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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_glsl_vs.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_glsl_vs.h')
| -rw-r--r-- | src/generated/FoamGeneration_glsl_vs.h | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/generated/FoamGeneration_glsl_vs.h b/src/generated/FoamGeneration_glsl_vs.h deleted file mode 100644 index f4df454..0000000 --- a/src/generated/FoamGeneration_glsl_vs.h +++ /dev/null @@ -1,26 +0,0 @@ -"#version 130\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -" \n" -"\t\n" -"\t\n" -"uniform vec4 nv_waveworks_impl_0_1; \n" -"uniform vec4 nv_waveworks_impl_0_2; \n" -"uniform vec4 nv_waveworks_impl_0_3; \n" -"uniform sampler2D nv_waveworks_impl_0_5;\n" -"varying vec2 nv_waveworks_impl_0_6;\n" -"attribute vec4 nv_waveworks_impl_0_7;\n" -"attribute vec2 nv_waveworks_impl_0_8;\n" -"void main()\n" -"{\n" -" gl_Position = nv_waveworks_impl_0_7;\n" -" nv_waveworks_impl_0_6 = nv_waveworks_impl_0_8;\n" -"}\n" |