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authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_ps_4_0.h
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_ps_4_0.h')
-rw-r--r--src/generated/FoamGeneration_ps_4_0.h245
1 files changed, 0 insertions, 245 deletions
diff --git a/src/generated/FoamGeneration_ps_4_0.h b/src/generated/FoamGeneration_ps_4_0.h
deleted file mode 100644
index 930614e..0000000
--- a/src/generated/FoamGeneration_ps_4_0.h
+++ /dev/null
@@ -1,245 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// TEXCOORD 0 xy 0 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Target 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_constantbuffer cb0[3], immediateIndexed
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v0.xy
-dcl_output o0.xyzw
-dcl_temps 3
-mad r0.xy, cb0[2].xyxx, cb0[0].xxxx, v0.xyxx
-sample r0.xyzw, r0.xyxx, t0.xyzw, s0
-dp4 r0.x, cb0[1].xyzw, r0.xyzw
-mad r0.yz, -cb0[2].xxyx, cb0[0].xxxx, v0.xxyx
-sample r1.xyzw, r0.yzyy, t0.xyzw, s0
-dp4 r0.y, cb0[1].xyzw, r1.xyzw
-add r0.x, r0.y, r0.x
-mul r0.yz, cb0[0].xxxx, cb0[2].xxyx
-mad r1.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), v0.xyxx
-mad r0.yz, -r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), v0.xxyx
-sample r2.xyzw, r0.yzyy, t0.xyzw, s0
-dp4 r0.y, cb0[1].xyzw, r2.xyzw
-sample r1.xyzw, r1.xyxx, t0.xyzw, s0
-dp4 r0.z, cb0[1].xyzw, r1.xyzw
-add r0.x, r0.z, r0.x
-add r0.x, r0.y, r0.x
-sample r1.xyzw, v0.xyxx, t0.xyzw, s0
-max r0.y, r1.z, l(0.000000)
-add r0.y, -r0.y, l(1.000000)
-add r0.y, r0.y, -cb0[0].w
-max r0.y, r0.y, l(0.000000)
-mul r0.y, r0.y, cb0[0].z
-mad r0.x, r0.x, l(0.250000), r0.y
-mul r0.x, r0.x, cb0[0].y
-min o0.xyzw, r0.xxxx, l(1.000000, 1.000000, 1.000000, 1.000000)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
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-};