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authorJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
committerJason Maskell <[email protected]>2016-05-09 10:39:54 +0200
commit79b3462799c28af8ba586349bd671b1b56e72353 (patch)
tree3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/common/DXUTDevice9.cpp
downloadwaveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz
waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/common/DXUTDevice9.cpp')
-rw-r--r--sample/d3d11/common/DXUTDevice9.cpp1177
1 files changed, 1177 insertions, 0 deletions
diff --git a/sample/d3d11/common/DXUTDevice9.cpp b/sample/d3d11/common/DXUTDevice9.cpp
new file mode 100644
index 0000000..35ae3ec
--- /dev/null
+++ b/sample/d3d11/common/DXUTDevice9.cpp
@@ -0,0 +1,1177 @@
+//--------------------------------------------------------------------------------------
+// File: DXUTDevice9.cpp
+//
+// Enumerates D3D adapters, devices, modes, etc.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+#include "DXUT.h"
+#undef min // use __min instead
+#undef max // use __max instead
+
+//--------------------------------------------------------------------------------------
+// Forward declarations
+//--------------------------------------------------------------------------------------
+extern void DXUTGetCallbackD3D9DeviceAcceptable( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable, void** ppUserContext );
+
+
+
+
+static int __cdecl SortModesCallback( const void* arg1, const void* arg2 );
+
+
+CD3D9Enumeration* g_pDXUTD3D9Enumeration = NULL;
+
+HRESULT WINAPI DXUTCreateD3D9Enumeration()
+{
+ if( g_pDXUTD3D9Enumeration == NULL )
+ {
+ g_pDXUTD3D9Enumeration = new CD3D9Enumeration();
+ if( NULL == g_pDXUTD3D9Enumeration )
+ return E_OUTOFMEMORY;
+ }
+ return S_OK;
+}
+
+void WINAPI DXUTDestroyD3D9Enumeration()
+{
+ SAFE_DELETE( g_pDXUTD3D9Enumeration );
+}
+
+class DXUTMemoryHelperD3D9Enum
+{
+public:
+DXUTMemoryHelperD3D9Enum()
+{
+ DXUTCreateD3D9Enumeration();
+}
+~DXUTMemoryHelperD3D9Enum()
+{
+ DXUTDestroyD3D9Enumeration();
+}
+};
+
+//--------------------------------------------------------------------------------------
+CD3D9Enumeration* WINAPI DXUTGetD3D9Enumeration( bool bForceEnumerate )
+{
+ // Using an static class with accessor function to allow control of the construction order
+ static DXUTMemoryHelperD3D9Enum d3d9enumMemory;
+
+ if( g_pDXUTD3D9Enumeration && ( !g_pDXUTD3D9Enumeration->HasEnumerated() || bForceEnumerate ) )
+ {
+ LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
+ void* pUserContext;
+ DXUTGetCallbackD3D9DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
+ g_pDXUTD3D9Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
+ }
+
+ return g_pDXUTD3D9Enumeration;
+}
+
+
+//--------------------------------------------------------------------------------------
+CD3D9Enumeration::CD3D9Enumeration()
+{
+ m_bHasEnumerated = false;
+ m_pD3D = NULL;
+ m_IsD3D9DeviceAcceptableFunc = NULL;
+ m_pIsD3D9DeviceAcceptableFuncUserContext = NULL;
+ m_bRequirePostPixelShaderBlending = true;
+
+ m_nMinWidth = 640;
+ m_nMinHeight = 480;
+ m_nMaxWidth = UINT_MAX;
+ m_nMaxHeight = UINT_MAX;
+
+ m_nRefreshMin = 0;
+ m_nRefreshMax = UINT_MAX;
+
+ m_nMultisampleQualityMax = 0xFFFF;
+
+ ResetPossibleDepthStencilFormats();
+ ResetPossibleMultisampleTypeList();
+ ResetPossiblePresentIntervalList();
+ SetPossibleVertexProcessingList( true, true, true, false );
+}
+
+
+//--------------------------------------------------------------------------------------
+CD3D9Enumeration::~CD3D9Enumeration()
+{
+ ClearAdapterInfoList();
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Enumerate for each adapter all of the supported display modes,
+// device types, adapter formats, back buffer formats, window/full screen support,
+// depth stencil formats, multisampling types/qualities, and presentations intervals.
