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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/common/DXUTmisc.cpp
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/common/DXUTmisc.cpp')
-rw-r--r--sample/d3d11/common/DXUTmisc.cpp1785
1 files changed, 1785 insertions, 0 deletions
diff --git a/sample/d3d11/common/DXUTmisc.cpp b/sample/d3d11/common/DXUTmisc.cpp
new file mode 100644
index 0000000..f76ee92
--- /dev/null
+++ b/sample/d3d11/common/DXUTmisc.cpp
@@ -0,0 +1,1785 @@
+//--------------------------------------------------------------------------------------
+// File: DXUTMisc.cpp
+//
+// Shortcut macros and functions for using DX objects
+//
+// Copyright (c) Microsoft Corporation. All rights reserved
+//--------------------------------------------------------------------------------------
+#include "dxut.h"
+#include <xinput.h>
+#define DXUT_GAMEPAD_TRIGGER_THRESHOLD 30
+#undef min // use __min instead
+#undef max // use __max instead
+
+CDXUTTimer* WINAPI DXUTGetGlobalTimer()
+{
+ // Using an accessor function gives control of the construction order
+ static CDXUTTimer timer;
+ return &timer;
+}
+
+
+//--------------------------------------------------------------------------------------
+CDXUTTimer::CDXUTTimer()
+{
+ m_bTimerStopped = true;
+ m_llQPFTicksPerSec = 0;
+
+ m_llStopTime = 0;
+ m_llLastElapsedTime = 0;
+ m_llBaseTime = 0;
+
+ // Use QueryPerformanceFrequency to get the frequency of the counter
+ LARGE_INTEGER qwTicksPerSec = { 0 };
+ QueryPerformanceFrequency( &qwTicksPerSec );
+ m_llQPFTicksPerSec = qwTicksPerSec.QuadPart;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::Reset()
+{
+ LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
+
+ m_llBaseTime = qwTime.QuadPart;
+ m_llLastElapsedTime = qwTime.QuadPart;
+ m_llStopTime = 0;
+ m_bTimerStopped = FALSE;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::Start()
+{
+ // Get the current time
+ LARGE_INTEGER qwTime = { 0 };
+ QueryPerformanceCounter( &qwTime );
+
+ if( m_bTimerStopped )
+ m_llBaseTime += qwTime.QuadPart - m_llStopTime;
+ m_llStopTime = 0;
+ m_llLastElapsedTime = qwTime.QuadPart;
+ m_bTimerStopped = FALSE;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::Stop()
+{
+ if( !m_bTimerStopped )
+ {
+ LARGE_INTEGER qwTime = { 0 };
+ QueryPerformanceCounter( &qwTime );
+ m_llStopTime = qwTime.QuadPart;
+ m_llLastElapsedTime = qwTime.QuadPart;
+ m_bTimerStopped = TRUE;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::Advance()
+{
+ m_llStopTime += m_llQPFTicksPerSec / 10;
+}
+
+
+//--------------------------------------------------------------------------------------
+double CDXUTTimer::GetAbsoluteTime()
+{
+ LARGE_INTEGER qwTime = { 0 };
+ QueryPerformanceCounter( &qwTime );
+
+ double fTime = qwTime.QuadPart / ( double )m_llQPFTicksPerSec;
+
+ return fTime;
+}
+
+
+//--------------------------------------------------------------------------------------
+double CDXUTTimer::GetTime()
+{
+ LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
+
+ double fAppTime = ( double )( qwTime.QuadPart - m_llBaseTime ) / ( double )m_llQPFTicksPerSec;
+
+ return fAppTime;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime )
+{
+ assert( pfTime && pfAbsoluteTime && pfElapsedTime );
+
+ LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
+
+ float fElapsedTime = (float) ((double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec);
+ m_llLastElapsedTime = qwTime.QuadPart;
+
+ // Clamp the timer to non-negative values to ensure the timer is accurate.
+ // fElapsedTime can be outside this range if processor goes into a
+ // power save mode or we somehow get shuffled to another processor.
+ // However, the main thread should call SetThreadAffinityMask to ensure that
+ // we don't get shuffled to another processor. Other worker threads should NOT call
+ // SetThreadAffinityMask, but use a shared copy of the timer data gathered from
+ // the main thread.
+ if( fElapsedTime < 0.0f )
+ fElapsedTime = 0.0f;
+
+ *pfAbsoluteTime = qwTime.QuadPart / ( double )m_llQPFTicksPerSec;
+ *pfTime = ( qwTime.QuadPart - m_llBaseTime ) / ( double )m_llQPFTicksPerSec;
+ *pfElapsedTime = fElapsedTime;
+}
+
+
+//--------------------------------------------------------------------------------------
+float CDXUTTimer::GetElapsedTime()
+{
+ LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
+
+ double fElapsedTime = (float) ((double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec);
+ m_llLastElapsedTime = qwTime.QuadPart;
+
+ // See the explanation about clamping in CDXUTTimer::GetTimeValues()
+ if( fElapsedTime < 0.0f )
+ fElapsedTime = 0.0f;
+
+ return ( float )fElapsedTime;
+}
+
+
+//--------------------------------------------------------------------------------------
+// If stopped, returns time when stopped otherwise returns current time
+//--------------------------------------------------------------------------------------
+LARGE_INTEGER CDXUTTimer::GetAdjustedCurrentTime()
+{
+ LARGE_INTEGER qwTime;
+ if( m_llStopTime != 0 )
+ qwTime.QuadPart = m_llStopTime;
+ else
+ QueryPerformanceCounter( &qwTime );
+ return qwTime;
+}
+
+//--------------------------------------------------------------------------------------
+bool CDXUTTimer::IsStopped()
+{
+ return m_bTimerStopped;
+}
+
+//--------------------------------------------------------------------------------------
+// Limit the current thread to one processor (the current one). This ensures that timing code
+// runs on only one processor, and will not suffer any ill effects from power management.
+// See "Game Timing and Multicore Processors" for more details
+//--------------------------------------------------------------------------------------
+void CDXUTTimer::LimitThreadAffinityToCurrentProc()
+{
+ HANDLE hCurrentProcess = GetCurrentProcess();
+
+ // Get the processor affinity mask for this process
+ DWORD_PTR dwProcessAffinityMask = 0;
+ DWORD_PTR dwSystemAffinityMask = 0;
+
+ if( GetProcessAffinityMask( hCurrentProcess, &dwProcessAffinityMask, &dwSystemAffinityMask ) != 0 &&
+ dwProcessAffinityMask )
+ {
+ // Find the lowest processor that our process is allows to run against
+ DWORD_PTR dwAffinityMask = ( dwProcessAffinityMask & ( ( ~dwProcessAffinityMask ) + 1 ) );
+
+ // Set this as the processor that our thread must always run against
+ // This must be a subset of the process affinity mask
+ HANDLE hCurrentThread = GetCurrentThread();
+ if( INVALID_HANDLE_VALUE != hCurrentThread )
+ {
+ SetThreadAffinityMask( hCurrentThread, dwAffinityMask );
+ CloseHandle( hCurrentThread );
+ }
+ }
+
+ CloseHandle( hCurrentProcess );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given D3DFORMAT.
