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authorJason Maskell <[email protected]>2016-05-16 15:00:36 +0200
committerJason Maskell <[email protected]>2016-05-16 15:00:36 +0200
commit3eb017d032e0c542401ea202f7a62b7c7ddcd498 (patch)
tree6470077bdc344f1493778976917f7217a3159707 /src/shader/Quadtree_SM5_sig.fx
parentProject now compiles with Cmake. (diff)
downloadwaveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.tar.xz
waveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.zip
Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoia commit.
Diffstat (limited to 'src/shader/Quadtree_SM5_sig.fx')
-rw-r--r--src/shader/Quadtree_SM5_sig.fx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/Quadtree_SM5_sig.fx b/src/shader/Quadtree_SM5_sig.fx
index bea1c80..c33887e 100644
--- a/src/shader/Quadtree_SM5_sig.fx
+++ b/src/shader/Quadtree_SM5_sig.fx
@@ -37,7 +37,7 @@
#define GFSDK_WAVEWORKS_BEGIN_GEOM_HS_CBUFFER(Label) cbuffer Label {
#define GFSDK_WAVEWORKS_END_GEOM_HS_CBUFFER };
-#include "Quadtree.fxh"
+#include "GFSDK_WaveWorks_Quadtree.fxh"
float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : SV_Position
{