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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
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| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /src/FFT_API_support.h | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'src/FFT_API_support.h')
| -rw-r--r-- | src/FFT_API_support.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/FFT_API_support.h b/src/FFT_API_support.h new file mode 100644 index 0000000..60d2caf --- /dev/null +++ b/src/FFT_API_support.h @@ -0,0 +1,70 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright 2008- 2013 NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. +// + +#ifndef _NVWAVEWORKS_FFT_API_SUPPORT_H +#define _NVWAVEWORKS_FFT_API_SUPPORT_H + +#if defined(TARGET_PLATFORM_WINDOWS) || defined(TARGET_PLATFORM_LINUX) + // On open platforms, CPU path is NDA-only + #if defined(WAVEWORKS_NDA_BUILD) + #define SUPPORT_FFTCPU + #endif +#else + // Always offer CPU path on closed platforms + #define SUPPORT_FFTCPU +#endif + +#if defined(TARGET_PLATFORM_WINDOWS) + // Can choose between CUDA and DirectCompute on Windows + #if WAVEWORKS_ENABLE_DIRECTCOMPUTE + #define SUPPORT_DIRECTCOMPUTE + #else + #define SUPPORT_CUDA + #endif +#endif + +#if defined(TARGET_PLATFORM_LINUX) + // CUDA only on Linux + #define SUPPORT_CUDA +#endif + +#if defined(TARGET_PLATFORM_XBONE) +// CPU-only on Xbone, for now... #define SUPPORT_DIRECTCOMPUTE +#endif + +#if defined(TARGET_PLATFORM_MICROSOFT) || defined(TARGET_PLATFORM_NIXLIKE) +#define WAVEWORKS_ENABLE_PROFILING +#endif + +#if defined(SUPPORT_CUDA) +#define CUDA_ONLY(x) x +#else +#define CUDA_ONLY(x) +#endif + +#endif //_NVWAVEWORKS_FFT_API_SUPPORT_H |