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authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/FoamGeneration_glsl_ps.h
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/FoamGeneration_glsl_ps.h')
-rw-r--r--src/generated/FoamGeneration_glsl_ps.h31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/generated/FoamGeneration_glsl_ps.h b/src/generated/FoamGeneration_glsl_ps.h
deleted file mode 100644
index 28f10d2..0000000
--- a/src/generated/FoamGeneration_glsl_ps.h
+++ /dev/null
@@ -1,31 +0,0 @@
-"#version 130\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-"\t\n"
-" \n"
-"\t\n"
-"\t\n"
-"uniform vec4 nv_waveworks_impl_0_1; \n"
-"uniform vec4 nv_waveworks_impl_0_2; \n"
-"uniform vec4 nv_waveworks_impl_0_3; \n"
-"uniform sampler2D nv_waveworks_impl_0_5;\n"
-"varying vec2 nv_waveworks_impl_0_6;\n"
-"void main()\n"
-"{\n"
-"\tvec2 nv_waveworks_impl_0_11 = nv_waveworks_impl_0_3.xy*nv_waveworks_impl_0_1.x;\n"
-"\tfloat nv_waveworks_impl_0_12\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy + nv_waveworks_impl_0_11));\n"
-"\tfloat nv_waveworks_impl_0_13\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy - nv_waveworks_impl_0_11));\n"
-"\tfloat nv_waveworks_impl_0_14\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy + nv_waveworks_impl_0_11*2.0));\n"
-"\tfloat nv_waveworks_impl_0_15\t= dot(nv_waveworks_impl_0_2, texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy - nv_waveworks_impl_0_11*2.0));\n"
-"\tfloat nv_waveworks_impl_0_16 = max(0,texture(nv_waveworks_impl_0_5,nv_waveworks_impl_0_6.xy).z);\n"
-"\tfloat nv_waveworks_impl_0_17 = nv_waveworks_impl_0_1.y*((nv_waveworks_impl_0_12 + nv_waveworks_impl_0_13 + nv_waveworks_impl_0_14 + nv_waveworks_impl_0_15)*0.25 + max(0,(1.0-nv_waveworks_impl_0_16-nv_waveworks_impl_0_1.w))*nv_waveworks_impl_0_1.z);\n"
-"\tnv_waveworks_impl_0_17 = min(1.0,nv_waveworks_impl_0_17);\n"
-"\tgl_FragColor = vec4(nv_waveworks_impl_0_17,nv_waveworks_impl_0_17,nv_waveworks_impl_0_17,nv_waveworks_impl_0_17);\n"
-"}\n"