+//
+// For each combination of device type (HAL/REF), adapter format, back buffer format, and
+// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
+// to reject or allow that combination based on its caps/etc. It also allows the
+// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
+// if supported otherwise it will default to SWVP, however the app can change this
+// through the ConfirmDevice callback.
+//--------------------------------------------------------------------------------------
+HRESULT CD3D9Enumeration::Enumerate( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE IsD3D9DeviceAcceptableFunc,
+ void* pIsD3D9DeviceAcceptableFuncUserContext )
+{
+ CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D9 Enumeration" );
+ IDirect3D9* pD3D = DXUTGetD3D9Object();
+ if( pD3D == NULL )
+ {
+ pD3D = DXUTGetD3D9Object();
+ if( pD3D == NULL )
+ return DXUTERR_NODIRECT3D;
+ }
+
+ m_bHasEnumerated = true;
+ m_pD3D = pD3D;
+ m_IsD3D9DeviceAcceptableFunc = IsD3D9DeviceAcceptableFunc;
+ m_pIsD3D9DeviceAcceptableFuncUserContext = pIsD3D9DeviceAcceptableFuncUserContext;
+
+ HRESULT hr;
+ ClearAdapterInfoList();
+ CGrowableArray <D3DFORMAT> adapterFormatList;
+
+ const D3DFORMAT allowedAdapterFormatArray[] =
+ {
+ D3DFMT_X8R8G8B8,
+ D3DFMT_X1R5G5B5,
+ D3DFMT_R5G6B5,
+ D3DFMT_A2R10G10B10
+ };
+ const UINT allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
+ ( allowedAdapterFormatArray[0] );
+
+ UINT numAdapters = pD3D->GetAdapterCount();
+ for( UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++ )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo = new CD3D9EnumAdapterInfo;
+ if( pAdapterInfo == NULL )
+ return E_OUTOFMEMORY;
+
+ pAdapterInfo->AdapterOrdinal = adapterOrdinal;
+ pD3D->GetAdapterIdentifier( adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier );
+
+ // Get list of all display modes on this adapter.
+ // Also build a temporary list of all display adapter formats.
+ adapterFormatList.RemoveAll();
+
+ for( UINT iFormatList = 0; iFormatList < allowedAdapterFormatArrayCount; iFormatList++ )
+ {
+ D3DFORMAT allowedAdapterFormat = allowedAdapterFormatArray[iFormatList];
+ UINT numAdapterModes = pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
+ for( UINT mode = 0; mode < numAdapterModes; mode++ )
+ {
+ D3DDISPLAYMODE displayMode;
+ pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
+
+ if( displayMode.Width < m_nMinWidth ||
+ displayMode.Height < m_nMinHeight ||
+ displayMode.Width > m_nMaxWidth ||
+ displayMode.Height > m_nMaxHeight ||
+ displayMode.RefreshRate < m_nRefreshMin ||
+ displayMode.RefreshRate > m_nRefreshMax )
+ {
+ continue;
+ }
+
+ pAdapterInfo->displayModeList.Add( displayMode );
+
+ if( !adapterFormatList.Contains( displayMode.Format ) )
+ adapterFormatList.Add( displayMode.Format );
+ }
+
+ }
+
+ D3DDISPLAYMODE displayMode;
+ pD3D->GetAdapterDisplayMode( adapterOrdinal, &displayMode );
+ if( !adapterFormatList.Contains( displayMode.Format ) )
+ adapterFormatList.Add( displayMode.Format );
+
+ // Sort displaymode list
+ qsort( pAdapterInfo->displayModeList.GetData(),
+ pAdapterInfo->displayModeList.GetSize(), sizeof( D3DDISPLAYMODE ),
+ SortModesCallback );
+
+ // Get info for each device on this adapter
+ if( FAILED( EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )
+ {
+ delete pAdapterInfo;
+ continue;
+ }
+
+ // If at least one device on this adapter is available and compatible
+ // with the app, add the adapterInfo to the list
+ if( pAdapterInfo->deviceInfoList.GetSize() > 0 )
+ {
+ hr = m_AdapterInfoList.Add( pAdapterInfo );
+ if( FAILED( hr ) )
+ return hr;
+ }
+ else
+ delete pAdapterInfo;
+ }
+
+ //
+ // Check for 2 or more adapters with the same name. Append the name
+ // with some instance number if that's the case to help distinguish
+ // them.