+//--------------------------------------------------------------------------------------
+LPCWSTR WINAPI DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix )
+{
+ WCHAR* pstr = NULL;
+ switch( format )
+ {
+ case D3DFMT_UNKNOWN:
+ pstr = L"D3DFMT_UNKNOWN"; break;
+ case D3DFMT_R8G8B8:
+ pstr = L"D3DFMT_R8G8B8"; break;
+ case D3DFMT_A8R8G8B8:
+ pstr = L"D3DFMT_A8R8G8B8"; break;
+ case D3DFMT_X8R8G8B8:
+ pstr = L"D3DFMT_X8R8G8B8"; break;
+ case D3DFMT_R5G6B5:
+ pstr = L"D3DFMT_R5G6B5"; break;
+ case D3DFMT_X1R5G5B5:
+ pstr = L"D3DFMT_X1R5G5B5"; break;
+ case D3DFMT_A1R5G5B5:
+ pstr = L"D3DFMT_A1R5G5B5"; break;
+ case D3DFMT_A4R4G4B4:
+ pstr = L"D3DFMT_A4R4G4B4"; break;
+ case D3DFMT_R3G3B2:
+ pstr = L"D3DFMT_R3G3B2"; break;
+ case D3DFMT_A8:
+ pstr = L"D3DFMT_A8"; break;
+ case D3DFMT_A8R3G3B2:
+ pstr = L"D3DFMT_A8R3G3B2"; break;
+ case D3DFMT_X4R4G4B4:
+ pstr = L"D3DFMT_X4R4G4B4"; break;
+ case D3DFMT_A2B10G10R10:
+ pstr = L"D3DFMT_A2B10G10R10"; break;
+ case D3DFMT_A8B8G8R8:
+ pstr = L"D3DFMT_A8B8G8R8"; break;
+ case D3DFMT_X8B8G8R8:
+ pstr = L"D3DFMT_X8B8G8R8"; break;
+ case D3DFMT_G16R16:
+ pstr = L"D3DFMT_G16R16"; break;
+ case D3DFMT_A2R10G10B10:
+ pstr = L"D3DFMT_A2R10G10B10"; break;
+ case D3DFMT_A16B16G16R16:
+ pstr = L"D3DFMT_A16B16G16R16"; break;
+ case D3DFMT_A8P8:
+ pstr = L"D3DFMT_A8P8"; break;
+ case D3DFMT_P8:
+ pstr = L"D3DFMT_P8"; break;
+ case D3DFMT_L8:
+ pstr = L"D3DFMT_L8"; break;
+ case D3DFMT_A8L8:
+ pstr = L"D3DFMT_A8L8"; break;
+ case D3DFMT_A4L4:
+ pstr = L"D3DFMT_A4L4"; break;
+ case D3DFMT_V8U8:
+ pstr = L"D3DFMT_V8U8"; break;
+ case D3DFMT_L6V5U5:
+ pstr = L"D3DFMT_L6V5U5"; break;
+ case D3DFMT_X8L8V8U8:
+ pstr = L"D3DFMT_X8L8V8U8"; break;
+ case D3DFMT_Q8W8V8U8:
+ pstr = L"D3DFMT_Q8W8V8U8"; break;
+ case D3DFMT_V16U16:
+ pstr = L"D3DFMT_V16U16"; break;
+ case D3DFMT_A2W10V10U10:
+ pstr = L"D3DFMT_A2W10V10U10"; break;
+ case D3DFMT_UYVY:
+ pstr = L"D3DFMT_UYVY"; break;
+ case D3DFMT_YUY2:
+ pstr = L"D3DFMT_YUY2"; break;
+ case D3DFMT_DXT1:
+ pstr = L"D3DFMT_DXT1"; break;
+ case D3DFMT_DXT2:
+ pstr = L"D3DFMT_DXT2"; break;
+ case D3DFMT_DXT3:
+ pstr = L"D3DFMT_DXT3"; break;
+ case D3DFMT_DXT4:
+ pstr = L"D3DFMT_DXT4"; break;
+ case D3DFMT_DXT5:
+ pstr = L"D3DFMT_DXT5"; break;
+ case D3DFMT_D16_LOCKABLE:
+ pstr = L"D3DFMT_D16_LOCKABLE"; break;
+ case D3DFMT_D32:
+ pstr = L"D3DFMT_D32"; break;
+ case D3DFMT_D15S1:
+ pstr = L"D3DFMT_D15S1"; break;
+ case D3DFMT_D24S8:
+ pstr = L"D3DFMT_D24S8"; break;
+ case D3DFMT_D24X8:
+ pstr = L"D3DFMT_D24X8"; break;
+ case D3DFMT_D24X4S4:
+ pstr = L"D3DFMT_D24X4S4"; break;
+ case D3DFMT_D16:
+ pstr = L"D3DFMT_D16"; break;
+ case D3DFMT_L16:
+ pstr = L"D3DFMT_L16"; break;
+ case D3DFMT_VERTEXDATA:
+ pstr = L"D3DFMT_VERTEXDATA"; break;
+ case D3DFMT_INDEX16:
+ pstr = L"D3DFMT_INDEX16"; break;
+ case D3DFMT_INDEX32:
+ pstr = L"D3DFMT_INDEX32"; break;
+ case D3DFMT_Q16W16V16U16:
+ pstr = L"D3DFMT_Q16W16V16U16"; break;
+ case D3DFMT_MULTI2_ARGB8:
+ pstr = L"D3DFMT_MULTI2_ARGB8"; break;
+ case D3DFMT_R16F:
+ pstr = L"D3DFMT_R16F"; break;
+ case D3DFMT_G16R16F:
+ pstr = L"D3DFMT_G16R16F"; break;
+ case D3DFMT_A16B16G16R16F:
+ pstr = L"D3DFMT_A16B16G16R16F"; break;
+ case D3DFMT_R32F:
+ pstr = L"D3DFMT_R32F"; break;
+ case D3DFMT_G32R32F:
+ pstr = L"D3DFMT_G32R32F"; break;
+ case D3DFMT_A32B32G32R32F:
+ pstr = L"D3DFMT_A32B32G32R32F"; break;
+ case D3DFMT_CxV8U8:
+ pstr = L"D3DFMT_CxV8U8"; break;
+ default:
+ pstr = L"Unknown format"; break;
+ }
+ if( bWithPrefix || wcsstr( pstr, L"D3DFMT_" ) == NULL )
+ return pstr;
+ else
+ return pstr + lstrlen( L"D3DFMT_" );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the string for the given DXGI_FORMAT.
+//--------------------------------------------------------------------------------------
+LPCWSTR WINAPI DXUTDXGIFormatToString( DXGI_FORMAT format, bool bWithPrefix )
+{
+ WCHAR* pstr = NULL;
+ switch( format )
+ {
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32G32B32A32_TYPELESS"; break;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ pstr = L"DXGI_FORMAT_R32G32B32A32_FLOAT"; break;
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ pstr = L"DXGI_FORMAT_R32G32B32A32_UINT"; break;
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ pstr = L"DXGI_FORMAT_R32G32B32A32_SINT"; break;
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32G32B32_TYPELESS"; break;
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ pstr = L"DXGI_FORMAT_R32G32B32_FLOAT"; break;
+ case DXGI_FORMAT_R32G32B32_UINT:
+ pstr = L"DXGI_FORMAT_R32G32B32_UINT"; break;
+ case DXGI_FORMAT_R32G32B32_SINT:
+ pstr = L"DXGI_FORMAT_R32G32B32_SINT"; break;
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_TYPELESS"; break;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_FLOAT"; break;
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_UNORM"; break;
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_UINT"; break;
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_SNORM"; break;
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ pstr = L"DXGI_FORMAT_R16G16B16A16_SINT"; break;
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32G32_TYPELESS"; break;
+ case DXGI_FORMAT_R32G32_FLOAT:
+ pstr = L"DXGI_FORMAT_R32G32_FLOAT"; break;
+ case DXGI_FORMAT_R32G32_UINT:
+ pstr = L"DXGI_FORMAT_R32G32_UINT"; break;
+ case DXGI_FORMAT_R32G32_SINT:
+ pstr = L"DXGI_FORMAT_R32G32_SINT"; break;
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32G8X24_TYPELESS"; break;
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ pstr = L"DXGI_FORMAT_D32_FLOAT_S8X24_UINT"; break;
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS"; break;
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ pstr = L"DXGI_FORMAT_X32_TYPELESS_G8X24_UINT"; break;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ pstr = L"DXGI_FORMAT_R10G10B10A2_TYPELESS"; break;
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ pstr = L"DXGI_FORMAT_R10G10B10A2_UNORM"; break;
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ pstr = L"DXGI_FORMAT_R10G10B10A2_UINT"; break;
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ pstr = L"DXGI_FORMAT_R11G11B10_FLOAT"; break;
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_TYPELESS"; break;
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_UNORM"; break;
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_UNORM_SRGB"; break;
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_UINT"; break;
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_SNORM"; break;
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ pstr = L"DXGI_FORMAT_R8G8B8A8_SINT"; break;
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ pstr = L"DXGI_FORMAT_R16G16_TYPELESS"; break;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ pstr = L"DXGI_FORMAT_R16G16_FLOAT"; break;
+ case DXGI_FORMAT_R16G16_UNORM:
+ pstr = L"DXGI_FORMAT_R16G16_UNORM"; break;
+ case DXGI_FORMAT_R16G16_UINT:
+ pstr = L"DXGI_FORMAT_R16G16_UINT"; break;
+ case DXGI_FORMAT_R16G16_SNORM:
+ pstr = L"DXGI_FORMAT_R16G16_SNORM"; break;
+ case DXGI_FORMAT_R16G16_SINT:
+ pstr = L"DXGI_FORMAT_R16G16_SINT"; break;
+ case DXGI_FORMAT_R32_TYPELESS:
+ pstr = L"DXGI_FORMAT_R32_TYPELESS"; break;
+ case DXGI_FORMAT_D32_FLOAT:
+ pstr = L"DXGI_FORMAT_D32_FLOAT"; break;
+ case DXGI_FORMAT_R32_FLOAT:
+ pstr = L"DXGI_FORMAT_R32_FLOAT"; break;
+ case DXGI_FORMAT_R32_UINT:
+ pstr = L"DXGI_FORMAT_R32_UINT"; break;
+ case DXGI_FORMAT_R32_SINT:
+ pstr = L"DXGI_FORMAT_R32_SINT"; break;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ pstr = L"DXGI_FORMAT_R24G8_TYPELESS"; break;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ pstr = L"DXGI_FORMAT_D24_UNORM_S8_UINT"; break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ pstr = L"DXGI_FORMAT_R24_UNORM_X8_TYPELESS"; break;
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ pstr = L"DXGI_FORMAT_X24_TYPELESS_G8_UINT"; break;
