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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /src/FFT_Simulation_Manager_CPU_impl.h
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
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+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+#ifndef _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H
+#define _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H
+
+#include "FFT_Simulation_Manager.h"
+#include "Sim_Array.h"
+
+class NVWaveWorks_FFT_Simulation_CPU_Impl;
+struct GFSDK_WaveWorks_CPU_Scheduler_Interface;
+struct NVWaveWorks_FFT_Simulation_CPU_Impl_Workqueue;
+
+class NVWaveWorks_FFT_Simulation_Manager_CPU_Impl : public NVWaveWorks_FFT_Simulation_Manager
+{
+public:
+
+ NVWaveWorks_FFT_Simulation_Manager_CPU_Impl(const GFSDK_WaveWorks_Detailed_Simulation_Params& params, GFSDK_WaveWorks_CPU_Scheduler_Interface* pOptionalScheduler);
+ ~NVWaveWorks_FFT_Simulation_Manager_CPU_Impl();
+
+ // Mandatory NVWaveWorks_FFT_Simulation_Manager interface
+ NVWaveWorks_FFT_Simulation* createSimulation(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params);
+ void releaseSimulation(NVWaveWorks_FFT_Simulation* pSimulation);
+ HRESULT beforeReinit(const GFSDK_WaveWorks_Detailed_Simulation_Params& params, bool reinitOnly);
+ HRESULT kick(Graphics_Context* pGC, double dSimTime, gfsdk_U64& kickID);
+ bool getStagingCursor(gfsdk_U64* pKickID);
+ AdvanceCursorResult advanceStagingCursor(bool block);
+ bool getReadbackCursor(gfsdk_U64* pKickID);
+ AdvanceCursorResult advanceReadbackCursor(bool block);
+ WaitCursorResult waitStagingCursor();
+ HRESULT archiveDisplacements();
+ HRESULT getTimings(GFSDK_WaveWorks_Simulation_Manager_Timings& timings);
+
+private:
+
+ Sim_Array<NVWaveWorks_FFT_Simulation_CPU_Impl> m_Simulations;
+
+ gfsdk_U64 m_NextKickID;
+
+ bool m_IsWaitingInFlightKick;
+ bool m_HasPendingFlip;
+ gfsdk_U64 m_InFlightKickID;
+
+ bool m_HasReadyKick;
+ gfsdk_U64 m_ReadyKickID;
+
+ GFSDK_WaveWorks_CPU_Scheduler_Interface* m_queue;
+ NVWaveWorks_FFT_Simulation_CPU_Impl_Workqueue* m_defaultQueue;
+
+ gfsdk_U32* m_pushBuffer;
+ size_t m_pushBufferCapacity;
+ void ensurePushBufferCapacity(size_t n); // Can caused existing contents to be lost!
+
+ // timing stats
+ float m_time_wait_for_tasks_completion; // time spent on waitTasksCompletion
+
+ bool m_enable_CPU_timers;
+
+ static void ProcessTaskFn(void* pContext, gfsdk_U32 taskData);
+
+ void ProcessTask(gfsdk_U32 taskData);
+ void UpdateH0(gfsdk_U32 taskData);
+ void UpdateHt(gfsdk_U32 taskData);
+ void ComputeFFT_XY_NxN(gfsdk_U32 taskData);
+ void ComputeFFT_X_N(gfsdk_U32 taskData);
+ void ComputeFFT_Y_N(gfsdk_U32 taskData);
+ void UpdateTexture(gfsdk_U32 taskData);
+
+ void waitTasksCompletion();
+ void flip();
+
+ void processAllTasks();
+};
+
+#endif // _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H