diff options
| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_glsl_ps.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_glsl_ps.h')
| -rw-r--r-- | src/generated/FoamGeneration_glsl_ps.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/generated/FoamGeneration_glsl_ps.h b/src/generated/FoamGeneration_glsl_ps.h deleted file mode 100644 index 28f10d2..0000000 --- a/src/generated/FoamGeneration_glsl_ps.h +++ /dev/null @@ -1,31 +0,0 @@ -"#version 130\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -" \n" -"\t\n" -"\t\n" -"uniform vec4 nv_waveworks_impl_0_1; \n" -"uniform vec4 nv_waveworks_impl_0_2; \n" -"uniform vec4 nv_waveworks_impl_0_3; \n" -"uniform sampler2D nv_waveworks_impl_0_5;\n" -"varying vec2 nv_waveworks_impl_0_6;\n" -"void main()\n" -"{\n" -"\tvec2 nv_waveworks_impl_0_11 = nv_waveworks_impl_0_3.xy*nv_waveworks_impl_0_1.x;\n" -"\tfloat nv_waveworks_impl_0_12\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy + nv_waveworks_impl_0_11));\n" -"\tfloat nv_waveworks_impl_0_13\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy - nv_waveworks_impl_0_11));\n" -"\tfloat nv_waveworks_impl_0_14\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy + nv_waveworks_impl_0_11*2.0));\n" -"\tfloat nv_waveworks_impl_0_15\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy - nv_waveworks_impl_0_11*2.0));\n" -"\tfloat nv_waveworks_impl_0_16 = max(0,texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy).z);\n" -"\tfloat nv_waveworks_impl_0_17 = nv_waveworks_impl_0_1.y*((nv_waveworks_impl_0_12 + nv_waveworks_impl_0_13 + nv_waveworks_impl_0_14 + nv_waveworks_impl_0_15)*0.25 + max(0,(1.0-nv_waveworks_impl_0_16-nv_waveworks_impl_0_1.w))*nv_waveworks_impl_0_1.z);\n" -"\tnv_waveworks_impl_0_17 = min(1.0,nv_waveworks_impl_0_17);\n" -"\tgl_FragColor = vec4(nv_waveworks_impl_0_17,nv_waveworks_impl_0_17,nv_waveworks_impl_0_17,nv_waveworks_impl_0_17);\n" -"}\n" |