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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /src/simd/scalar/Simd4i.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/simd/scalar/Simd4i.h')
| -rw-r--r-- | src/simd/scalar/Simd4i.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/src/simd/scalar/Simd4i.h b/src/simd/scalar/Simd4i.h new file mode 100644 index 0000000..dd64682 --- /dev/null +++ b/src/simd/scalar/Simd4i.h @@ -0,0 +1,209 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// factory implementation +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +template <> +inline Simd4iFactory<const int&>::operator Scalar4i() const +{ + return Scalar4i(v, v, v, v); +} + +inline Simd4iFactory<detail::FourTuple>::operator Scalar4i() const +{ + return reinterpret_cast<const Scalar4i&>(v); +} + +template <int i> +inline Simd4iFactory<detail::IntType<i> >::operator Scalar4i() const +{ + return Scalar4i(i, i, i, i); +} + +template <> +inline Simd4iFactory<const int*>::operator Scalar4i() const +{ + return Scalar4i(v[0], v[1], v[2], v[3]); +} + +template <> +inline Simd4iFactory<detail::AlignedPointer<int> >::operator Scalar4i() const +{ + return Scalar4i(v.ptr[0], v.ptr[1], v.ptr[2], v.ptr[3]); +} + +template <> +inline Simd4iFactory<detail::OffsetPointer<int> >::operator Scalar4i() const +{ + const int* ptr = reinterpret_cast<const int*>(reinterpret_cast<const char*>(v.ptr) + v.offset); + return Scalar4i(ptr[0], ptr[1], ptr[2], ptr[3]); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// operator implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +namespace simdi +{ + +inline Scalar4i operator==(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] == v1.i4[0], v0.i4[1] == v1.i4[1], v0.i4[2] == v1.i4[2], v0.i4[3] == v1.i4[3]); +} + +inline Scalar4i operator<(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] < v1.i4[0], v0.i4[1] < v1.i4[1], v0.i4[2] < v1.i4[2], v0.i4[3] < v1.i4[3]); +} + +inline Scalar4i operator>(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] > v1.i4[0], v0.i4[1] > v1.i4[1], v0.i4[2] > v1.i4[2], v0.i4[3] > v1.i4[3]); +} + +inline Scalar4i operator+(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] + v1.i4[0], v0.i4[1] + v1.i4[1], v0.i4[2] + v1.i4[2], v0.i4[3] + v1.i4[3]); +} + +inline Scalar4i operator-(const Scalar4i& v) +{ + return Scalar4i(-v.i4[0], -v.i4[1], -v.i4[2], -v.i4[3]); +} + +inline Scalar4i operator-(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] - v1.i4[0], v0.i4[1] - v1.i4[1], v0.i4[2] - v1.i4[2], v0.i4[3] - v1.i4[3]); +} + +} // namespace simd + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// function implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +inline Scalar4i simd4i(const Scalar4f& v) +{ + return v; +} + +inline Scalar4i truncate(const Scalar4f& v) +{ + return Scalar4i(int(v.f4[0]), int(v.f4[1]), int(v.f4[2]), int(v.f4[3])); +} + +namespace simdi +{ + +inline int (&array(Scalar4i& v))[4] +{ + return v.i4; +} + +inline const int (&array(const Scalar4i& v))[4] +{ + return v.i4; +} + +} // namespace simdi + +inline void store(int* ptr, const Scalar4i& v) +{ + ptr[0] = v.i4[0]; + ptr[1] = v.i4[1]; + ptr[2] = v.i4[2]; + ptr[3] = v.i4[3]; +} + +inline void storeAligned(int* ptr, const Scalar4i& v) +{ + store(ptr, v); +} + +inline void storeAligned(int* ptr, unsigned int offset, const Scalar4i& v) +{ + store(reinterpret_cast<int*>(reinterpret_cast<char*>(ptr) + offset), v); +} + +namespace simdi +{ + +inline int allEqual(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] == v1.i4[0] && v0.i4[1] == v1.i4[1] && v0.i4[2] == v1.i4[2] && v0.i4[3] == v1.i4[3]; +} + +inline int allEqual(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] == v1.i4[0], b1 = v0.i4[1] == v1.i4[1], b2 = v0.i4[2] == v1.i4[2], b3 = v0.i4[3] == v1.i4[3]; + outMask = Scalar4f(b0, b1, b2, b3); + return b0 && b1 && b2 && b3; +} + +inline int anyEqual(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] == v1.i4[0] || v0.i4[1] == v1.i4[1] || v0.i4[2] == v1.i4[2] || v0.i4[3] == v1.i4[3]; +} + +inline int anyEqual(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] == v1.i4[0], b1 = v0.i4[1] == v1.i4[1], b2 = v0.i4[2] == v1.i4[2], b3 = v0.i4[3] == v1.i4[3]; + outMask = Scalar4f(b0, b1, b2, b3); + return b0 || b1 || b2 || b3; +} + +inline int allGreater(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] > v1.i4[0] && v0.i4[1] > v1.i4[1] && v0.i4[2] > v1.i4[2] && v0.i4[3] > v1.i4[3]; +} + +inline int allGreater(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] > v1.i4[0], b1 = v0.i4[1] > v1.i4[1], b2 = v0.i4[2] > v1.i4[2], b3 = v0.i4[3] > v1.i4[3]; + outMask = Scalar4f(b0, b1, b2, b3); + return b0 && b1 && b2 && b3; +} + +inline int anyGreater(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] > v1.i4[0] || v0.i4[1] > v1.i4[1] || v0.i4[2] > v1.i4[2] || v0.i4[3] > v1.i4[3]; +} + +inline int anyGreater(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] > v1.i4[0], b1 = v0.i4[1] > v1.i4[1], b2 = v0.i4[2] > v1.i4[2], b3 = v0.i4[3] > v1.i4[3]; + outMask = Scalar4f(b0, b1, b2, b3); + return b0 || b1 || b2 || b3; +} + +} // namespace simd |