summaryrefslogtreecommitdiff
path: root/src/Simulation_Util.h
diff options
context:
space:
mode:
authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /src/Simulation_Util.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/Simulation_Util.h')
-rw-r--r--src/Simulation_Util.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Simulation_Util.h b/src/Simulation_Util.h
new file mode 100644
index 0000000..4f56509
--- /dev/null
+++ b/src/Simulation_Util.h
@@ -0,0 +1,58 @@
+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+#ifndef _NVWAVEWORKS_SIMULATION_UTIL_H
+#define _NVWAVEWORKS_SIMULATION_UTIL_H
+
+namespace GFSDK_WaveWorks_Simulation_Util
+{
+ void init_omega(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float* pOutOmega);
+ void init_gauss(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float2* pOutGauss);
+ float get_spectrum_rms_sqr(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params);
+ void add_displacements_float16( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params,
+ const BYTE* pReadbackData,
+ UINT rowPitch,
+ const gfsdk_float2* inSamplePoints,
+ gfsdk_float4* outDisplacements,
+ UINT numSamples,
+ float multiplier = 1.f
+ );
+ void add_displacements_float32( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params,
+ const BYTE* pReadbackData,
+ UINT rowPitch,
+ const gfsdk_float2* inSamplePoints,
+ gfsdk_float4* outDisplacements,
+ UINT numSamples,
+ float multiplier = 1.f
+ );
+ TickType getTicks();
+ float getMilliseconds(const TickType& start, const TickType& stop);
+ void tieThreadToCore(unsigned char core);
+};
+
+#endif // _NVWAVEWORKS_SIMULATION_UTIL_H