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ pstr = L"DXGI_FORMAT_R8G8_TYPELESS"; break;
+ case DXGI_FORMAT_R8G8_UNORM:
+ pstr = L"DXGI_FORMAT_R8G8_UNORM"; break;
+ case DXGI_FORMAT_R8G8_UINT:
+ pstr = L"DXGI_FORMAT_R8G8_UINT"; break;
+ case DXGI_FORMAT_R8G8_SNORM:
+ pstr = L"DXGI_FORMAT_R8G8_SNORM"; break;
+ case DXGI_FORMAT_R8G8_SINT:
+ pstr = L"DXGI_FORMAT_R8G8_SINT"; break;
+ case DXGI_FORMAT_R16_TYPELESS:
+ pstr = L"DXGI_FORMAT_R16_TYPELESS"; break;
+ case DXGI_FORMAT_R16_FLOAT:
+ pstr = L"DXGI_FORMAT_R16_FLOAT"; break;
+ case DXGI_FORMAT_D16_UNORM:
+ pstr = L"DXGI_FORMAT_D16_UNORM"; break;
+ case DXGI_FORMAT_R16_UNORM:
+ pstr = L"DXGI_FORMAT_R16_UNORM"; break;
+ case DXGI_FORMAT_R16_UINT:
+ pstr = L"DXGI_FORMAT_R16_UINT"; break;
+ case DXGI_FORMAT_R16_SNORM:
+ pstr = L"DXGI_FORMAT_R16_SNORM"; break;
+ case DXGI_FORMAT_R16_SINT:
+ pstr = L"DXGI_FORMAT_R16_SINT"; break;
+ case DXGI_FORMAT_R8_TYPELESS:
+ pstr = L"DXGI_FORMAT_R8_TYPELESS"; break;
+ case DXGI_FORMAT_R8_UNORM:
+ pstr = L"DXGI_FORMAT_R8_UNORM"; break;
+ case DXGI_FORMAT_R8_UINT:
+ pstr = L"DXGI_FORMAT_R8_UINT"; break;
+ case DXGI_FORMAT_R8_SNORM:
+ pstr = L"DXGI_FORMAT_R8_SNORM"; break;
+ case DXGI_FORMAT_R8_SINT:
+ pstr = L"DXGI_FORMAT_R8_SINT"; break;
+ case DXGI_FORMAT_A8_UNORM:
+ pstr = L"DXGI_FORMAT_A8_UNORM"; break;
+ case DXGI_FORMAT_R1_UNORM:
+ pstr = L"DXGI_FORMAT_R1_UNORM"; break;
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ pstr = L"DXGI_FORMAT_R9G9B9E5_SHAREDEXP"; break;
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ pstr = L"DXGI_FORMAT_R8G8_B8G8_UNORM"; break;
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ pstr = L"DXGI_FORMAT_G8R8_G8B8_UNORM"; break;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ pstr = L"DXGI_FORMAT_BC1_TYPELESS"; break;
+ case DXGI_FORMAT_BC1_UNORM:
+ pstr = L"DXGI_FORMAT_BC1_UNORM"; break;
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ pstr = L"DXGI_FORMAT_BC1_UNORM_SRGB"; break;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ pstr = L"DXGI_FORMAT_BC2_TYPELESS"; break;
+ case DXGI_FORMAT_BC2_UNORM:
+ pstr = L"DXGI_FORMAT_BC2_UNORM"; break;
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ pstr = L"DXGI_FORMAT_BC2_UNORM_SRGB"; break;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ pstr = L"DXGI_FORMAT_BC3_TYPELESS"; break;
+ case DXGI_FORMAT_BC3_UNORM:
+ pstr = L"DXGI_FORMAT_BC3_UNORM"; break;
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ pstr = L"DXGI_FORMAT_BC3_UNORM_SRGB"; break;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ pstr = L"DXGI_FORMAT_BC4_TYPELESS"; break;
+ case DXGI_FORMAT_BC4_UNORM:
+ pstr = L"DXGI_FORMAT_BC4_UNORM"; break;
+ case DXGI_FORMAT_BC4_SNORM:
+ pstr = L"DXGI_FORMAT_BC4_SNORM"; break;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ pstr = L"DXGI_FORMAT_BC5_TYPELESS"; break;
+ case DXGI_FORMAT_BC5_UNORM:
+ pstr = L"DXGI_FORMAT_BC5_UNORM"; break;
+ case DXGI_FORMAT_BC5_SNORM:
+ pstr = L"DXGI_FORMAT_BC5_SNORM"; break;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ pstr = L"DXGI_FORMAT_B5G6R5_UNORM"; break;
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ pstr = L"DXGI_FORMAT_B5G5R5A1_UNORM"; break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ pstr = L"DXGI_FORMAT_B8G8R8A8_UNORM"; break;
+ default:
+ pstr = L"Unknown format"; break;
+ }
+ if( bWithPrefix || wcsstr( pstr, L"DXGI_FORMAT_" ) == NULL )
+ return pstr;
+ else
+ return pstr + lstrlen( L"DXGI_FORMAT_" );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Outputs to the debug stream a formatted Unicode string with a variable-argument list.
+//--------------------------------------------------------------------------------------
+VOID WINAPI DXUTOutputDebugStringW( LPCWSTR strMsg, ... )
+{
+#if defined(DEBUG) || defined(_DEBUG)
+ WCHAR strBuffer[512];
+
+ va_list args;
+ va_start(args, strMsg);
+ vswprintf_s( strBuffer, 512, strMsg, args );
+ strBuffer[511] = L'\0';
+ va_end(args);
+
+ OutputDebugString( strBuffer );
+#else
+ UNREFERENCED_PARAMETER( strMsg );
+#endif
+}
+
+
+//--------------------------------------------------------------------------------------
+// Outputs to the debug stream a formatted MBCS string with a variable-argument list.
+//--------------------------------------------------------------------------------------
+VOID WINAPI DXUTOutputDebugStringA( LPCSTR strMsg, ... )
+{
+#if defined(DEBUG) || defined(_DEBUG)
+ CHAR strBuffer[512];
+
+ va_list args;
+ va_start(args, strMsg);
+ sprintf_s( strBuffer, 512, strMsg, args );
+ strBuffer[511] = '\0';
+ va_end(args);
+
+ OutputDebugStringA( strBuffer );
+#else
+ UNREFERENCED_PARAMETER( strMsg );
+#endif
+}
+
+
+//--------------------------------------------------------------------------------------
+// Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
+// failure if APIs are not present.
+//--------------------------------------------------------------------------------------
+
+// Function prototypes
+typedef IDirect3D9* (WINAPI * LPDIRECT3DCREATE9) (UINT);
+typedef INT (WINAPI * LPD3DPERF_BEGINEVENT)(D3DCOLOR, LPCWSTR);
+typedef INT (WINAPI * LPD3DPERF_ENDEVENT)(void);
+typedef VOID (WINAPI * LPD3DPERF_SETMARKER)(D3DCOLOR, LPCWSTR);
+typedef VOID (WINAPI * LPD3DPERF_SETREGION)(D3DCOLOR, LPCWSTR);
+typedef BOOL (WINAPI * LPD3DPERF_QUERYREPEATFRAME)(void);
+typedef VOID (WINAPI * LPD3DPERF_SETOPTIONS)( DWORD dwOptions );
+typedef DWORD (WINAPI * LPD3DPERF_GETSTATUS)( void );
+typedef HRESULT (WINAPI * LPCREATEDXGIFACTORY)(REFIID, void ** );
+typedef HRESULT (WINAPI * LPD3D11CREATEDEVICE)( IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL*, UINT, UINT32, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext** );
+
+// Module and function pointers
+static HMODULE s_hModD3D9 = NULL;
+static LPDIRECT3DCREATE9 s_DynamicDirect3DCreate9 = NULL;
+static LPD3DPERF_BEGINEVENT s_DynamicD3DPERF_BeginEvent = NULL;
+static LPD3DPERF_ENDEVENT s_DynamicD3DPERF_EndEvent = NULL;
+static LPD3DPERF_SETMARKER s_DynamicD3DPERF_SetMarker = NULL;
+static LPD3DPERF_SETREGION s_DynamicD3DPERF_SetRegion = NULL;
+static LPD3DPERF_QUERYREPEATFRAME s_DynamicD3DPERF_QueryRepeatFrame = NULL;
+static LPD3DPERF_SETOPTIONS s_DynamicD3DPERF_SetOptions = NULL;
+static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = NULL;
+static HMODULE s_hModDXGI = NULL;
+static LPCREATEDXGIFACTORY s_DynamicCreateDXGIFactory = NULL;
+static HMODULE s_hModD3D11 = NULL;
+static LPD3D11CREATEDEVICE s_DynamicD3D11CreateDevice = NULL;
+
+// Ensure function pointers are initialized
+static bool DXUT_EnsureD3D9APIs( void )
+{
+ // If the module is non-NULL, this function has already been called. Note
+ // that this doesn't guarantee that all ProcAddresses were found.
+ if( s_hModD3D9 != NULL )
+ return true;
+
+ // This may fail if Direct3D 9 isn't installed
+ s_hModD3D9 = LoadLibrary( L"d3d9.dll" );
+ if( s_hModD3D9 != NULL )
+ {
+ s_DynamicDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress( s_hModD3D9, "Direct3DCreate9" );
+ s_DynamicD3DPERF_BeginEvent = (LPD3DPERF_BEGINEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_BeginEvent" );
+ s_DynamicD3DPERF_EndEvent = (LPD3DPERF_ENDEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_EndEvent" );
+ s_DynamicD3DPERF_SetMarker = (LPD3DPERF_SETMARKER)GetProcAddress( s_hModD3D9, "D3DPERF_SetMarker" );
+ s_DynamicD3DPERF_SetRegion = (LPD3DPERF_SETREGION)GetProcAddress( s_hModD3D9, "D3DPERF_SetRegion" );
+ s_DynamicD3DPERF_QueryRepeatFrame = (LPD3DPERF_QUERYREPEATFRAME)GetProcAddress( s_hModD3D9, "D3DPERF_QueryRepeatFrame" );
+ s_DynamicD3DPERF_SetOptions = (LPD3DPERF_SETOPTIONS)GetProcAddress( s_hModD3D9, "D3DPERF_SetOptions" );
+ s_DynamicD3DPERF_GetStatus = (LPD3DPERF_GETSTATUS)GetProcAddress( s_hModD3D9, "D3DPERF_GetStatus" );
+ }
+
+ return s_hModD3D9 != NULL;
+}
+
+bool DXUT_EnsureD3D11APIs( void )
+{
+ // If both modules are non-NULL, this function has already been called. Note
+ // that this doesn't guarantee that all ProcAddresses were found.
