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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /src/simd/sse2/Simd4f.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/simd/sse2/Simd4f.h')
| -rw-r--r-- | src/simd/sse2/Simd4f.h | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/src/simd/sse2/Simd4f.h b/src/simd/sse2/Simd4f.h new file mode 100644 index 0000000..983e16e --- /dev/null +++ b/src/simd/sse2/Simd4f.h @@ -0,0 +1,452 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// factory implementation +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +template <> +inline Simd4fFactory<const float&>::operator Simd4f() const +{ + return _mm_set1_ps(v); +} + +inline Simd4fFactory<detail::FourTuple>::operator Simd4f() const +{ + return reinterpret_cast<const Simd4f&>(v); +} + +template <> +inline Simd4fFactory<detail::IntType<0> >::operator Simd4f() const +{ + return _mm_setzero_ps(); +} + +template <> +inline Simd4fFactory<detail::IntType<1> >::operator Simd4f() const +{ + return _mm_set1_ps(1.0f); +} + +template <> +inline Simd4fFactory<detail::IntType<int(0x80000000)> >::operator Simd4f() const +{ + return _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); +} + +template <> +inline Simd4fFactory<detail::IntType<int(0xffffffff)> >::operator Simd4f() const +{ + return _mm_castsi128_ps(_mm_set1_epi32(-1)); +} + +template <> +inline Simd4fFactory<const float*>::operator Simd4f() const +{ + return _mm_loadu_ps(v); +} + +template <> +inline Simd4fFactory<detail::AlignedPointer<float> >::operator Simd4f() const +{ + return _mm_load_ps(v.ptr); +} + +template <> +inline Simd4fFactory<detail::OffsetPointer<float> >::operator Simd4f() const +{ + return _mm_load_ps(reinterpret_cast<const float*>(reinterpret_cast<const char*>(v.ptr) + v.offset)); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// expression template +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +template <> +inline ComplementExpr<Simd4f>::operator Simd4f() const +{ + return _mm_andnot_ps(v, _mm_castsi128_ps(_mm_set1_epi32(-1))); +} + +Simd4f operator&(const ComplementExpr<Simd4f>& complement, const Simd4f& v) +{ + return _mm_andnot_ps(complement.v, v); +} + +Simd4f operator&(const Simd4f& v, const ComplementExpr<Simd4f>& complement) +{ + return _mm_andnot_ps(complement.v, v); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// operator implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +Simd4f operator==(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_cmpeq_ps(v0, v1); +} + +Simd4f operator<(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_cmplt_ps(v0, v1); +} + +Simd4f operator<=(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_cmple_ps(v0, v1); +} + +Simd4f operator>(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_cmpgt_ps(v0, v1); +} + +Simd4f operator>=(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_cmpge_ps(v0, v1); +} + +ComplementExpr<Simd4f> operator~(const Simd4f& v) +{ + return ComplementExpr<Simd4f>(v); +} + +Simd4f operator&(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_and_ps(v0, v1); +} + +Simd4f operator|(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_or_ps(v0, v1); +} + +Simd4f operator^(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_xor_ps(v0, v1); +} + +Simd4f operator<<(const Simd4f& v, int shift) +{ + return _mm_castsi128_ps(_mm_slli_epi32(_mm_castps_si128(v), shift)); +} + +Simd4f operator>>(const Simd4f& v, int shift) +{ + return _mm_castsi128_ps(_mm_srli_epi32(_mm_castps_si128(v), shift)); +} + +Simd4f operator+(const Simd4f& v) +{ + return v; +} + +Simd4f operator+(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_add_ps(v0, v1); +} + +Simd4f operator-(const Simd4f& v) +{ + return _mm_sub_ps(_mm_setzero_ps(), v); +} + +Simd4f operator-(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_sub_ps(v0, v1); +} + +Simd4f operator*(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_mul_ps(v0, v1); +} + +Simd4f operator/(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_div_ps(v0, v1); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// function implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +Simd4f simd4f(const Simd4i& v) +{ + return _mm_castsi128_ps(v); +} + +Simd4f convert(const Simd4i& v) +{ + return _mm_cvtepi32_ps(v); +} + +float (&array(Simd4f& v))[4] +{ + return reinterpret_cast<float(&)[4]>(v); +} + +const float (&array(const Simd4f& v))[4] +{ + return reinterpret_cast<const float(&)[4]>(v); +} + +void store(float* ptr, Simd4f const& v) +{ + _mm_storeu_ps(ptr, v); +} + +void storeAligned(float* ptr, Simd4f const& v) +{ + _mm_store_ps(ptr, v); +} + +void storeAligned(float* ptr, unsigned int offset, Simd4f const& v) +{ + _mm_store_ps(reinterpret_cast<float*>(reinterpret_cast<char*>(ptr) + offset), v); +} + +template <size_t