4i s = _mm_castps_si128(_mm_cmpgt_ps(_mm_cvtepi32_ps(i), v));
+ return _mm_cvtepi32_ps(_mm_sub_epi32(i, _mm_srli_epi32(s, 31)));
+}
+
+Simd4f max(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_max_ps(v0, v1);
+}
+
+Simd4f min(const Simd4f& v0, const Simd4f& v1)
+{
+ return _mm_min_ps(v0, v1);
+}
+
+Simd4f recip(const Simd4f& v)
+{
+ return _mm_rcp_ps(v);
+}
+
+template <int n>
+Simd4f recip(const Simd4f& v)
+{
+ Simd4f two = simd4f(2.0f);
+ Simd4f recipV = recip(v);
+ for(int i = 0; i < n; ++i)
+ recipV = recipV * (two - v * recipV);
+ return recipV;
+}
+
+Simd4f sqrt(const Simd4f& v)
+{
+ return _mm_sqrt_ps(v);
+}
+
+Simd4f rsqrt(const Simd4f& v)
+{
+ return _mm_rsqrt_ps(v);
+}
+
+template <int n>
+Simd4f rsqrt(const Simd4f& v)
+{
+ Simd4f halfV = v * simd4f(0.5f);
+ Simd4f threeHalf = simd4f(1.5f);
+ Simd4f rsqrtV = rsqrt(v);
+ for(int i = 0; i < n; ++i)
+ rsqrtV = rsqrtV * (threeHalf - halfV * rsqrtV * rsqrtV);
+ return rsqrtV;
+}
+
+Simd4f exp2(const Simd4f& v)
+{
+ // http://www.netlib.org/cephes/
+
+ Simd4f limit = simd4f(127.4999f);
+ Simd4f x = min(max(-limit, v), limit);
+
+ // separate into integer and fractional part
+
+ Simd4f fx = x + simd4f(0.5f);
+ Simd4i ix = _mm_sub_epi32(_mm_cvttps_epi32(fx), _mm_srli_epi32(_mm_castps_si128(fx), 31));
+ fx = x - Simd4f(_mm_cvtepi32_ps(ix));
+
+ // exp2(fx) ~ 1 + 2*P(fx) / (Q(fx) - P(fx))
+
+ Simd4f fx2 = fx * fx;
+
+ Simd4f px = fx * (simd4f(1.51390680115615096133e+3f) +
+ fx2 * (simd4f(2.02020656693165307700e+1f) + fx2 * simd4f(2.30933477057345225087e-2f)));
+ Simd4f qx = simd4f(4.36821166879210612817e+3f) + fx2 * (simd4f(2.33184211722314911771e+2f) + fx2);
+
+ Simd4f exp2fx = px * recip(qx - px);
+ exp2fx = simd4f(_1) + exp2fx + exp2fx;
+
+ // exp2(ix)
+
+ Simd4f exp2ix = _mm_castsi128_ps(_mm_slli_epi32(_mm_add_epi32(ix, _mm_set1_epi32(0x7f)), 23));
+
+ return exp2fx * exp2ix;
+}
+
+Simd4f log2(const Simd4f& v)
+{
+ // todo: fast approximate implementation like exp2
+ Simd4f scale = simd4f(1.44269504088896341f); // 1/ln(2)
+ const float* ptr = array(v);
+ return simd4f(::logf(ptr[0]), ::logf(ptr[1]), ::logf(ptr[2]), ::logf(ptr[3])) * scale;
+}
+
+Simd4f dot3(const Simd4f& v0, const Simd4f& v1)
+{
+ Simd4f tmp = v0 * v1;
+ return splat<0>(tmp) + splat<1>(tmp) + splat<2>(tmp);
+}
+
+Simd4f cross3(const Simd4f& v0, const Simd4f& v1)
+{
+ Simd4f t0 = _mm_shuffle_ps(v0, v0, 0xc9); // w z y x -> w x z y
+ Simd4f t1 = _mm_shuffle_ps(v1, v1, 0xc9);
+ Simd4f tmp = v0 * t1 - t0 * v1;
+ return _mm_shuffle_ps(tmp, tmp, 0xc9);
+}
+
+void transpose(Simd4f& x, Simd4f& y, Simd4f& z, Simd4f& w)
+{
+ _MM_TRANSPOSE4_PS(x, y, z, w);
+}
+
+void zip(Simd4f& v0, Simd4f& v1)
+{
+ Simd4f t0 = v0;
+ v0 = _mm_unpacklo_ps(v0, v1);
+ v1 = _mm_unpackhi_ps(t0, v1);
+}
+
+void unzip(Simd4f& v0, Simd4f& v1)
+{
+ Simd4f t0 = v0;
+ v0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(2, 0, 2, 0));
+ v1 = _mm_shuffle_ps(t0, v1, _MM_SHUFFLE(3, 1, 3, 1));
+}
+
+Simd4f swaphilo(const Simd4f& v)
+{
+ return _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 0, 3, 2));
+}
+
+int allEqual(const Simd4f& v0, const Simd4f& v1)
+{
+ return allTrue(v0 == v1);
+}
+
+int allEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return allTrue(outMask = v0 == v1);
+}
+
+int anyEqual(const Simd4f& v0, const Simd4f& v1)
+{
+ return anyTrue(v0 == v1);
+}
+
+int anyEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return anyTrue(outMask = v0 == v1);
+}
+
+int allGreater(const Simd4f& v0, const Simd4f& v1)
+{
+ return allTrue(v0 > v1);
+}
+
+int allGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return allTrue(outMask = v0 > v1);
+}
+
+int anyGreater(const Simd4f& v0, const Simd4f& v1)
+{
+ return anyTrue(v0 > v1);
+}
+
+int anyGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return anyTrue(outMask = v0 > v1);
+}
+
+int allGreaterEqual(const Simd4f& v0, const Simd4f& v1)
+{
+ return allTrue(v0 >= v1);
+}
+
+int allGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return allTrue(outMask = v0 >= v1);
+}
+
+int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1)
+{
+ return anyTrue(v0 >= v1);
+}
+
+int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
+{
+ return anyTrue(outMask = v0 >= v1);
+}
+
+int allTrue(const Simd4f& v)
+{
+ return _mm_movemask_ps(v) == 0xf;
+}
+
+int anyTrue(const Simd4f& v)
+{
+ return _mm_movemask_ps(v);
+}