+ if( s_hModD3D11 != NULL && s_hModDXGI != NULL )
+ return true;
+
+ // This may fail if Direct3D 11 isn't installed
+ s_hModD3D11 = LoadLibrary( L"d3d11.dll" );
+ if( s_hModD3D11 != NULL )
+ {
+ s_DynamicD3D11CreateDevice = ( LPD3D11CREATEDEVICE )GetProcAddress( s_hModD3D11, "D3D11CreateDevice" );
+ }
+
+ if( !s_DynamicCreateDXGIFactory )
+ {
+ s_hModDXGI = LoadLibrary( L"dxgi.dll" );
+ if( s_hModDXGI )
+ {
+ s_DynamicCreateDXGIFactory = ( LPCREATEDXGIFACTORY )GetProcAddress( s_hModDXGI, "CreateDXGIFactory1" );
+ }
+
+ return ( s_hModDXGI != NULL ) && ( s_hModD3D11 != NULL );
+ }
+
+ return ( s_hModD3D11 != NULL );
+}
+
+IDirect3D9* WINAPI DXUT_Dynamic_Direct3DCreate9( UINT SDKVersion )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicDirect3DCreate9 != NULL )
+ return s_DynamicDirect3DCreate9( SDKVersion );
+ else
+ return NULL;
+}
+
+int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_BeginEvent != NULL )
+ return s_DynamicD3DPERF_BeginEvent( col, wszName );
+ else
+ return -1;
+}
+
+int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_EndEvent != NULL )
+ return s_DynamicD3DPERF_EndEvent();
+ else
+ return -1;
+}
+
+void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetMarker != NULL )
+ s_DynamicD3DPERF_SetMarker( col, wszName );
+}
+
+void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetRegion != NULL )
+ s_DynamicD3DPERF_SetRegion( col, wszName );
+}
+
+BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_QueryRepeatFrame != NULL )
+ return s_DynamicD3DPERF_QueryRepeatFrame();
+ else
+ return FALSE;
+}
+
+void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_SetOptions != NULL )
+ s_DynamicD3DPERF_SetOptions( dwOptions );
+}
+
+DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void )
+{
+ if( DXUT_EnsureD3D9APIs() && s_DynamicD3DPERF_GetStatus != NULL )
+ return s_DynamicD3DPERF_GetStatus();
+ else
+ return 0;
+}
+
+HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( REFIID rInterface, void** ppOut )
+{
+ if( DXUT_EnsureD3D11APIs() && s_DynamicCreateDXGIFactory != NULL )
+ return s_DynamicCreateDXGIFactory( rInterface, ppOut );
+ else
+ return DXUTERR_NODIRECT3D11;
+}
+
+
+
+HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( IDXGIAdapter* pAdapter,
+ D3D_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT32 Flags,
+ D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT32 SDKVersion,
+ ID3D11Device** ppDevice,
+ D3D_FEATURE_LEVEL* pFeatureLevel,
+ ID3D11DeviceContext** ppImmediateContext )
+{
+ if( DXUT_EnsureD3D11APIs() && s_DynamicD3D11CreateDevice != NULL )
+ return s_DynamicD3D11CreateDevice( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels,
+ SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext );
+ else
+ return DXUTERR_NODIRECT3D11;
+}
+
+//--------------------------------------------------------------------------------------
+// Trace a string description of a decl
+//--------------------------------------------------------------------------------------
+void WINAPI DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] )
+{
+ int iDecl = 0;
+ for( iDecl = 0; iDecl < MAX_FVF_DECL_SIZE; iDecl++ )
+ {
+ if( decl[iDecl].Stream == 0xFF )
+ break;
+
+ DXUTOutputDebugString( L"decl[%d]=Stream:%d, Offset:%d, %s, %s, %s, UsageIndex:%d\n", iDecl,
+ decl[iDecl].Stream,
+ decl[iDecl].Offset,
+ DXUTTraceD3DDECLTYPEtoString( decl[iDecl].Type ),
+ DXUTTraceD3DDECLMETHODtoString( decl[iDecl].Method ),
+ DXUTTraceD3DDECLUSAGEtoString( decl[iDecl].Usage ),
+ decl[iDecl].UsageIndex );
+ }
+
+ DXUTOutputDebugString( L"decl[%d]=D3DDECL_END\n", iDecl );
+}
+
+#define TRACE_ID(iD) case iD: return L#iD;
+
+//--------------------------------------------------------------------------------------
+WCHAR* WINAPI DXUTTraceWindowsMessage( UINT uMsg )
+{
+ switch( uMsg )
+ {
+ TRACE_ID(WM_NULL);
+ TRACE_ID(WM_CREATE);
+ TRACE_ID(WM_DESTROY);
+ TRACE_ID(WM_MOVE);
+ TRACE_ID(WM_SIZE);
+ TRACE_ID(WM_ACTIVATE);
+ TRACE_ID(WM_SETFOCUS);
+ TRACE_ID(WM_KILLFOCUS);
+ TRACE_ID(WM_ENABLE);
+ TRACE_ID(WM_SETREDRAW);
+ TRACE_ID(WM_SETTEXT);
+ TRACE_ID(WM_GETTEXT);
+ TRACE_ID(WM_GETTEXTLENGTH);
+ TRACE_ID(WM_PAINT);
+ TRACE_ID(WM_CLOSE);
+ TRACE_ID(WM_QUERYENDSESSION);
+ TRACE_ID(WM_QUERYOPEN);
+ TRACE_ID(WM_ENDSESSION);
+ TRACE_ID(WM_QUIT);
+ TRACE_ID(WM_ERASEBKGND);
+ TRACE_ID(WM_SYSCOLORCHANGE);
+ TRACE_ID(WM_SHOWWINDOW);
+ TRACE_ID(WM_WININICHANGE);
+ TRACE_ID(WM_DEVMODECHANGE);
+ TRACE_ID(WM_ACTIVATEAPP);
+ TRACE_ID(WM_FONTCHANGE);
+ TRACE_ID(WM_TIMECHANGE);
+ TRACE_ID(WM_CANCELMODE);
+ TRACE_ID(WM_SETCURSOR);
+ TRACE_ID(WM_MOUSEACTIVATE);
+ TRACE_ID(WM_CHILDACTIVATE);
+ TRACE_ID(WM_QUEUESYNC);
+ TRACE_ID(WM_GETMINMAXINFO);
+ TRACE_ID(WM_PAINTICON);
+ TRACE_ID(WM_ICONERASEBKGND);
+ TRACE_ID(WM_NEXTDLGCTL);
+ TRACE_ID(WM_SPOOLERSTATUS);
+ TRACE_ID(WM_DRAWITEM);
+ TRACE_ID(WM_MEASUREITEM);
+ TRACE_ID(WM_DELETEITEM);
+ TRACE_ID(WM_VKEYTOITEM);
+ TRACE_ID(WM_CHARTOITEM);
+ TRACE_ID(WM_SETFONT);
+ TRACE_ID(WM_GETFONT);
+ TRACE_ID(WM_SETHOTKEY);
+ TRACE_ID(WM_GETHOTKEY);
+ TRACE_ID(WM_QUERYDRAGICON);
+ TRACE_ID(WM_COMPAREITEM);
+ TRACE_ID(WM_GETOBJECT);
+ TRACE_ID(WM_COMPACTING);
+ TRACE_ID(WM_COMMNOTIFY);
+ TRACE_ID(WM_WINDOWPOSCHANGING);
+ TRACE_ID(WM_WINDOWPOSCHANGED);
+ TRACE_ID(WM_POWER);
+ TRACE_ID(WM_COPYDATA);
+ TRACE_ID(WM_CANCELJOURNAL);
+ TRACE_ID(WM_NOTIFY);
+ TRACE_ID(WM_INPUTLANGCHANGEREQUEST);
+ TRACE_ID(WM_INPUTLANGCHANGE);
+ TRACE_ID(WM_TCARD);
+ TRACE_ID(WM_HELP);
+ TRACE_ID(WM_USERCHANGED);
+ TRACE_ID(WM_NOTIFYFORMAT);
+ TRACE_ID(WM_CONTEXTMENU);
+ TRACE_ID(WM_STYLECHANGING);
+ TRACE_ID(WM_STYLECHANGED);
+ TRACE_ID(WM_DISPLAYCHANGE);
+ TRACE_ID(WM_GETICON);
+ TRACE_ID(WM_SETICON);
+ TRACE_ID(WM_NCCREATE);
+ TRACE_ID(WM_NCDESTROY);
+ TRACE_ID(WM_NCCALCSIZE);
+ TRACE_ID(WM_NCHITTEST);
+ TRACE_ID(WM_NCPAINT);
+ TRACE_ID(WM_NCACTIVATE);
+ TRACE_ID(WM_GETDLGCODE);
+ TRACE_ID(WM_SYNCPAINT);
+ TRACE_ID(WM_NCMOUSEMOVE);
+ TRACE_ID(WM_NCLBUTTONDOWN);
+ TRACE_ID(WM_NCLBUTTONUP);
+ TRACE_ID(WM_NCLBUTTONDBLCLK);
+ TRACE_ID(WM_NCRBUTTONDOWN);
+ TRACE_ID(WM_NCRBUTTONUP);
+ TRACE_ID(WM_NCRBUTTONDBLCLK);
+ TRACE_ID(WM_NCMBUTTONDOWN);
+ TRACE_ID(WM_NCMBUTTONUP);
+ TRACE_ID(WM_NCMBUTTONDBLCLK);
+ TRACE_ID(WM_NCXBUTTONDOWN);
+ TRACE_ID(WM_NCXBUTTONUP);
+ TRACE_ID(WM_NCXBUTTONDBLCLK);
+ TRACE_ID(WM_INPUT);
+ TRACE_ID(WM_KEYDOWN);
+ TRACE_ID(WM_KEYUP);
+ TRACE_ID(WM_CHAR);
+ TRACE_ID(WM_DEADCHAR);
+ TRACE_ID(WM_SYSKEYDOWN);
+ TRACE_ID(WM_SYSKEYUP);
+ TRACE_ID(WM_SYSCHAR);
+ TRACE_ID(WM_SYSDEADCHAR);
+ TRACE_ID(WM_UNICHAR);
+ TRACE_ID(WM_IME_STARTCOMPOSITION);
+ TRACE_ID(WM_IME_ENDCOMPOSITION);
+ TRACE_ID(WM_IME_COMPOSITION);
+ TRACE_ID(WM_INITDIALOG);
+ TRACE_ID(WM_COMMAND);
+ TRACE_ID(WM_SYSCOMMAND);
+ TRACE_ID(WM_TIMER);
+ TRACE_ID(WM_HSCROLL);
+ TRACE_ID(WM_VSCROLL);
+ TRACE_ID(WM_INITMENU);
+ TRACE_ID(WM_INITMENUPOPUP);
+ TRACE_ID(WM_MENUSELECT);
+ TRACE_ID(WM_MENUCHAR);
+ TRACE_ID(WM_ENTERIDLE);
+ TRACE_ID(WM_MENURBUTTONUP);