+ //
+ bool bUniqueDesc = true;
+ CD3D9EnumAdapterInfo* pAdapterInfo;
+ for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i );
+
+ for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j );
+ if( _stricmp( pAdapterInfo1->AdapterIdentifier.Description,
+ pAdapterInfo2->AdapterIdentifier.Description ) == 0 )
+ {
+ bUniqueDesc = false;
+ break;
+ }
+ }
+
+ if( !bUniqueDesc )
+ break;
+ }
+
+ for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
+ {
+ pAdapterInfo = m_AdapterInfoList.GetAt( i );
+
+ MultiByteToWideChar( CP_ACP, 0,
+ pAdapterInfo->AdapterIdentifier.Description, -1,
+ pAdapterInfo->szUniqueDescription, 100 );
+ pAdapterInfo->szUniqueDescription[100] = 0;
+
+ if( !bUniqueDesc )
+ {
+ WCHAR sz[100];
+ swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
+ wcscat_s( pAdapterInfo->szUniqueDescription, 256, sz );
+
+ }
+ }
+
+ return S_OK;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Enumerates D3D devices for a particular adapter.
+//--------------------------------------------------------------------------------------
+HRESULT CD3D9Enumeration::EnumerateDevices( CD3D9EnumAdapterInfo* pAdapterInfo,
+ CGrowableArray <D3DFORMAT>* pAdapterFormatList )
+{
+ HRESULT hr;
+
+ const D3DDEVTYPE devTypeArray[] =
+ {
+ D3DDEVTYPE_HAL,
+ D3DDEVTYPE_SW,
+ D3DDEVTYPE_REF
+ };
+ const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
+
+ // Enumerate each Direct3D device type
+ for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
+ {
+ CD3D9EnumDeviceInfo* pDeviceInfo = new CD3D9EnumDeviceInfo;
+ if( pDeviceInfo == NULL )
+ return E_OUTOFMEMORY;
+
+ // Fill struct w/ AdapterOrdinal and D3DDEVTYPE
+ pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
+ pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
+
+ // Store device caps
+ if( FAILED( hr = m_pD3D->GetDeviceCaps( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
+ &pDeviceInfo->Caps ) ) )
+ {
+ delete pDeviceInfo;
+ continue;
+ }
+
+ if( pDeviceInfo->DeviceType != D3DDEVTYPE_HAL )
+ {
+ // Create a temp device to verify that it is really possible to create a REF device
+ // [the developer DirectX redist has to be installed]
+ D3DDISPLAYMODE Mode;
+ m_pD3D->GetAdapterDisplayMode( 0, &Mode );
+ D3DPRESENT_PARAMETERS pp;
+ ZeroMemory( &pp, sizeof( D3DPRESENT_PARAMETERS ) );
+ pp.BackBufferWidth = 1;
+ pp.BackBufferHeight = 1;
+ pp.BackBufferFormat = Mode.Format;
+ pp.BackBufferCount = 1;
+ pp.SwapEffect = D3DSWAPEFFECT_COPY;
+ pp.Windowed = TRUE;
+ pp.hDeviceWindow = DXUTGetHWNDFocus();
+ IDirect3DDevice9* pDevice = NULL;
+ if( FAILED( hr = m_pD3D->CreateDevice( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
+ DXUTGetHWNDFocus(),
+ D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &pp,
+ &pDevice ) ) )
+ {
+ delete pDeviceInfo;
+ continue;
+ }
+ SAFE_RELEASE( pDevice );
+ }
+
+ // Get info for each devicecombo on this device
+ if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo, pDeviceInfo, pAdapterFormatList ) ) )
+ {
+ delete pDeviceInfo;
+ continue;
+ }
+
+ // If at least one devicecombo for this device is found,
+ // add the deviceInfo to the list
+ if( pDeviceInfo->deviceSettingsComboList.GetSize() > 0 )
+ pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
+ else
+ delete pDeviceInfo;
+ }
+
+ return S_OK;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Enumerates DeviceCombos for a particular device.
