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| author | Jason Maskell <Jason Maskell> | 2016-08-01 12:10:17 +0700 |
|---|---|---|
| committer | Jason Maskell <Jason Maskell> | 2016-08-01 12:10:17 +0700 |
| commit | 4f696cb8b1ee6fe6056017272ede68e38abb0564 (patch) | |
| tree | d8cdb963e00bc8ef60d047c2e647eece6eeaa0bb /src/shader/Quadtree_SM4_sig.fx | |
| parent | Don't need FindDirectX anymore, so deleted it and modified the cmake files. (diff) | |
| download | waveworks_archive-4f696cb8b1ee6fe6056017272ede68e38abb0564.tar.xz waveworks_archive-4f696cb8b1ee6fe6056017272ede68e38abb0564.zip | |
Removed nvsf_ prefix from all shader variables.
Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff.
OpenGL sample now compiles and runs but fails at runtime when loading a texture.
Diffstat (limited to 'src/shader/Quadtree_SM4_sig.fx')
| -rw-r--r-- | src/shader/Quadtree_SM4_sig.fx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/Quadtree_SM4_sig.fx b/src/shader/Quadtree_SM4_sig.fx index f8d1a9d..c121356 100644 --- a/src/shader/Quadtree_SM4_sig.fx +++ b/src/shader/Quadtree_SM4_sig.fx @@ -35,5 +35,5 @@ float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : SV_Position { - return In.nvsf_vPos; + return In.vPos; } |