summaryrefslogtreecommitdiff
path: root/sample/opengl/math_code.h
diff options
context:
space:
mode:
authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /sample/opengl/math_code.h
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'sample/opengl/math_code.h')
-rw-r--r--sample/opengl/math_code.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/sample/opengl/math_code.h b/sample/opengl/math_code.h
deleted file mode 100644
index e03da47..0000000
--- a/sample/opengl/math_code.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * math_code.h
- *
- * Created on: 21.03.2011
- * Author: ttcheblokov
- */
-#include <math.h>
-
-#ifndef MATH_CODE_H_
-#define MATH_CODE_H_
-
-// vector and matrix math functions
- void cutLowerHalfspace(float result[4][4], float level, float position, float viewmatrix[4][4], float projectionmatrix[4][4]);
- void cutUpperHalfspace(float result[4][4], float level, float position, float viewmatrix[4][4], float projectionmatrix[4][4]);
- void vec3CrossProductNormalized(float result[3], float a[3], float b[3]);
- void vec4Sub(float a[4], float b[4], float c[4]);
- void vec4Add(float a[4], float b[4], float c[4]);
- float vec3DotProduct(float a[3], float b[3]);
- float vec4DotProduct(float a[4], float b[4]);
- void vec4Normalize(float a[4]);
- void vec3Normalize(float a[3]);
- void mat4Add(float result[4][4], float a[4][4], float b[4][4]);
- void mat4ConstMul(float result[4][4], float a[4][4], float b);
- void mat4Transpose(float result[4][4], float a[4][4]);
- void mat4Mat4Mul(float result[4][4], float a[4][4], float b[4][4]);
- void vec4Mat4Mul(float result[4], float a[4], float b[4][4]);
- void mat4Vec4Mul(float result[4], float a[4][4], float b[4]);
- void mat4CreateIdentity (float result[4][4]);
- void mat4CreateScale (float result[4][4], float x, float y, float z);
- void mat4CreateTranslation (float result[4][4], float x, float y, float z);
- void mat4CreateView(float result[4][4], float eyepoint[3], float lookatpoint[3]);
- void mat4CreateProjection (float result[4][4], float w, float h, float zn, float zf);
- void mat4CreateOrthoProjection (float result[4][4], float xmin, float xmax, float ymin, float ymax, float zmin, float zmax);
- void mat4CreateRotation (float result[4][4], float angle, char axis);
- void mat4Inverse(float result[4][4],float source[4][4]);
- void mat4Mat4Copy (float result[4][4], float source[4][4]);
-
- float sgn (float a);
- float det2x2(float a,float b, float c,float d);
- float det3x3(float a1,float a2,float a3,
- float b1,float b2,float b3,
- float c1,float c2,float c3);
- float det4x4(float m[4][4]);
- void adjoint(float adj[4][4],float m[4][4]);
-
-
-
-
-#endif /* MATH_CODE_H_ */