i> +Simd4f splat(Simd4f const& v) +{ + return _mm_shuffle_ps(v, v, _MM_SHUFFLE(i, i, i, i)); +} + +Simd4f select(Simd4f const& mask, Simd4f const& v0, Simd4f const& v1) +{ + return _mm_xor_ps(v1, _mm_and_ps(mask, _mm_xor_ps(v1, v0))); +} + +Simd4f abs(const Simd4f& v) +{ + return _mm_andnot_ps(_mm_castsi128_ps(_mm_set1_epi32(0x80000000)), v); +} + +Simd4f floor(const Simd4f& v) +{ + // SSE 4.1: return _mm_floor_ps(v); + Simd4i i = _mm_cvttps_epi32(v); + Simd4i s = _mm_castps_si128(_mm_cmpgt_ps(_mm_cvtepi32_ps(i), v)); + return _mm_cvtepi32_ps(_mm_sub_epi32(i, _mm_srli_epi32(s, 31))); +} + +Simd4f max(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_max_ps(v0, v1); +} + +Simd4f min(const Simd4f& v0, const Simd4f& v1) +{ + return _mm_min_ps(v0, v1); +} + +Simd4f recip(const Simd4f& v) +{ + return _mm_rcp_ps(v); +} + +template <int n> +Simd4f recip(const Simd4f& v) +{ + Simd4f two = simd4f(2.0f); + Simd4f recipV = recip(v); + for(int i = 0; i < n; ++i) + recipV = recipV * (two - v * recipV); + return recipV; +} + +Simd4f sqrt(const Simd4f& v) +{ + return _mm_sqrt_ps(v); +} + +Simd4f rsqrt(const Simd4f& v) +{ + return _mm_rsqrt_ps(v); +} + +template <int n> +Simd4f rsqrt(const Simd4f& v) +{ + Simd4f halfV = v * simd4f(0.5f); + Simd4f threeHalf = simd4f(1.5f); + Simd4f rsqrtV = rsqrt(v); + for(int i = 0; i < n; ++i) + rsqrtV = rsqrtV * (threeHalf - halfV * rsqrtV * rsqrtV); + return rsqrtV; +} + +Simd4f exp2(const Simd4f& v) +{ + // http://www.netlib.org/cephes/ + + Simd4f limit = simd4f(127.4999f); + Simd4f x = min(max(-limit, v), limit); + + // separate into integer and fractional part + + Simd4f fx = x + simd4f(0.5f); + Simd4i ix = _mm_sub_epi32(_mm_cvttps_epi32(fx), _mm_srli_epi32(_mm_castps_si128(fx), 31)); + fx = x - Simd4f(_mm_cvtepi32_ps(ix)); + + // exp2(fx) ~ 1 + 2*P(fx) / (Q(fx) - P(fx)) + + Simd4f fx2 = fx * fx; + + Simd4f px = fx * (simd4f(1.51390680115615096133e+3f) + + fx2 * (simd4f(2.02020656693165307700e+1f) + fx2 * simd4f(2.30933477057345225087e-2f))); + Simd4f qx = simd4f(4.36821166879210612817e+3f) + fx2 * (simd4f(2.33184211722314911771e+2f) + fx2); + + Simd4f exp2fx = px * recip(qx - px); + exp2fx = simd4f(_1) + exp2fx + exp2fx; + + // exp2(ix) + + Simd4f exp2ix = _mm_castsi128_ps(_mm_slli_epi32(_mm_add_epi32(ix, _mm_set1_epi32(0x7f)), 23)); + + return exp2fx * exp2ix; +} + +Simd4f log2(const Simd4f& v) +{ + // todo: fast approximate implementation like exp2 + Simd4f scale = simd4f(1.44269504088896341f); // 1/ln(2) + const float* ptr = array(v); + return simd4f(::logf(ptr[0]), ::logf(ptr[1]), ::logf(ptr[2]), ::logf(ptr[3])) * scale; +} + +Simd4f dot3(const Simd4f& v0, const Simd4f& v1) +{ + Simd4f tmp = v0 * v1; + return splat<0>(tmp) + splat<1>(tmp) + splat<2>(tmp); +} + +Simd4f cross3(const Simd4f& v0, const Simd4f& v1) +{ + Simd4f t0 = _mm_shuffle_ps(v0, v0, 0xc9); // w z y x -> w x z y + Simd4f t1 = _mm_shuffle_ps(v1, v1, 0xc9); + Simd4f tmp = v0 * t1 - t0 * v1; + return _mm_shuffle_ps(tmp, tmp, 0xc9); +} + +void transpose(Simd4f& x, Simd4f& y, Simd4f& z, Simd4f& w) +{ + _MM_TRANSPOSE4_PS(x, y, z, w); +} + +void zip(Simd4f& v0, Simd4f& v1) +{ + Simd4f t0 = v0; + v0 = _mm_unpacklo_ps(v0, v1); + v1 = _mm_unpackhi_ps(t0, v1); +} + +void unzip(Simd4f& v0, Simd4f& v1) +{ + Simd4f t0 = v0; + v0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(2, 0, 2, 0)); + v1 = _mm_shuffle_ps(t0, v1, _MM_SHUFFLE(3, 1, 3, 1)); +} + +Simd4f swaphilo(const Simd4f& v) +{ + return _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 0, 3, 2)); +} + +int allEqual(const Simd4f& v0, const Simd4f& v1) +{ + return allTrue(v0 == v1); +} + +int allEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return allTrue(outMask = v0 == v1); +} + +int anyEqual(const Simd4f& v0, const Simd4f& v1) +{ + return anyTrue(v0 == v1); +} + +int anyEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return anyTrue(outMask = v0 == v1); +} + +int allGreater(const Simd4f& v0, const Simd4f& v1) +{ + return allTrue(v0 > v1); +} + +int allGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return allTrue(outMask = v0 > v1); +} + +int anyGreater(const Simd4f& v0, const Simd4f& v1) +{ + return anyTrue(v0 > v1); +} + +int anyGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return anyTrue(outMask = v0 > v1); +} + +int allGreaterEqual(const Simd4f& v0, const Simd4f& v1) +{ + return allTrue(v0 >= v1); +} + +int allGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return allTrue(outMask = v0 >= v1); +} + +int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1) +{ + return anyTrue(v0 >= v1); +} + +int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask) +{ + return anyTrue(outMask = v0 >= v1); +} + +int allTrue(const Simd4f& v) +{ + return _mm_movemask_ps(v) == 0xf; +} + +int anyTrue(const Simd4f& v) +{ + return _mm_movemask_ps(v); +} |