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authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_ps_3_0.h
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_ps_3_0.h')
-rw-r--r--src/generated/FoamGeneration_ps_3_0.h192
1 files changed, 0 insertions, 192 deletions
diff --git a/src/generated/FoamGeneration_ps_3_0.h b/src/generated/FoamGeneration_ps_3_0.h
deleted file mode 100644
index 9374c64..0000000
--- a/src/generated/FoamGeneration_ps_3_0.h
+++ /dev/null
@@ -1,192 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
-//
-// Parameters:
-//
-// float4 nv_waveworks_impl_0_1;
-// float4 nv_waveworks_impl_0_2;
-// float4 nv_waveworks_impl_0_3;
-// sampler2D nv_waveworks_impl_0_5;
-//
-//
-// Registers:
-//
-// Name Reg Size
-// --------------------- ----- ----
-// nv_waveworks_impl_0_1 c0 1
-// nv_waveworks_impl_0_2 c1 1
-// nv_waveworks_impl_0_3 c2 1
-// nv_waveworks_impl_0_5 s0 1
-//
-
- ps_3_0
- def c3, 2, 1, 0, 0.25
- dcl_texcoord v0.xy
- dcl_2d s0
- mov r0.x, c0.x
- mad r0.yz, c2.xxyw, r0.x, v0.xxyw
- texld r1, r0.yzzw, s0
- dp4 r0.y, c1, r1
- mad r0.zw, c2.xyxy, -r0.x, v0.xyxy
- texld r1, r0.zwzw, s0
- dp4 r0.z, c1, r1
- add r0.y, r0.z, r0.y
- mul r0.xz, r0.x, c2.xyyw
- mad r1.xy, r0.xzzw, c3.x, v0
- mad r0.xz, r0, -c3.x, v0.xyyw
- texld r2, r0.xzzw, s0
- dp4 r0.x, c1, r2
- texld r1, r1, s0
- dp4 r0.z, c1, r1
- add r0.y, r0.z, r0.y
- add r0.x, r0.x, r0.y
- texld r1, v0, s0
- add r0.y, -r1.z, c3.y
- cmp r0.y, r1.z, r0.y, c3.y
- add r0.y, r0.y, -c0.w
- mul r0.z, r0.y, c0.z
- cmp r0.y, r0.y, r0.z, c3.z
- mad r0.x, r0.x, c3.w, r0.y
- mul r0.x, r0.x, c0.y
- min oC0, r0.x, c3.y
-
-// approximately 26 instruction slots used (5 texture, 21 arithmetic)
-#endif
-
-const BYTE g_ps30_ps[] =
-{
- 0, 3, 255, 255, 254, 255,
- 74, 0, 67, 84, 65, 66,
- 28, 0, 0, 0, 239, 0,
- 0, 0, 0, 3, 255, 255,
- 4, 0, 0, 0, 28, 0,
- 0, 0, 0, 1, 0, 0,
- 232, 0, 0, 0, 108, 0,
- 0, 0, 2, 0, 0, 0,
- 1, 0, 2, 0, 132, 0,
- 0, 0, 0, 0, 0, 0,
- 148, 0, 0, 0, 2, 0,
- 1, 0, 1, 0, 6, 0,
- 132, 0, 0, 0, 0, 0,
- 0, 0, 170, 0, 0, 0,
- 2, 0, 2, 0, 1, 0,
- 10, 0, 132, 0, 0, 0,
- 0, 0, 0, 0, 192, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 2, 0, 216, 0,
- 0, 0, 0, 0, 0, 0,
- 110, 118, 95, 119, 97, 118,
- 101, 119, 111, 114, 107, 115,
- 95, 105, 109, 112, 108, 95,
- 48, 95, 49, 0, 171, 171,
- 1, 0, 3, 0, 1, 0,
- 4, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 110, 118,
- 95, 119, 97, 118, 101, 119,
- 111, 114, 107, 115, 95, 105,
- 109, 112, 108, 95, 48, 95,
- 50, 0, 110, 118, 95, 119,
