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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/generated/CalcGradient_glsl_ps.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/generated/CalcGradient_glsl_ps.h')
| -rw-r--r-- | src/generated/CalcGradient_glsl_ps.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/generated/CalcGradient_glsl_ps.h b/src/generated/CalcGradient_glsl_ps.h deleted file mode 100644 index c53d867..0000000 --- a/src/generated/CalcGradient_glsl_ps.h +++ /dev/null @@ -1,33 +0,0 @@ -"#version 130\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -"\t\n" -" \n" -"\t\n" -"\t\n" -"uniform vec4 nv_waveworks_impl_0_1; \n" -"uniform vec4 nv_waveworks_impl_0_2;\n" -"uniform vec4 nv_waveworks_impl_0_3;\n" -"uniform vec4 nv_waveworks_impl_0_4;\n" -"uniform vec4 nv_waveworks_impl_0_5;\n" -"uniform sampler2D nv_waveworks_impl_0_7;\n" -"varying vec2 nv_waveworks_impl_0_8;\n" -"void main()\n" -"{\n" -"\tvec3 nv_waveworks_impl_0_13\t= texture(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_2.xy).rgb;\n" -"\tvec3 nv_waveworks_impl_0_14\t= texture(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_3.xy).rgb;\n" -"\tvec3 nv_waveworks_impl_0_15\t= texture(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_4.xy).rgb;\n" -"\tvec3 nv_waveworks_impl_0_16\t= texture(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_5.xy).rgb;\n" -"\tvec2 nv_waveworks_impl_0_17 = vec2(-(nv_waveworks_impl_0_14.z - nv_waveworks_impl_0_13.z) / max(0.01,1.0 + nv_waveworks_impl_0_1.y*(nv_waveworks_impl_0_14.x - nv_waveworks_impl_0_13.x)), -(nv_waveworks_impl_0_16.z - nv_waveworks_impl_0_15.z) / max(0.01,1.0+nv_waveworks_impl_0_1.y*(nv_waveworks_impl_0_16.y - nv_waveworks_impl_0_15.y)));\n" -"\tvec2 nv_waveworks_impl_0_18 = (nv_waveworks_impl_0_14.xy - nv_waveworks_impl_0_13.xy) * nv_waveworks_impl_0_1.x;\n" -"\tvec2 nv_waveworks_impl_0_19 = (nv_waveworks_impl_0_16.xy - nv_waveworks_impl_0_15.xy) * nv_waveworks_impl_0_1.x;\n" -"\tfloat nv_waveworks_impl_0_20 = (1.0f + nv_waveworks_impl_0_18.x) * (1.0f + nv_waveworks_impl_0_19.y) - nv_waveworks_impl_0_18.y * nv_waveworks_impl_0_19.x;\n" -"\tgl_FragColor = vec4(nv_waveworks_impl_0_17, nv_waveworks_impl_0_20, 0);\n" -"}\n" |