+ TRACE_ID(WM_MENUDRAG);
+ TRACE_ID(WM_MENUGETOBJECT);
+ TRACE_ID(WM_UNINITMENUPOPUP);
+ TRACE_ID(WM_MENUCOMMAND);
+ TRACE_ID(WM_CHANGEUISTATE);
+ TRACE_ID(WM_UPDATEUISTATE);
+ TRACE_ID(WM_QUERYUISTATE);
+ TRACE_ID(WM_CTLCOLORMSGBOX);
+ TRACE_ID(WM_CTLCOLOREDIT);
+ TRACE_ID(WM_CTLCOLORLISTBOX);
+ TRACE_ID(WM_CTLCOLORBTN);
+ TRACE_ID(WM_CTLCOLORDLG);
+ TRACE_ID(WM_CTLCOLORSCROLLBAR);
+ TRACE_ID(WM_CTLCOLORSTATIC);
+ TRACE_ID(MN_GETHMENU);
+ TRACE_ID(WM_MOUSEMOVE);
+ TRACE_ID(WM_LBUTTONDOWN);
+ TRACE_ID(WM_LBUTTONUP);
+ TRACE_ID(WM_LBUTTONDBLCLK);
+ TRACE_ID(WM_RBUTTONDOWN);
+ TRACE_ID(WM_RBUTTONUP);
+ TRACE_ID(WM_RBUTTONDBLCLK);
+ TRACE_ID(WM_MBUTTONDOWN);
+ TRACE_ID(WM_MBUTTONUP);
+ TRACE_ID(WM_MBUTTONDBLCLK);
+ TRACE_ID(WM_MOUSEWHEEL);
+ TRACE_ID(WM_XBUTTONDOWN);
+ TRACE_ID(WM_XBUTTONUP);
+ TRACE_ID(WM_XBUTTONDBLCLK);
+ TRACE_ID(WM_PARENTNOTIFY);
+ TRACE_ID(WM_ENTERMENULOOP);
+ TRACE_ID(WM_EXITMENULOOP);
+ TRACE_ID(WM_NEXTMENU);
+ TRACE_ID(WM_SIZING);
+ TRACE_ID(WM_CAPTURECHANGED);
+ TRACE_ID(WM_MOVING);
+ TRACE_ID(WM_POWERBROADCAST);
+ TRACE_ID(WM_DEVICECHANGE);
+ TRACE_ID(WM_MDICREATE);
+ TRACE_ID(WM_MDIDESTROY);
+ TRACE_ID(WM_MDIACTIVATE);
+ TRACE_ID(WM_MDIRESTORE);
+ TRACE_ID(WM_MDINEXT);
+ TRACE_ID(WM_MDIMAXIMIZE);
+ TRACE_ID(WM_MDITILE);
+ TRACE_ID(WM_MDICASCADE);
+ TRACE_ID(WM_MDIICONARRANGE);
+ TRACE_ID(WM_MDIGETACTIVE);
+ TRACE_ID(WM_MDISETMENU);
+ TRACE_ID(WM_ENTERSIZEMOVE);
+ TRACE_ID(WM_EXITSIZEMOVE);
+ TRACE_ID(WM_DROPFILES);
+ TRACE_ID(WM_MDIREFRESHMENU);
+ TRACE_ID(WM_IME_SETCONTEXT);
+ TRACE_ID(WM_IME_NOTIFY);
+ TRACE_ID(WM_IME_CONTROL);
+ TRACE_ID(WM_IME_COMPOSITIONFULL);
+ TRACE_ID(WM_IME_SELECT);
+ TRACE_ID(WM_IME_CHAR);
+ TRACE_ID(WM_IME_REQUEST);
+ TRACE_ID(WM_IME_KEYDOWN);
+ TRACE_ID(WM_IME_KEYUP);
+ TRACE_ID(WM_MOUSEHOVER);
+ TRACE_ID(WM_MOUSELEAVE);
+ TRACE_ID(WM_NCMOUSEHOVER);
+ TRACE_ID(WM_NCMOUSELEAVE);
+ TRACE_ID(WM_WTSSESSION_CHANGE);
+ TRACE_ID(WM_TABLET_FIRST);
+ TRACE_ID(WM_TABLET_LAST);
+ TRACE_ID(WM_CUT);
+ TRACE_ID(WM_COPY);
+ TRACE_ID(WM_PASTE);
+ TRACE_ID(WM_CLEAR);
+ TRACE_ID(WM_UNDO);
+ TRACE_ID(WM_RENDERFORMAT);
+ TRACE_ID(WM_RENDERALLFORMATS);
+ TRACE_ID(WM_DESTROYCLIPBOARD);
+ TRACE_ID(WM_DRAWCLIPBOARD);
+ TRACE_ID(WM_PAINTCLIPBOARD);
+ TRACE_ID(WM_VSCROLLCLIPBOARD);
+ TRACE_ID(WM_SIZECLIPBOARD);
+ TRACE_ID(WM_ASKCBFORMATNAME);
+ TRACE_ID(WM_CHANGECBCHAIN);
+ TRACE_ID(WM_HSCROLLCLIPBOARD);
+ TRACE_ID(WM_QUERYNEWPALETTE);
+ TRACE_ID(WM_PALETTEISCHANGING);
+ TRACE_ID(WM_PALETTECHANGED);
+ TRACE_ID(WM_HOTKEY);
+ TRACE_ID(WM_PRINT);
+ TRACE_ID(WM_PRINTCLIENT);
+ TRACE_ID(WM_APPCOMMAND);
+ TRACE_ID(WM_THEMECHANGED);
+ TRACE_ID(WM_HANDHELDFIRST);
+ TRACE_ID(WM_HANDHELDLAST);
+ TRACE_ID(WM_AFXFIRST);
+ TRACE_ID(WM_AFXLAST);
+ TRACE_ID(WM_PENWINFIRST);
+ TRACE_ID(WM_PENWINLAST);
+ TRACE_ID(WM_APP);
+ default:
+ return L"Unknown";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+WCHAR* WINAPI DXUTTraceD3DDECLTYPEtoString( BYTE t )
+{
+ switch( t )
+ {
+ case D3DDECLTYPE_FLOAT1:
+ return L"D3DDECLTYPE_FLOAT1";
+ case D3DDECLTYPE_FLOAT2:
+ return L"D3DDECLTYPE_FLOAT2";
+ case D3DDECLTYPE_FLOAT3:
+ return L"D3DDECLTYPE_FLOAT3";
+ case D3DDECLTYPE_FLOAT4:
+ return L"D3DDECLTYPE_FLOAT4";
+ case D3DDECLTYPE_D3DCOLOR:
+ return L"D3DDECLTYPE_D3DCOLOR";
+ case D3DDECLTYPE_UBYTE4:
+ return L"D3DDECLTYPE_UBYTE4";
+ case D3DDECLTYPE_SHORT2:
+ return L"D3DDECLTYPE_SHORT2";
+ case D3DDECLTYPE_SHORT4:
+ return L"D3DDECLTYPE_SHORT4";
+ case D3DDECLTYPE_UBYTE4N:
+ return L"D3DDECLTYPE_UBYTE4N";
+ case D3DDECLTYPE_SHORT2N:
+ return L"D3DDECLTYPE_SHORT2N";
+ case D3DDECLTYPE_SHORT4N:
+ return L"D3DDECLTYPE_SHORT4N";
+ case D3DDECLTYPE_USHORT2N:
+ return L"D3DDECLTYPE_USHORT2N";
+ case D3DDECLTYPE_USHORT4N:
+ return L"D3DDECLTYPE_USHORT4N";
+ case D3DDECLTYPE_UDEC3:
+ return L"D3DDECLTYPE_UDEC3";
+ case D3DDECLTYPE_DEC3N:
+ return L"D3DDECLTYPE_DEC3N";
+ case D3DDECLTYPE_FLOAT16_2:
+ return L"D3DDECLTYPE_FLOAT16_2";
+ case D3DDECLTYPE_FLOAT16_4:
+ return L"D3DDECLTYPE_FLOAT16_4";
+ case D3DDECLTYPE_UNUSED:
+ return L"D3DDECLTYPE_UNUSED";
+ default:
+ return L"D3DDECLTYPE Unknown";
+ }
+}
+
+WCHAR* WINAPI DXUTTraceD3DDECLMETHODtoString( BYTE m )
+{
+ switch( m )
+ {
+ case D3DDECLMETHOD_DEFAULT:
+ return L"D3DDECLMETHOD_DEFAULT";
+ case D3DDECLMETHOD_PARTIALU:
+ return L"D3DDECLMETHOD_PARTIALU";
+ case D3DDECLMETHOD_PARTIALV:
+ return L"D3DDECLMETHOD_PARTIALV";
+ case D3DDECLMETHOD_CROSSUV:
+ return L"D3DDECLMETHOD_CROSSUV";
+ case D3DDECLMETHOD_UV:
+ return L"D3DDECLMETHOD_UV";
+ case D3DDECLMETHOD_LOOKUP:
+ return L"D3DDECLMETHOD_LOOKUP";
+ case D3DDECLMETHOD_LOOKUPPRESAMPLED:
+ return L"D3DDECLMETHOD_LOOKUPPRESAMPLED";
+ default:
+ return L"D3DDECLMETHOD Unknown";
+ }
+}
+
+WCHAR* WINAPI DXUTTraceD3DDECLUSAGEtoString( BYTE u )
+{
+ switch( u )
+ {
+ case D3DDECLUSAGE_POSITION:
+ return L"D3DDECLUSAGE_POSITION";
+ case D3DDECLUSAGE_BLENDWEIGHT:
+ return L"D3DDECLUSAGE_BLENDWEIGHT";
+ case D3DDECLUSAGE_BLENDINDICES:
+ return L"D3DDECLUSAGE_BLENDINDICES";
+ case D3DDECLUSAGE_NORMAL:
+ return L"D3DDECLUSAGE_NORMAL";
+ case D3DDECLUSAGE_PSIZE:
+ return L"D3DDECLUSAGE_PSIZE";
+ case D3DDECLUSAGE_TEXCOORD:
+ return L"D3DDECLUSAGE_TEXCOORD";
+ case D3DDECLUSAGE_TANGENT:
+ return L"D3DDECLUSAGE_TANGENT";
+ case D3DDECLUSAGE_BINORMAL:
+ return L"D3DDECLUSAGE_BINORMAL";
+ case D3DDECLUSAGE_TESSFACTOR:
+ return L"D3DDECLUSAGE_TESSFACTOR";
+ case D3DDECLUSAGE_POSITIONT:
+ return L"D3DDECLUSAGE_POSITIONT";
+ case D3DDECLUSAGE_COLOR:
+ return L"D3DDECLUSAGE_COLOR";
+ case D3DDECLUSAGE_FOG:
+ return L"D3DDECLUSAGE_FOG";
+ case D3DDECLUSAGE_DEPTH:
+ return L"D3DDECLUSAGE_DEPTH";
+ case D3DDECLUSAGE_SAMPLE:
+ return L"D3DDECLUSAGE_SAMPLE";
+ default:
+ return L"D3DDECLUSAGE Unknown";
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Multimon API handling for OSes with or without multimon API support
+//--------------------------------------------------------------------------------------
+#define DXUT_PRIMARY_MONITOR ((HMONITOR)0x12340042)
+typedef HMONITOR ( WINAPI* LPMONITORFROMWINDOW )( HWND, DWORD );
+typedef BOOL ( WINAPI* LPGETMONITORINFO )( HMONITOR, LPMONITORINFO );
+typedef HMONITOR ( WINAPI* LPMONITORFROMRECT )( LPCRECT lprcScreenCoords, DWORD dwFlags );
+
+BOOL WINAPI DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo )
+{
+ static bool s_bInited = false;
+ static LPGETMONITORINFO s_pFnGetMonitorInfo = NULL;
+ if( !s_bInited )
+ {
+ s_bInited = true;
+ HMODULE hUser32 = GetModuleHandle( L"USER32" );
+ if( hUser32 )
+ {
+ OSVERSIONINFOA osvi =
+ {
+ 0
+ }; osvi.dwOSVersionInfoSize = sizeof( osvi ); GetVersionExA( ( OSVERSIONINFOA* )&osvi );
+ bool bNT = ( VER_PLATFORM_WIN32_NT == osvi.dwPlatformId );
+ s_pFnGetMonitorInfo = ( LPGETMONITORINFO )( bNT ? GetProcAddress( hUser32,
+ "GetMonitorInfoW" ) :
+ GetProcAddress( hUser32, "GetMonitorInfoA" ) );
+ }
+ }
+
+ if( s_pFnGetMonitorInfo )
+ return s_pFnGetMonitorInfo( hMonitor, lpMonitorInfo );
