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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_ps_3_0.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_ps_3_0.h')
| -rw-r--r-- | src/generated/FoamGeneration_ps_3_0.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/src/generated/FoamGeneration_ps_3_0.h b/src/generated/FoamGeneration_ps_3_0.h deleted file mode 100644 index 9374c64..0000000 --- a/src/generated/FoamGeneration_ps_3_0.h +++ /dev/null @@ -1,192 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 -// -// Parameters: -// -// float4 nv_waveworks_impl_0_1; -// float4 nv_waveworks_impl_0_2; -// float4 nv_waveworks_impl_0_3; -// sampler2D nv_waveworks_impl_0_5; -// -// -// Registers: -// -// Name Reg Size -// --------------------- ----- ---- -// nv_waveworks_impl_0_1 c0 1 -// nv_waveworks_impl_0_2 c1 1 -// nv_waveworks_impl_0_3 c2 1 -// nv_waveworks_impl_0_5 s0 1 -// - - ps_3_0 - def c3, 2, 1, 0, 0.25 - dcl_texcoord v0.xy - dcl_2d s0 - mov r0.x, c0.x - mad r0.yz, c2.xxyw, r0.x, v0.xxyw - texld r1, r0.yzzw, s0 - dp4 r0.y, c1, r1 - mad r0.zw, c2.xyxy, -r0.x, v0.xyxy - texld r1, r0.zwzw, s0 - dp4 r0.z, c1, r1 - add r0.y, r0.z, r0.y - mul r0.xz, r0.x, c2.xyyw - mad r1.xy, r0.xzzw, c3.x, v0 - mad r0.xz, r0, -c3.x, v0.xyyw - texld r2, r0.xzzw, s0 - dp4 r0.x, c1, r2 - texld r1, r1, s0 - dp4 r0.z, c1, r1 - add r0.y, r0.z, r0.y - add r0.x, r0.x, r0.y - texld r1, v0, s0 - add r0.y, -r1.z, c3.y - cmp r0.y, r1.z, r0.y, c3.y - add r0.y, r0.y, -c0.w - mul r0.z, r0.y, c0.z - cmp r0.y, r0.y, r0.z, c3.z - mad r0.x, r0.x, c3.w, r0.y - mul r0.x, r0.x, c0.y - min oC0, r0.x, c3.y - -// approximately 26 instruction slots used (5 texture, 21 arithmetic) -#endif - -const BYTE g_ps30_ps[] = -{ - 0, 3, 255, 255, 254, 255, - 74, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 239, 0, - 0, 0, 0, 3, 255, 255, - 4, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 232, 0, 0, 0, 108, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 2, 0, 132, 0, - 0, 0, 0, 0, 0, 0, - 148, 0, 0, 0, 2, 0, - 1, 0, 1, 0, 6, 0, - 132, 0, 0, 0, 0, 0, - 0, 0, 170, 0, 0, 0, - 2, 0, 2, 0, 1, 0, - 10, 0, 132, 0, 0, 0, - 0, 0, 0, 0, 192, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 2, 0, 216, 0, - 0, 0, 0, 0, 0, 0, - 110, 118, 95, 119, 97, 118, - 101, 119, 111, 114, 107, 115, - 95, 105, 109, 112, 108, 95, - 48, 95, 49, 0, 171, 171, - 1, 0, 3, 0, 1, 0, - 4, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 110, 118, - 95, 119, 97, 118, 101, 119, - 111, 114, 107, 115, 95, 105, - 109, 112, 108, 95, 48, 