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| author | Jason Maskell <[email protected]> | 2016-05-25 16:02:23 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-25 16:02:23 +0200 |
| commit | 69f624cfc22c361a8162f57df4a71e4324805717 (patch) | |
| tree | 245e0e5ebcb120fc573eb44d82755c1456e0d519 /src/Quadtree_impl.h | |
| parent | Added OpenGL sample - compiles and runs but doesn't work. (diff) | |
| download | waveworks_archive-69f624cfc22c361a8162f57df4a71e4324805717.tar.xz waveworks_archive-69f624cfc22c361a8162f57df4a71e4324805717.zip | |
Excised D3D9 and 10 support from library.
Diffstat (limited to 'src/Quadtree_impl.h')
| -rw-r--r-- | src/Quadtree_impl.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/Quadtree_impl.h b/src/Quadtree_impl.h index c57a72c..c332d97 100644 --- a/src/Quadtree_impl.h +++ b/src/Quadtree_impl.h @@ -49,8 +49,6 @@ public: GFSDK_WaveWorks_Quadtree(); ~GFSDK_WaveWorks_Quadtree(); - HRESULT initD3D9(const GFSDK_WaveWorks_Quadtree_Params& param, IDirect3DDevice9* pD3DDevice); - HRESULT initD3D10(const GFSDK_WaveWorks_Quadtree_Params& param, ID3D10Device* pD3DDevice); HRESULT initD3D11(const GFSDK_WaveWorks_Quadtree_Params& param, ID3D11Device* pD3DDevice); HRESULT initGnm(const GFSDK_WaveWorks_Quadtree_Params& param); HRESULT initGL2(const GFSDK_WaveWorks_Quadtree_Params& param, GLuint Program); @@ -77,10 +75,6 @@ public: HRESULT getStats(GFSDK_WaveWorks_Quadtree_Stats& stats) const; - static HRESULT getShaderInputCountD3D9(); - static HRESULT getShaderInputDescD3D9(UINT inputIndex, GFSDK_WaveWorks_ShaderInput_Desc* pDesc); - static HRESULT getShaderInputCountD3D10(); - static HRESULT getShaderInputDescD3D10(UINT inputIndex, GFSDK_WaveWorks_ShaderInput_Desc* pDesc); static HRESULT getShaderInputCountD3D11(); static HRESULT getShaderInputDescD3D11(UINT inputIndex, GFSDK_WaveWorks_ShaderInput_Desc* pDesc); static HRESULT getShaderInputCountGnm(); @@ -177,21 +171,6 @@ private: // D3D API handling nv_water_d3d_api m_d3dAPI; -#if WAVEWORKS_ENABLE_D3D9 - struct D3D9Objects - { - IDirect3DDevice9* m_pd3d9Device; - }; -#endif - -#if WAVEWORKS_ENABLE_D3D10 - struct D3D10Objects - { - ID3D10Device* m_pd3d10Device; - ID3D10Buffer* m_pd3d10VertexShaderCB; - }; -#endif - #if WAVEWORKS_ENABLE_D3D11 struct D3D11Objects { @@ -215,12 +194,6 @@ private: #endif union { -#if WAVEWORKS_ENABLE_D3D9 - D3D9Objects _9; -#endif -#if WAVEWORKS_ENABLE_D3D10 - D3D10Objects _10; -#endif #if WAVEWORKS_ENABLE_D3D11 D3D11Objects _11; #endif |