+
+ RECT rcWork;
+ if( ( hMonitor == DXUT_PRIMARY_MONITOR ) && lpMonitorInfo && ( lpMonitorInfo->cbSize >= sizeof( MONITORINFO ) ) &&
+ SystemParametersInfoA( SPI_GETWORKAREA, 0, &rcWork, 0 ) )
+ {
+ lpMonitorInfo->rcMonitor.left = 0;
+ lpMonitorInfo->rcMonitor.top = 0;
+ lpMonitorInfo->rcMonitor.right = GetSystemMetrics( SM_CXSCREEN );
+ lpMonitorInfo->rcMonitor.bottom = GetSystemMetrics( SM_CYSCREEN );
+ lpMonitorInfo->rcWork = rcWork;
+ lpMonitorInfo->dwFlags = MONITORINFOF_PRIMARY;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+HMONITOR WINAPI DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags )
+{
+ static bool s_bInited = false;
+ static LPMONITORFROMWINDOW s_pFnGetMonitorFromWindow = NULL;
+ if( !s_bInited )
+ {
+ s_bInited = true;
+ HMODULE hUser32 = GetModuleHandle( L"USER32" );
+ if( hUser32 ) s_pFnGetMonitorFromWindow = ( LPMONITORFROMWINDOW )GetProcAddress( hUser32,
+ "MonitorFromWindow" );
+ }
+
+ if( s_pFnGetMonitorFromWindow )
+ return s_pFnGetMonitorFromWindow( hWnd, dwFlags );
+ else
+ return DXUT_PRIMARY_MONITOR;
+}
+
+
+HMONITOR WINAPI DXUTMonitorFromRect( LPCRECT lprcScreenCoords, DWORD dwFlags )
+{
+ static bool s_bInited = false;
+ static LPMONITORFROMRECT s_pFnGetMonitorFromRect = NULL;
+ if( !s_bInited )
+ {
+ s_bInited = true;
+ HMODULE hUser32 = GetModuleHandle( L"USER32" );
+ if( hUser32 ) s_pFnGetMonitorFromRect = ( LPMONITORFROMRECT )GetProcAddress( hUser32, "MonitorFromRect" );
+ }
+
+ if( s_pFnGetMonitorFromRect )
+ return s_pFnGetMonitorFromRect( lprcScreenCoords, dwFlags );
+ else
+ return DXUT_PRIMARY_MONITOR;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Get the desktop resolution of an adapter. This isn't the same as the current resolution
+// from GetAdapterDisplayMode since the device might be fullscreen
+//--------------------------------------------------------------------------------------
+void WINAPI DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight )
+{
+ DXUTDeviceSettings DeviceSettings = DXUTGetDeviceSettings();
+
+ WCHAR strDeviceName[256] = {0};
+ DEVMODE devMode;
+ ZeroMemory( &devMode, sizeof( DEVMODE ) );
+ devMode.dmSize = sizeof( DEVMODE );
+ if( DeviceSettings.ver == DXUT_D3D9_DEVICE )
+ {
+ CD3D9Enumeration* pd3dEnum = DXUTGetD3D9Enumeration();
+ CD3D9EnumAdapterInfo* pAdapterInfo = pd3dEnum->GetAdapterInfo( AdapterOrdinal );
+ if( pAdapterInfo )
+ {
+ MultiByteToWideChar( CP_ACP, 0, pAdapterInfo->AdapterIdentifier.DeviceName, -1, strDeviceName, 256 );
+ strDeviceName[255] = 0;
+ }
+ }
+ else
+ {
+ CD3D11Enumeration* pd3dEnum = DXUTGetD3D11Enumeration();
+ CD3D11EnumOutputInfo* pOutputInfo = pd3dEnum->GetOutputInfo( AdapterOrdinal, DeviceSettings.d3d11.Output );
+ if( pOutputInfo )
+ {
+ wcscpy_s( strDeviceName, 256, pOutputInfo->Desc.DeviceName );
+ }
+ }
+
+ EnumDisplaySettings( strDeviceName, ENUM_REGISTRY_SETTINGS, &devMode );
+ if( pWidth )
+ *pWidth = devMode.dmPelsWidth;
+ if( pHeight )
+ *pHeight = devMode.dmPelsHeight;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Display error msg box to help debug
+//--------------------------------------------------------------------------------------
+HRESULT WINAPI DXUTTrace( const WCHAR* strFile, DWORD dwLine, HRESULT hr,
+ const WCHAR* strMsg, bool bPopMsgBox )
+{
+ bool bShowMsgBoxOnError = DXUTGetShowMsgBoxOnError();
+ if( bPopMsgBox && bShowMsgBoxOnError == false )
+ bPopMsgBox = false;
+
+ return DXTrace( strFile, dwLine, hr, strMsg, bPopMsgBox );
+}
+
+
+//--------------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------------
+void WINAPI DXUTConvertDeviceSettings11to9( DXUTD3D11DeviceSettings* pIn, DXUTD3D9DeviceSettings* pOut )
+{
+ pOut->AdapterOrdinal = pIn->AdapterOrdinal;
+
+ if( pIn->DriverType == D3D_DRIVER_TYPE_HARDWARE )
+ pOut->DeviceType = D3DDEVTYPE_HAL;
+ else if( pIn->DriverType == D3D_DRIVER_TYPE_REFERENCE )
+ pOut->DeviceType = D3DDEVTYPE_REF;
+ else if( pIn->DriverType == D3D_DRIVER_TYPE_NULL )
+ pOut->DeviceType = D3DDEVTYPE_NULLREF;
+
+ pOut->AdapterFormat = ConvertFormatDXGIToD3D9( pIn->sd.BufferDesc.Format );
+ pOut->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ pOut->pp.BackBufferWidth = pIn->sd.BufferDesc.Width;
+ pOut->pp.BackBufferHeight = pIn->sd.BufferDesc.Height;
+ pOut->pp.BackBufferFormat = ConvertFormatDXGIToD3D9( pIn->sd.BufferDesc.Format );
+ pOut->pp.BackBufferCount = pIn->sd.BufferCount;
+ pOut->pp.MultiSampleType = ( D3DMULTISAMPLE_TYPE )pIn->sd.SampleDesc.Count;
+ pOut->pp.MultiSampleQuality = pIn->sd.SampleDesc.Quality;
+ pOut->pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pOut->pp.hDeviceWindow = pIn->sd.OutputWindow;
+ pOut->pp.Windowed = pIn->sd.Windowed;
+ pOut->pp.EnableAutoDepthStencil = true;
+ pOut->pp.AutoDepthStencilFormat = D3DFMT_D24FS8;
+ pOut->pp.Flags = 0;
+ if( pIn->sd.BufferDesc.RefreshRate.Denominator == 0 )
+ pOut->pp.FullScreen_RefreshRateInHz = 60;
+ else
+ pOut->pp.FullScreen_RefreshRateInHz = pIn->sd.BufferDesc.RefreshRate.Numerator /
+ pIn->sd.BufferDesc.RefreshRate.Denominator;
+
+ switch( pIn->SyncInterval )
+ {
+ case 0:
+ pOut->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; break;
+ case 2:
+ pOut->pp.PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
+ case 3:
+ pOut->pp.PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
+ case 4:
+ pOut->pp.PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
+
+ case 1:
+ default:
+ pOut->pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ break;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+void WINAPI DXUTConvertDeviceSettings9to11( DXUTD3D9DeviceSettings* pIn, DXUTD3D11DeviceSettings* pOut )
+{
+ pOut->AdapterOrdinal = pIn->AdapterOrdinal;
+
+ if( pIn->DeviceType == D3DDEVTYPE_HAL )
+ pOut->DriverType = D3D_DRIVER_TYPE_HARDWARE;
+ else if( pIn->DeviceType == D3DDEVTYPE_REF )
+ pOut->DriverType = D3D_DRIVER_TYPE_REFERENCE;
+ else if( pIn->DeviceType == D3DDEVTYPE_NULLREF )
+ pOut->DriverType = D3D_DRIVER_TYPE_NULL;
+
+ pOut->Output = 0;
+
+ pOut->sd.BufferDesc.Width = pIn->pp.BackBufferWidth;
+ pOut->sd.BufferDesc.Height = pIn->pp.BackBufferHeight;
+ pOut->sd.BufferDesc.RefreshRate.Numerator = pIn->pp.FullScreen_RefreshRateInHz;
+ pOut->sd.BufferDesc.RefreshRate.Denominator = 1;
+ pOut->sd.BufferDesc.Format = ConvertFormatD3D9ToDXGI( pIn->pp.BackBufferFormat );
+
+ if( pIn->pp.MultiSampleType == D3DMULTISAMPLE_NONMASKABLE )
+ {
+ pOut->sd.SampleDesc.Count = pIn->pp.MultiSampleQuality;
+ pOut->sd.SampleDesc.Quality = 0;
+ }
+ else
+ {
+ pOut->sd.SampleDesc.Count = pIn->pp.MultiSampleType;
+ pOut->sd.SampleDesc.Quality = pIn->pp.MultiSampleQuality;
+ }
+
+ pOut->sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ pOut->sd.BufferCount = pIn->pp.BackBufferCount;
+ pOut->sd.OutputWindow = pIn->pp.hDeviceWindow;
+ pOut->sd.Windowed = pIn->pp.Windowed;
+
+#if defined(DEBUG) || defined(_DEBUG)
+ pOut->CreateFlags = D3D11_CREATE_DEVICE_DEBUG;