- 97, 118, 101, 119, 111, 114,
- 107, 115, 95, 105, 109, 112,
- 108, 95, 48, 95, 51, 0,
- 110, 118, 95, 119, 97, 118,
- 101, 119, 111, 114, 107, 115,
- 95, 105, 109, 112, 108, 95,
- 48, 95, 53, 0, 171, 171,
- 4, 0, 12, 0, 1, 0,
- 1, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 112, 115,
- 95, 51, 95, 48, 0, 77,
- 105, 99, 114, 111, 115, 111,
- 102, 116, 32, 40, 82, 41,
- 32, 72, 76, 83, 76, 32,
- 83, 104, 97, 100, 101, 114,
- 32, 67, 111, 109, 112, 105,
- 108, 101, 114, 32, 54, 46,
- 51, 46, 57, 54, 48, 48,
- 46, 49, 54, 51, 56, 52,
- 0, 171, 171, 171, 81, 0,
- 0, 5, 3, 0, 15, 160,
- 0, 0, 0, 64, 0, 0,
- 128, 63, 0, 0, 0, 0,
- 0, 0, 128, 62, 31, 0,
- 0, 2, 5, 0, 0, 128,
- 0, 0, 3, 144, 31, 0,
- 0, 2, 0, 0, 0, 144,
- 0, 8, 15, 160, 1, 0,
- 0, 2, 0, 0, 1, 128,
- 0, 0, 0, 160, 4, 0,
- 0, 4, 0, 0, 6, 128,
- 2, 0, 208, 160, 0, 0,
- 0, 128, 0, 0, 208, 144,
- 66, 0, 0, 3, 1, 0,
- 15, 128, 0, 0, 233, 128,
- 0, 8, 228, 160, 9, 0,
- 0, 3, 0, 0, 2, 128,
- 1, 0, 228, 160, 1, 0,
- 228, 128, 4, 0, 0, 4,
- 0, 0, 12, 128, 2, 0,
- 68, 160, 0, 0, 0, 129,
- 0, 0, 68, 144, 66, 0,
- 0, 3, 1, 0, 15, 128,
- 0, 0, 238, 128, 0, 8,
- 228, 160, 9, 0, 0, 3,
- 0, 0, 4, 128, 1, 0,
- 228, 160, 1, 0, 228, 128,
- 2, 0, 0, 3, 0, 0,
- 2, 128, 0, 0, 170, 128,
- 0, 0, 85, 128, 5, 0,
- 0, 3, 0, 0, 5, 128,
- 0, 0, 0, 128, 2, 0,
- 212, 160, 4, 0, 0, 4,
- 1, 0, 3, 128, 0, 0,
- 232, 128, 3, 0, 0, 160,
- 0, 0, 228, 144, 4, 0,
- 0, 4, 0, 0, 5, 128,
- 0, 0, 228, 128, 3, 0,
- 0, 161, 0, 0, 212, 144,
- 66, 0, 0, 3, 2, 0,
- 15, 128, 0, 0, 232, 128,
- 0, 8, 228, 160, 9, 0,
- 0, 3, 0, 0, 1, 128,
- 1, 0, 228, 160, 2, 0,
- 228, 128, 66, 0, 0, 3,
- 1, 0, 15, 128, 1, 0,
- 228, 128, 0, 8, 228, 160,
- 9, 0, 0, 3, 0, 0,
- 4, 128, 1, 0, 228, 160,
- 1, 0, 228, 128, 2, 0,
- 0, 3, 0, 0, 2, 128,
- 0, 0, 170, 128, 0, 0,
- 85, 128, 2, 0, 0, 3,
- 0, 0, 1, 128, 0, 0,
- 0, 128, 0, 0, 85, 128,
- 66, 0, 0, 3, 1, 0,
- 15, 128, 0, 0, 228, 144,
- 0, 8, 228, 160, 2, 0,
- 0, 3, 0, 0, 2, 128,
- 1, 0, 170, 129, 3, 0,
- 85, 160, 88, 0, 0, 4,
- 0, 0, 2, 128, 1, 0,
- 170, 128, 0, 0, 85, 128,
- 3, 0, 85, 160, 2, 0,
- 0, 3, 0, 0, 2, 128,
- 0, 0, 85, 128, 0, 0,
- 255, 161, 5, 0, 0, 3,
- 0, 0, 4, 128, 0, 0,
- 85, 128, 0, 0, 170, 160,
- 88, 0, 0, 4, 0, 0,
- 2, 128, 0, 0, 85, 128,
- 0, 0, 170, 128, 3, 0,
- 170, 160, 4, 0, 0, 4,
- 0, 0, 1, 128, 0, 0,
- 0, 128, 3, 0, 255, 160,
- 0, 0, 85, 128, 5, 0,
- 0, 3, 0, 0, 1, 128,
- 0, 0, 0, 128, 0, 0,
- 85, 160, 10, 0, 0, 3,
- 0, 8, 15, 128, 0, 0,
- 0, 128, 3, 0, 85, 160,
- 255, 255, 0, 0
-};