95, - 50, 0, 110, 118, 95, 119, - 97, 118, 101, 119, 111, 114, - 107, 115, 95, 105, 109, 112, - 108, 95, 48, 95, 51, 0, - 110, 118, 95, 119, 97, 118, - 101, 119, 111, 114, 107, 115, - 95, 105, 109, 112, 108, 95, - 48, 95, 53, 0, 171, 171, - 4, 0, 12, 0, 1, 0, - 1, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 112, 115, - 95, 51, 95, 48, 0, 77, - 105, 99, 114, 111, 115, 111, - 102, 116, 32, 40, 82, 41, - 32, 72, 76, 83, 76, 32, - 83, 104, 97, 100, 101, 114, - 32, 67, 111, 109, 112, 105, - 108, 101, 114, 32, 54, 46, - 51, 46, 57, 54, 48, 48, - 46, 49, 54, 51, 56, 52, - 0, 171, 171, 171, 81, 0, - 0, 5, 3, 0, 15, 160, - 0, 0, 0, 64, 0, 0, - 128, 63, 0, 0, 0, 0, - 0, 0, 128, 62, 31, 0, - 0, 2, 5, 0, 0, 128, - 0, 0, 3, 144, 31, 0, - 0, 2, 0, 0, 0, 144, - 0, 8, 15, 160, 1, 0, - 0, 2, 0, 0, 1, 128, - 0, 0, 0, 160, 4, 0, - 0, 4, 0, 0, 6, 128, - 2, 0, 208, 160, 0, 0, - 0, 128, 0, 0, 208, 144, - 66, 0, 0, 3, 1, 0, - 15, 128, 0, 0, 233, 128, - 0, 8, 228, 160, 9, 0, - 0, 3, 0, 0, 2, 128, - 1, 0, 228, 160, 1, 0, - 228, 128, 4, 0, 0, 4, - 0, 0, 12, 128, 2, 0, - 68, 160, 0, 0, 0, 129, - 0, 0, 68, 144, 66, 0, - 0, 3, 1, 0, 15, 128, - 0, 0, 238, 128, 0, 8, - 228, 160, 9, 0, 0, 3, - 0, 0, 4, 128, 1, 0, - 228, 160, 1, 0, 228, 128, - 2, 0, 0, 3, 0, 0, - 2, 128, 0, 0, 170, 128, - 0, 0, 85, 128, 5, 0, - 0, 3, 0, 0, 5, 128, - 0, 0, 0, 128, 2, 0, - 212, 160, 4, 0, 0, 4, - 1, 0, 3, 128, 0, 0, - 232, 128, 3, 0, 0, 160, - 0, 0, 228, 144, 4, 0, - 0, 4, 0, 0, 5, 128, - 0, 0, 228, 128, 3, 0, - 0, 161, 0, 0, 212, 144, - 66, 0, 0, 3, 2, 0, - 15, 128, 0, 0, 232, 128, - 0, 8, 228, 160, 9, 0, - 0, 3, 0, 0, 1, 128, - 1, 0, 228, 160, 2, 0, - 228, 128, 66, 0, 0, 3, - 1, 0, 15, 128, 1, 0, - 228, 128, 0, 8, 228, 160, - 9, 0, 0, 3, 0, 0, - 4, 128, 1, 0, 228, 160, - 1, 0, 228, 128, 2, 0, - 0, 3, 0, 0, 2, 128, - 0, 0, 170, 128, 0, 0, - 85, 128, 2, 0, 0, 3, - 0, 0, 1, 128, 0, 0, - 0, 128, 0, 0, 85, 128, - 66, 0, 0, 3, 1, 0, - 15, 128, 0, 0, 228, 144, - 0, 8, 228, 160, 2, 0, - 0, 3, 0, 0, 2, 128, - 1, 0, 170, 129, 3, 0, - 85, 160, 88, 0, 0, 4, - 0, 0, 2, 128, 1, 0, - 170, 128, 0, 0, 85, 128, - 3, 0, 85, 160, 2, 0, - 0, 3, 0, 0, 2, 128, - 0, 0, 85, 128, 0, 0, - 255, 161, 5, 0, 0, 3, - 0, 0, 4, 128, 0, 0, - 85, 128, 0, 0, 170, 160, - 88, 0, 0, 4, 0, 0, - 2, 128, 0, 0, 85, 128, - 0, 0, 170, 128, 3, 0, - 170, 160, 4, 0, 0, 4, - 0, 0, 1, 128, 0, 0, - 0, 128, 3, 0, 255, 160, - 0, 0, 85, 128, 5, 0, - 0, 3, 0, 0, 1, 128, - 0, 0, 0, 128, 0, 0, - 85, 160, 10, 0, 0, 3, - 0, 8, 15, 128, 0, 0, - 0, 128, 3, 0, 85, 160, - 255, 255, 0, 0 -}; |