diff options
| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /src/shader/Quadtree_GNM_sig.fx | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/shader/Quadtree_GNM_sig.fx')
| -rw-r--r-- | src/shader/Quadtree_GNM_sig.fx | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/shader/Quadtree_GNM_sig.fx b/src/shader/Quadtree_GNM_sig.fx new file mode 100644 index 0000000..110b805 --- /dev/null +++ b/src/shader/Quadtree_GNM_sig.fx @@ -0,0 +1,43 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +#define GFSDK_WAVEWORKS_GNM +#define GFSDK_WAVEWORKS_DECLARE_GEOM_VS_CONSTANT(Type,Label,Regoff) Type Label; +#define GFSDK_WAVEWORKS_BEGIN_GEOM_VS_CBUFFER(Label,Regoff) ConstantBuffer Label { +#define GFSDK_WAVEWORKS_END_GEOM_VS_CBUFFER }; + +#define GFSDK_WAVEWORKS_DECLARE_GEOM_HS_CONSTANT(Type,Label,Regoff) Type Label; +#define GFSDK_WAVEWORKS_BEGIN_GEOM_HS_CBUFFER(Label,Regoff) ConstantBuffer Label { +#define GFSDK_WAVEWORKS_END_GEOM_HS_CBUFFER }; + +#include "GFSDK_WaveWorks_Quadtree.fxh" + +float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : VS_OUTPUT +{ + return In.nv_waveworks_quad7; +} |