+#else
+ pOut->CreateFlags = 0;
+#endif
+
+ switch( pIn->pp.PresentationInterval )
+ {
+ case D3DPRESENT_INTERVAL_IMMEDIATE:
+ pOut->SyncInterval = 0; break;
+ case D3DPRESENT_INTERVAL_ONE:
+ pOut->SyncInterval = 1; break;
+ case D3DPRESENT_INTERVAL_TWO:
+ pOut->SyncInterval = 2; break;
+ case D3DPRESENT_INTERVAL_THREE:
+ pOut->SyncInterval = 3; break;
+ case D3DPRESENT_INTERVAL_FOUR:
+ pOut->SyncInterval = 4; break;
+
+ case D3DPRESENT_INTERVAL_DEFAULT:
+ default:
+ pOut->SyncInterval = 1;
+ break;
+ }
+
+ pOut->PresentFlags = 0;
+}
+
+
+
+DXGI_FORMAT WINAPI ConvertFormatD3D9ToDXGI( D3DFORMAT fmt )
+{
+ switch( fmt )
+ {
+ case D3DFMT_UNKNOWN:
+ return DXGI_FORMAT_UNKNOWN;
+ case D3DFMT_R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case D3DFMT_R5G6B5:
+ return DXGI_FORMAT_B5G6R5_UNORM;
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_A1R5G5B5:
+ return DXGI_FORMAT_B5G5R5A1_UNORM;
+ case D3DFMT_A4R4G4B4:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case D3DFMT_R3G3B2:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case D3DFMT_A8:
+ return DXGI_FORMAT_A8_UNORM;
+ case D3DFMT_A8R3G3B2:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case D3DFMT_X4R4G4B4:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case D3DFMT_A2B10G10R10:
+ return DXGI_FORMAT_R10G10B10A2_UNORM;
+ case D3DFMT_A8B8G8R8:
+ case D3DFMT_X8B8G8R8:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
+ case D3DFMT_G16R16:
+ return DXGI_FORMAT_R16G16_UNORM;
+ case D3DFMT_A2R10G10B10:
+ return DXGI_FORMAT_R10G10B10A2_UNORM;
+ case D3DFMT_A16B16G16R16:
+ return DXGI_FORMAT_R16G16B16A16_UNORM;
+ case D3DFMT_R16F:
+ return DXGI_FORMAT_R16_FLOAT;
+ case D3DFMT_G16R16F:
+ return DXGI_FORMAT_R16G16_FLOAT;
+ case D3DFMT_A16B16G16R16F:
+ return DXGI_FORMAT_R16G16B16A16_FLOAT;
+ case D3DFMT_R32F:
+ return DXGI_FORMAT_R32_FLOAT;
+ case D3DFMT_G32R32F:
+ return DXGI_FORMAT_R32G32_FLOAT;
+ case D3DFMT_A32B32G32R32F:
+ return DXGI_FORMAT_R32G32B32A32_FLOAT;
+ }
+ return DXGI_FORMAT_UNKNOWN;
+}
+
+
+D3DFORMAT WINAPI ConvertFormatDXGIToD3D9( DXGI_FORMAT fmt )
+{
+ switch( fmt )
+ {
+ case DXGI_FORMAT_UNKNOWN:
+ return D3DFMT_UNKNOWN;
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return D3DFMT_A8R8G8B8;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ return D3DFMT_R5G6B5;
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return D3DFMT_A1R5G5B5;
+ case DXGI_FORMAT_A8_UNORM:
+ return D3DFMT_A8;
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return D3DFMT_A2B10G10R10;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return D3DFMT_A8B8G8R8;
+ case DXGI_FORMAT_R16G16_UNORM:
+ return D3DFMT_G16R16;
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ return D3DFMT_A16B16G16R16;
+ case DXGI_FORMAT_R16_FLOAT:
+ return D3DFMT_R16F;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return D3DFMT_G16R16F;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return D3DFMT_A16B16G16R16F;
+ case DXGI_FORMAT_R32_FLOAT:
+ return D3DFMT_R32F;
+ case DXGI_FORMAT_R32G32_FLOAT:
+ return D3DFMT_G32R32F;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return D3DFMT_A32B32G32R32F;
+ }
+ return D3DFMT_UNKNOWN;
+}
+
+//--------------------------------------------------------------------------------------
+IDirect3DDevice9* WINAPI DXUTCreateRefDevice9( HWND hWnd, bool bNullRef )
+{
+ HRESULT hr;
+ IDirect3D9* pD3D = DXUT_Dynamic_Direct3DCreate9( D3D_SDK_VERSION );
+ if( NULL == pD3D )
+ return NULL;
+
+ D3DDISPLAYMODE Mode;
+ pD3D->GetAdapterDisplayMode( 0, &Mode );
+
+ D3DPRESENT_PARAMETERS pp;
+ ZeroMemory( &pp, sizeof( D3DPRESENT_PARAMETERS ) );
+ pp.BackBufferWidth = 1;
+ pp.BackBufferHeight = 1;
+ pp.BackBufferFormat = Mode.Format;
+ pp.BackBufferCount = 1;
+ pp.SwapEffect = D3DSWAPEFFECT_COPY;
+ pp.Windowed = TRUE;
+ pp.hDeviceWindow = hWnd;
+
+ IDirect3DDevice9* pd3dDevice = NULL;
+ hr = pD3D->CreateDevice( D3DADAPTER_DEFAULT, bNullRef ? D3DDEVTYPE_NULLREF : D3DDEVTYPE_REF,
+ hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &pd3dDevice );
+
+ SAFE_RELEASE( pD3D );
+ return pd3dDevice;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Helper function to launch the Media Center UI after the program terminates
+//--------------------------------------------------------------------------------------
+bool DXUTReLaunchMediaCenter()
+{
+ // Get the path to Media Center
+ WCHAR szExpandedPath[MAX_PATH];
+ if( !ExpandEnvironmentStrings( L"%SystemRoot%\\ehome\\ehshell.exe", szExpandedPath, MAX_PATH ) )
+ return false;
+
+ // Skip if ehshell.exe doesn't exist
+ if( GetFileAttributes( szExpandedPath ) == 0xFFFFFFFF )
+ return false;
+
+ // Launch ehshell.exe
+ INT_PTR result = ( INT_PTR )ShellExecute( NULL, TEXT( "open" ), szExpandedPath, NULL, NULL, SW_SHOWNORMAL );
+ return ( result > 32 );
+}
+
+typedef DWORD ( WINAPI* LPXINPUTGETSTATE )( DWORD dwUserIndex, XINPUT_STATE* pState );
+typedef DWORD ( WINAPI* LPXINPUTSETSTATE )( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration );
+typedef DWORD ( WINAPI* LPXINPUTGETCAPABILITIES )( DWORD dwUserIndex, DWORD dwFlags,
+ XINPUT_CAPABILITIES* pCapabilities );
+typedef void ( WINAPI* LPXINPUTENABLE )( BOOL bEnable );
+
+//--------------------------------------------------------------------------------------
+// Does extra processing on XInput data to make it slightly more convenient to use
+//--------------------------------------------------------------------------------------
+HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone,
+ bool bSnapThumbstickToCardinals )
+{
+ if( dwPort >= DXUT_MAX_CONTROLLERS || pGamePad == NULL )
+ return E_FAIL;
+
+ static LPXINPUTGETSTATE s_pXInputGetState = NULL;
+ static LPXINPUTGETCAPABILITIES s_pXInputGetCapabilities = NULL;
+ if( NULL == s_pXInputGetState || NULL == s_pXInputGetCapabilities )
+ {
+ HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
+ if( hInst )
+ {
+ s_pXInputGetState = ( LPXINPUTGETSTATE )GetProcAddress( hInst, "XInputGetState" );
+ s_pXInputGetCapabilities = ( LPXINPUTGETCAPABILITIES )GetProcAddress( hInst, "XInputGetCapabilities" );
+ }
+ }
+ if( s_pXInputGetState == NULL )
+ return E_FAIL;
+
+ XINPUT_STATE InputState;
+ DWORD dwResult = s_pXInputGetState( dwPort, &InputState );
+
+ // Track insertion and removals
+ BOOL bWasConnected = pGamePad->bConnected;
+ pGamePad->bConnected = ( dwResult == ERROR_SUCCESS );
+ pGamePad->bRemoved = ( bWasConnected && !pGamePad->bConnected );
+ pGamePad->bInserted = ( !bWasConnected && pGamePad->bConnected );
+
+ // Don't update rest of the state if not connected
+ if( !pGamePad->bConnected )
+ return S_OK;
+
+ // Store the capabilities of the device
+ if( pGamePad->bInserted )
+ {
+ ZeroMemory( pGamePad, sizeof( DXUT_GAMEPAD ) );
+ pGamePad->bConnected = true;
+ pGamePad->bInserted = true;
+ if( s_pXInputGetCapabilities )
+ s_pXInputGetCapabilities( dwPort, XINPUT_DEVTYPE_GAMEPAD, &pGamePad->caps );
+ }