+//--------------------------------------------------------------------------------------
+HRESULT CD3D9Enumeration::EnumerateDeviceCombos( CD3D9EnumAdapterInfo* pAdapterInfo, CD3D9EnumDeviceInfo* pDeviceInfo,
+ CGrowableArray <D3DFORMAT>* pAdapterFormatList )
+{
+ const D3DFORMAT backBufferFormatArray[] =
+ {
+ D3DFMT_A8R8G8B8,
+ D3DFMT_X8R8G8B8,
+ D3DFMT_A2R10G10B10,
+ D3DFMT_R5G6B5,
+ D3DFMT_A1R5G5B5,
+ D3DFMT_X1R5G5B5
+ };
+ const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof( backBufferFormatArray[0] );
+
+ // See which adapter formats are supported by this device
+ for( int iFormat = 0; iFormat < pAdapterFormatList->GetSize(); iFormat++ )
+ {
+ D3DFORMAT adapterFormat = pAdapterFormatList->GetAt( iFormat );
+
+ for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
+ {
+ D3DFORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
+
+ for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
+ {
+ if( !nWindowed && pAdapterInfo->displayModeList.GetSize() == 0 )
+ continue;
+
+ if( FAILED( m_pD3D->CheckDeviceType( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
+ adapterFormat, backBufferFormat, nWindowed ) ) )
+ {
+ continue;
+ }
+
+ if( m_bRequirePostPixelShaderBlending )
+ {
+ // If the backbuffer format doesn't support D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
+ // then alpha test, pixel fog, render-target blending, color write enable, and dithering.
+ // are not supported.
+ if( FAILED( m_pD3D->CheckDeviceFormat( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
+ adapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
+ D3DRTYPE_TEXTURE, backBufferFormat ) ) )
+ {
+ continue;
+ }
+ }
+
+ // If an application callback function has been provided, make sure this device
+ // is acceptable to the app.
+ if( m_IsD3D9DeviceAcceptableFunc != NULL )
+ {
+ if( !m_IsD3D9DeviceAcceptableFunc( &pDeviceInfo->Caps, adapterFormat, backBufferFormat,
+ FALSE != nWindowed, m_pIsD3D9DeviceAcceptableFuncUserContext ) )
+ continue;
+ }
+
+ // At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
+ // DeviceCombo that is supported by the system and acceptable to the app. We still
+ // need to find one or more suitable depth/stencil buffer format,
+ // multisample type, and present interval.
+ CD3D9EnumDeviceSettingsCombo* pDeviceCombo = new CD3D9EnumDeviceSettingsCombo;
+ if( pDeviceCombo == NULL )
+ return E_OUTOFMEMORY;
+
+ pDeviceCombo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
+ pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
+ pDeviceCombo->AdapterFormat = adapterFormat;
+ pDeviceCombo->BackBufferFormat = backBufferFormat;
+ pDeviceCombo->Windowed = ( nWindowed != 0 );
+
+ BuildDepthStencilFormatList( pDeviceCombo );
+ BuildMultiSampleTypeList( pDeviceCombo );
+ if( pDeviceCombo->multiSampleTypeList.GetSize() == 0 )
+ {
+ delete pDeviceCombo;
+ continue;
+ }
+ BuildDSMSConflictList( pDeviceCombo );
+ BuildPresentIntervalList( pDeviceInfo, pDeviceCombo );
+ pDeviceCombo->pAdapterInfo = pAdapterInfo;
+ pDeviceCombo->pDeviceInfo = pDeviceInfo;
+
+ if( FAILED( pDeviceInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
+ delete pDeviceCombo;
+ }
+ }
+ }
+
+ return S_OK;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Adds all depth/stencil formats that are compatible with the device
+// and app to the given D3DDeviceCombo.
