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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/Common_map.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/Common_map.h')
| -rw-r--r-- | src/generated/Common_map.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/generated/Common_map.h b/src/generated/Common_map.h deleted file mode 100644 index 93c8da3..0000000 --- a/src/generated/Common_map.h +++ /dev/null @@ -1,4 +0,0 @@ -LPCSTR nvsf_coords = "nv_waveworks_comm2"; -LPCSTR nvsf_lod = "nv_waveworks_comm3"; -LPCSTR nvsf_sampler = "nv_waveworks_comm1"; -LPCSTR nvsf_texture = "nv_waveworks_comm0"; |