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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_map.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_map.h')
| -rw-r--r-- | src/generated/FoamGeneration_map.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/generated/FoamGeneration_map.h b/src/generated/FoamGeneration_map.h deleted file mode 100644 index e705736..0000000 --- a/src/generated/FoamGeneration_map.h +++ /dev/null @@ -1,18 +0,0 @@ -LPCSTR nvsf_Output = "nv_waveworks_impl_0_10"; -LPCSTR nvsf_UVoffset = "nv_waveworks_impl_0_11"; -LPCSTR nvsf_energy = "nv_waveworks_impl_0_17"; -LPCSTR nvsf_foamenergy1 = "nv_waveworks_impl_0_12"; -LPCSTR nvsf_foamenergy2 = "nv_waveworks_impl_0_13"; -LPCSTR nvsf_foamenergy3 = "nv_waveworks_impl_0_14"; -LPCSTR nvsf_foamenergy4 = "nv_waveworks_impl_0_15"; -LPCSTR nvsf_folding = "nv_waveworks_impl_0_16"; -LPCSTR nvsf_g_DissipationFactors = "nv_waveworks_impl_0_1"; -LPCSTR nvsf_g_SourceComponents = "nv_waveworks_impl_0_2"; -LPCSTR nvsf_g_UVOffsets = "nv_waveworks_impl_0_3"; -LPCSTR nvsf_g_samplerEnergyMap = "nv_waveworks_impl_0_5"; -LPCSTR nvsf_g_textureEnergyMap = "nv_waveworks_impl_0_4"; -LPCSTR nvsf_globals = "nv_waveworks_impl_0_0"; -LPCSTR nvsf_vInPos = "nv_waveworks_impl_0_7"; -LPCSTR nvsf_vInTexCoord = "nv_waveworks_impl_0_8"; -LPCSTR nvsf_vInterpTexCoord = "nv_waveworks_impl_0_6"; -LPCSTR nvsf_vOutPos = "nv_waveworks_impl_0_9"; |