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::BuildDepthStencilFormatList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
+{
+ D3DFORMAT depthStencilFmt;
+ for( int idsf = 0; idsf < m_DepthStencilPossibleList.GetSize(); idsf++ )
+ {
+ depthStencilFmt = m_DepthStencilPossibleList.GetAt( idsf );
+ if( SUCCEEDED( m_pD3D->CheckDeviceFormat( pDeviceCombo->AdapterOrdinal,
+ pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
+ D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFmt ) ) )
+ {
+ if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( pDeviceCombo->AdapterOrdinal,
+ pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
+ pDeviceCombo->BackBufferFormat, depthStencilFmt ) ) )
+ {
+ pDeviceCombo->depthStencilFormatList.Add( depthStencilFmt );
+ }
+ }
+ }
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+// Adds all multisample types that are compatible with the device and app to
+// the given D3DDeviceCombo.
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::BuildMultiSampleTypeList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
+{
+ D3DMULTISAMPLE_TYPE msType;
+ DWORD msQuality;
+ for( int imst = 0; imst < m_MultiSampleTypeList.GetSize(); imst++ )
+ {
+ msType = m_MultiSampleTypeList.GetAt( imst );
+ if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal,
+ pDeviceCombo->DeviceType, pDeviceCombo->BackBufferFormat,
+ pDeviceCombo->Windowed, msType, &msQuality ) ) )
+ {
+ pDeviceCombo->multiSampleTypeList.Add( msType );
+ if( msQuality > m_nMultisampleQualityMax + 1 )
+ msQuality = m_nMultisampleQualityMax + 1;
+ pDeviceCombo->multiSampleQualityList.Add( msQuality );
+ }
+ }
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+// Find any conflicts between the available depth/stencil formats and
+// multisample types.
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::BuildDSMSConflictList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
+{
+ CD3D9EnumDSMSConflict DSMSConflict;
+
+ for( int iDS = 0; iDS < pDeviceCombo->depthStencilFormatList.GetSize(); iDS++ )
+ {
+ D3DFORMAT dsFmt = pDeviceCombo->depthStencilFormatList.GetAt( iDS );
+
+ for( int iMS = 0; iMS < pDeviceCombo->multiSampleTypeList.GetSize(); iMS++ )
+ {
+ D3DMULTISAMPLE_TYPE msType = pDeviceCombo->multiSampleTypeList.GetAt( iMS );
+
+ if( FAILED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal, pDeviceCombo->DeviceType,
+ dsFmt, pDeviceCombo->Windowed, msType, NULL ) ) )
+ {
+ DSMSConflict.DSFormat = dsFmt;
+ DSMSConflict.MSType = msType;
+ pDeviceCombo->DSMSConflictList.Add( DSMSConflict );
+ }
+ }
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Adds all present intervals that are compatible with the device and app
+// to the given D3DDeviceCombo.
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::BuildPresentIntervalList( CD3D9EnumDeviceInfo* pDeviceInfo,
+ CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
+{
+ UINT pi;
+ for( int ipi = 0; ipi < m_PresentIntervalList.GetSize(); ipi++ )
+ {
+ pi = m_PresentIntervalList.GetAt( ipi );
+ if( pDeviceCombo->Windowed )
+ {
+ if( pi == D3DPRESENT_INTERVAL_TWO ||
+ pi == D3DPRESENT_INTERVAL_THREE ||
+ pi == D3DPRESENT_INTERVAL_FOUR )
+ {
+ // These intervals are not supported in windowed mode.
+ continue;
+ }
+ }
+ // Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you
+ // can't do a caps check for it -- it is always available.
