diff options
| author | Jason Maskell <[email protected]> | 2016-05-16 15:00:36 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-16 15:00:36 +0200 |
| commit | 3eb017d032e0c542401ea202f7a62b7c7ddcd498 (patch) | |
| tree | 6470077bdc344f1493778976917f7217a3159707 /src/shader/Common.fxh | |
| parent | Project now compiles with Cmake. (diff) | |
| download | waveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.tar.xz waveworks_archive-3eb017d032e0c542401ea202f7a62b7c7ddcd498.zip | |
Added the test_d3d11 app to the solution. Not compiling yet, mostly a paranoia commit.
Diffstat (limited to 'src/shader/Common.fxh')
| -rw-r--r-- | src/shader/Common.fxh | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/shader/Common.fxh b/src/shader/Common.fxh deleted file mode 100644 index c100c8b..0000000 --- a/src/shader/Common.fxh +++ /dev/null @@ -1,79 +0,0 @@ -/* - * This code contains NVIDIA Confidential Information and is disclosed - * under the Mutual Non-Disclosure Agreement. - * - * Notice - * ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES - * NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO - * THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, - * MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. - * - * NVIDIA Corporation assumes no responsibility for the consequences of use of such - * information or for any infringement of patents or other rights of third parties that may - * result from its use. No license is granted by implication or otherwise under any patent - * or patent rights of NVIDIA Corporation. No third party distribution is allowed unless - * expressly authorized by NVIDIA. Details are subject to change without notice. - * This code supersedes and replaces all information previously supplied. - * NVIDIA Corporation products are not authorized for use as critical - * components in life support devices or systems without express written approval of - * NVIDIA Corporation. - * - * Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. - * - * NVIDIA Corporation and its licensors retain all intellectual property and proprietary - * rights in and to this software and related documentation and any modifications thereto. - * Any use, reproduction, disclosure or distribution of this software and related - * documentation without an express license agreement from NVIDIA Corporation is - * strictly prohibited. - */ - -#ifndef _GFSDK_WAVEWORKS_COMMON_FX -#define _GFSDK_WAVEWORKS_COMMON_FX -/* - * - * - */ -#if defined(GFSDK_WAVEWORKS_SM4) || defined(GFSDK_WAVEWORKS_SM5) - #define SampleTex2D(nvsf_texture,nvsf_sampler,nvsf_coords) nvsf_texture.Sample(nvsf_sampler,nvsf_coords) - #define SampleTex2Dlod(nvsf_texture,nvsf_sampler,nvsf_coords,nvsf_lod) nvsf_texture.SampleLevel(nvsf_sampler,nvsf_coords,nvsf_lod) - #define BEGIN_CBUFFER(name,slot) cbuffer name : register(b##slot) { - #define END_CBUFFER }; - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_SM3) - #define SampleTex2D(nvsf_texture,nvsf_sampler,nvsf_coords) tex2D(nvsf_sampler,nvsf_coords) - #define SampleTex2Dlod(nvsf_texture,nvsf_sampler,nvsf_coords,nvsf_lod) tex2Dlod(nvsf_sampler,float4(nvsf_coords,0,nvsf_lod)) - #define BEGIN_CBUFFER(name,slot) - #define END_CBUFFER - #define SV_Target COLOR - #define SV_Position POSITION - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_GNM) - #define SampleTex2D(nvsf_texture,nvsf_sampler,nvsf_coords) nvsf_texture.Sample(nvsf_sampler,nvsf_coords) - #define SampleTex2Dlod(nvsf_texture,nvsf_sampler,nvsf_coords,nvsf_lod) nvsf_texture.SampleLOD(nvsf_sampler,nvsf_coords,nvsf_lod) - #define BEGIN_CBUFFER(name,slot) ConstantBuffer name : register(b##slot) { - #define END_CBUFFER }; - #define SV_Target S_TARGET_OUTPUT - #define SV_Position S_POSITION - #define SEMANTIC(x) : x -#elif defined(GFSDK_WAVEWORKS_GL) - #define SampleTex2D(nvsf_texture,nvsf_sampler,nvsf_coords) texture(nvsf_sampler,nvsf_coords) - #define SampleTex2Dlod(nvsf_texture,nvsf_sampler,nvsf_coords,nvsf_lod) textureLod(nvsf_sampler,nvsf_coords,nvsf_lod) - #define BEGIN_CBUFFER(name,slot) - #define END_CBUFFER - #define SEMANTIC(x) - #define float2 vec2 - #define float3 vec3 - #define float4 vec4 - #define float4x3 mat3x4 - //vec3 mul(vec4 v, mat3x4 m) { return v * m; } - #define mul(v,m) ((v)*(m)) - #define lerp mix - #define saturate(x) clamp(x,0.0,1.0) -#else - #error Shader model not defined (expected GFSDK_WAVEWORKS_SM3, GFSDK_WAVEWORKS_SM4, GFSDK_WAVEWORKS_SM5, GFSDK_WAVEWORKS_GNM or GFSDK_WAVEWORKS_GL) -#endif -/* - * - * - */ -#endif /* _GFSDK_WAVEWORKS_COMMON_FX */ |