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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /src/Graphics_Context.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/Graphics_Context.h')
| -rw-r--r-- | src/Graphics_Context.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Graphics_Context.h b/src/Graphics_Context.h new file mode 100644 index 0000000..08787b1 --- /dev/null +++ b/src/Graphics_Context.h @@ -0,0 +1,85 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +#ifndef _NVWAVEWORKS_GRAPHICS_CONTEXT_H +#define _NVWAVEWORKS_GRAPHICS_CONTEXT_H + +#include "Internal.h" + +namespace WaveWorks_Internal +{ + class Graphics_Context + { + public: + + Graphics_Context(ID3D11DeviceContext* pDC) : + m_gfxAPI(nv_water_d3d_api_d3d11), + m_ctx(pDC) + { + } + + #if WAVEWORKS_ENABLE_D3D11 + ID3D11DeviceContext* d3d11() const + { + assert(nv_water_d3d_api_d3d11 == m_gfxAPI); + return m_ctx._d3d11; + } + #endif + + Graphics_Context(sce::Gnmx::LightweightGfxContext* pGC) : + m_gfxAPI(nv_water_d3d_api_gnm), + m_ctx(pGC) + { + } + + #if WAVEWORKS_ENABLE_GNM + sce::Gnmx::LightweightGfxContext* gnm() const + { + assert(nv_water_d3d_api_gnm == m_gfxAPI); + return m_ctx._gnm; + } + #endif + + private: + + nv_water_d3d_api m_gfxAPI; + + union Ctx + { + Ctx(ID3D11DeviceContext* pDC) : _d3d11(pDC) {} + ID3D11DeviceContext* _d3d11; + + Ctx(sce::Gnmx::LightweightGfxContext* pGC) : _gnm(pGC) {} + sce::Gnmx::LightweightGfxContext* _gnm; + + } m_ctx; + + }; +} + +#endif // _NVWAVEWORKS_GRAPHICS_CONTEXT_H |