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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /src/shader/Quadtree_SM5_sig.fx
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
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+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+#define GFSDK_WAVEWORKS_SM5
+#define GFSDK_WAVEWORKS_USE_TESSELLATION
+
+#define GFSDK_WAVEWORKS_DECLARE_GEOM_VS_CONSTANT(Type,Label,Regoff) Type Label;
+#define GFSDK_WAVEWORKS_BEGIN_GEOM_VS_CBUFFER(Label) cbuffer Label {
+#define GFSDK_WAVEWORKS_END_GEOM_VS_CBUFFER };
+
+#define GFSDK_WAVEWORKS_DECLARE_GEOM_HS_CONSTANT(Type,Label,Regoff) Type Label;
+#define GFSDK_WAVEWORKS_BEGIN_GEOM_HS_CBUFFER(Label) cbuffer Label {
+#define GFSDK_WAVEWORKS_END_GEOM_HS_CBUFFER };
+
+#include "GFSDK_WaveWorks_Quadtree.fxh"
+
+float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : SV_Position
+{
+ return In.nv_waveworks_quad7;
+}