+
+ // Copy gamepad to local structure (assumes that XINPUT_GAMEPAD at the front in CONTROLER_STATE)
+ memcpy( pGamePad, &InputState.Gamepad, sizeof( XINPUT_GAMEPAD ) );
+
+ if( bSnapThumbstickToCardinals )
+ {
+ // Apply deadzone to each axis independantly to slightly snap to up/down/left/right
+ if( pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
+ pGamePad->sThumbLX = 0;
+ if( pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
+ pGamePad->sThumbLY = 0;
+ if( pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
+ pGamePad->sThumbRX = 0;
+ if( pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
+ pGamePad->sThumbRY = 0;
+ }
+ else if( bThumbstickDeadZone )
+ {
+ // Apply deadzone if centered
+ if( ( pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ) &&
+ ( pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ) )
+ {
+ pGamePad->sThumbLX = 0;
+ pGamePad->sThumbLY = 0;
+ }
+ if( ( pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ) &&
+ ( pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ) )
+ {
+ pGamePad->sThumbRX = 0;
+ pGamePad->sThumbRY = 0;
+ }
+ }
+
+ // Convert [-1,+1] range
+ pGamePad->fThumbLX = pGamePad->sThumbLX / 32767.0f;
+ pGamePad->fThumbLY = pGamePad->sThumbLY / 32767.0f;
+ pGamePad->fThumbRX = pGamePad->sThumbRX / 32767.0f;
+ pGamePad->fThumbRY = pGamePad->sThumbRY / 32767.0f;
+
+ // Get the boolean buttons that have been pressed since the last call.
+ // Each button is represented by one bit.
+ pGamePad->wPressedButtons = ( pGamePad->wLastButtons ^ pGamePad->wButtons ) & pGamePad->wButtons;
+ pGamePad->wLastButtons = pGamePad->wButtons;
+
+ // Figure out if the left trigger has been pressed or released
+ bool bPressed = ( pGamePad->bLeftTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
+ pGamePad->bPressedLeftTrigger = ( bPressed ) ? !pGamePad->bLastLeftTrigger : false;
+ pGamePad->bLastLeftTrigger = bPressed;
+
+ // Figure out if the right trigger has been pressed or released
+ bPressed = ( pGamePad->bRightTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
+ pGamePad->bPressedRightTrigger = ( bPressed ) ? !pGamePad->bLastRightTrigger : false;
+ pGamePad->bLastRightTrigger = bPressed;
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Don't pause the game or deactive the window without first stopping rumble otherwise
+// the controller will continue to rumble
+//--------------------------------------------------------------------------------------
+void DXUTEnableXInput( bool bEnable )
+{
+ static LPXINPUTENABLE s_pXInputEnable = NULL;
+ if( NULL == s_pXInputEnable )
+ {
+ HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
+ if( hInst )
+ s_pXInputEnable = ( LPXINPUTENABLE )GetProcAddress( hInst, "XInputEnable" );
+ }
+
+ if( s_pXInputEnable )
+ s_pXInputEnable( bEnable );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Don't pause the game or deactive the window without first stopping rumble otherwise
+// the controller will continue to rumble
+//--------------------------------------------------------------------------------------
+HRESULT DXUTStopRumbleOnAllControllers()
+{
+ static LPXINPUTSETSTATE s_pXInputSetState = NULL;
+ if( NULL == s_pXInputSetState )
+ {
+ HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
+ if( hInst )
+ s_pXInputSetState = ( LPXINPUTSETSTATE )GetProcAddress( hInst, "XInputSetState" );
+ }
+ if( s_pXInputSetState == NULL )
+ return E_FAIL;
+
+ XINPUT_VIBRATION vibration;
+ vibration.wLeftMotorSpeed = 0;
+ vibration.wRightMotorSpeed = 0;
+ for( int iUserIndex = 0; iUserIndex < DXUT_MAX_CONTROLLERS; iUserIndex++ )
+ s_pXInputSetState( iUserIndex, &vibration );
+
+ return S_OK;
+}
+
+//--------------------------------------------------------------------------------------
+// Helper functions to create SRGB formats from typeless formats and vice versa
+//--------------------------------------------------------------------------------------
+DXGI_FORMAT MAKE_SRGB( DXGI_FORMAT format )
+{
+ if( !DXUTIsInGammaCorrectMode() )
+ return format;
+
+ switch( format )
+ {
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ return DXGI_FORMAT_BC1_UNORM_SRGB;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ return DXGI_FORMAT_BC2_UNORM_SRGB;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ return DXGI_FORMAT_BC3_UNORM_SRGB;
+
+ };
+
+ return format;
+}
+
+//--------------------------------------------------------------------------------------
+DXGI_FORMAT MAKE_TYPELESS( DXGI_FORMAT format )
+{
+ if( !DXUTIsInGammaCorrectMode() )
+ return format;
+
+ switch( format )
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return DXGI_FORMAT_R8G8B8A8_TYPELESS;
+
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC1_UNORM:
+ return DXGI_FORMAT_BC1_TYPELESS;
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC2_UNORM:
+ return DXGI_FORMAT_BC2_TYPELESS;
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_UNORM:
+ return DXGI_FORMAT_BC3_TYPELESS;
+ };
+
+ return format;
+}
+
+//--------------------------------------------------------------------------------------
+HRESULT DXUTSnapD3D9Screenshot( LPCTSTR szFileName )
+{
+ HRESULT hr = S_OK;
+ IDirect3DDevice9* pDev = DXUTGetD3D9Device();
+ if( !pDev )
+ return E_FAIL;
+
+ IDirect3DSurface9* pBackBuffer = NULL;
+ V_RETURN( pDev->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ) );
+
+ return D3DXSaveSurfaceToFile( szFileName, D3DXIFF_BMP, pBackBuffer, NULL, NULL );
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+HRESULT DXUTSnapD3D11Screenshot( LPCTSTR szFileName, D3DX11_IMAGE_FILE_FORMAT iff )
+{
+ IDXGISwapChain *pSwap = DXUTGetDXGISwapChain();
+
+ if (!pSwap)
+ return E_FAIL;
+
+ ID3D11Texture2D* pBackBuffer;
+ HRESULT hr = pSwap->GetBuffer( 0, __uuidof( *pBackBuffer ), ( LPVOID* )&pBackBuffer );
+ if (hr != S_OK)
+ return hr;
+
+ ID3D11DeviceContext *dc = DXUTGetD3D11DeviceContext();
+ if (!dc) {
+ SAFE_RELEASE(pBackBuffer);
+ return E_FAIL;
+ }
+ ID3D11Device *pDevice = DXUTGetD3D11Device();
+ if (!dc) {
+ SAFE_RELEASE(pBackBuffer);
+ return E_FAIL;
+ }
+
+ D3D11_TEXTURE2D_DESC dsc;
+ pBackBuffer->GetDesc(&dsc);
+ D3D11_RESOURCE_DIMENSION dim;
+ pBackBuffer->GetType(&dim);
+ // special case msaa textures
+ ID3D11Texture2D *pCompatableTexture = pBackBuffer;
+ if ( dsc.SampleDesc.Count > 1) {
+ D3D11_TEXTURE2D_DESC dsc_new = dsc;
+ dsc_new.SampleDesc.Count = 1;
+ dsc_new.SampleDesc.Quality = 0;
+ dsc_new.Usage = D3D11_USAGE_DEFAULT;
+ dsc_new.BindFlags = 0;
+ dsc_new.CPUAccessFlags = 0;
+ ID3D11Texture2D *resolveTexture;
+ hr = pDevice->CreateTexture2D(&dsc_new, NULL, &resolveTexture);
+ dc->ResolveSubresource(resolveTexture, 0, pBackBuffer, 0, dsc.Format);
+ pCompatableTexture = resolveTexture;
+ pCompatableTexture->GetDesc(&dsc);
+ }
+
+ hr = D3DX11SaveTextureToFileW(dc, pCompatableTexture, iff, szFileName);
+
+
+ SAFE_RELEASE(pBackBuffer);
+ SAFE_RELEASE(pCompatableTexture);
+
+ return hr;
+
+}