+ if( pi == D3DPRESENT_INTERVAL_DEFAULT ||
+ ( pDeviceInfo->Caps.PresentationIntervals & pi ) )
+ {
+ pDeviceCombo->presentIntervalList.Add( pi );
+ }
+ }
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Release all the allocated CD3D9EnumAdapterInfo objects and empty the list
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::ClearAdapterInfoList()
+{
+ CD3D9EnumAdapterInfo* pAdapterInfo;
+ for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
+ {
+ pAdapterInfo = m_AdapterInfoList.GetAt( i );
+ delete pAdapterInfo;
+ }
+
+ m_AdapterInfoList.RemoveAll();
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
+// CD3D9EnumAdapterInfo*
+//--------------------------------------------------------------------------------------
+CGrowableArray <CD3D9EnumAdapterInfo*>* CD3D9Enumeration::GetAdapterInfoList()
+{
+ return &m_AdapterInfoList;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+CD3D9EnumAdapterInfo* CD3D9Enumeration::GetAdapterInfo( UINT AdapterOrdinal )
+{
+ for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ )
+ {
+ CD3D9EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter );
+ if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
+ return pAdapterInfo;
+ }
+
+ return NULL;
+}
+
+
+//--------------------------------------------------------------------------------------
+CD3D9EnumDeviceInfo* CD3D9Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType )
+{
+ CD3D9EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
+ if( pAdapterInfo )
+ {
+ for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
+ {
+ CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
+ if( pDeviceInfo->DeviceType == DeviceType )
+ return pDeviceInfo;
+ }
+ }
+
+ return NULL;
+}
+
+
+//--------------------------------------------------------------------------------------
+//
+//--------------------------------------------------------------------------------------
+CD3D9EnumDeviceSettingsCombo* CD3D9Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat, BOOL bWindowed )
+{
+ CD3D9EnumDeviceInfo* pDeviceInfo = GetDeviceInfo( AdapterOrdinal, DeviceType );
+ if( pDeviceInfo )
+ {
+ for( int iDeviceCombo = 0; iDeviceCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
+ {
+ CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
+ iDeviceCombo );
+ if( pDeviceSettingsCombo->AdapterFormat == AdapterFormat &&
+ pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
+ pDeviceSettingsCombo->Windowed == bWindowed )
+ return pDeviceSettingsCombo;
+ }
+ }
+
+ return NULL;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the number of color channel bits in the specified D3DFORMAT
+//--------------------------------------------------------------------------------------
+UINT WINAPI DXUTGetD3D9ColorChannelBits( D3DFORMAT fmt )
+{
+ switch( fmt )
+ {
+ case D3DFMT_R8G8B8:
+ return 8;
+ case D3DFMT_A8R8G8B8:
+ return 8;
+ case D3DFMT_X8R8G8B8:
+ return 8;
+ case D3DFMT_R5G6B5:
+ return 5;
+ case D3DFMT_X1R5G5B5:
+ return 5;
+ case D3DFMT_A1R5G5B5:
+ return 5;
+ case D3DFMT_A4R4G4B4:
+ return 4;
+ case D3DFMT_R3G3B2:
+ return 2;
+ case D3DFMT_A8R3G3B2:
+ return 2;
+ case D3DFMT_X4R4G4B4:
+ return 4;
+ case D3DFMT_A2B10G10R10:
+ return 10;
+ case D3DFMT_A8B8G8R8:
+ return 8;
+ case D3DFMT_A2R10G10B10:
+ return 10;
+ case D3DFMT_A16B16G16R16:
+ return 16;
+ default:
+ return 0;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the number of alpha channel bits in the specified D3DFORMAT
+//--------------------------------------------------------------------------------------
+UINT WINAPI DXUTGetAlphaChannelBits( D3DFORMAT fmt )
+{
+ switch( fmt )
+ {
+ case D3DFMT_R8G8B8:
+ return 0;
+ case D3DFMT_A8R8G8B8:
+ return 8;
+ case D3DFMT_X8R8G8B8:
+ return 0;
+ case D3DFMT_R5G6B5:
+ return 0;
+ case D3DFMT_X1R5G5B5:
+ return 0;
+ case D3DFMT_A1R5G5B5:
+ return 1;
+ case D3DFMT_A4R4G4B4:
+ return 4;
+ case D3DFMT_R3G3B2:
+ return 0;
+ case D3DFMT_A8R3G3B2:
+ return 8;
+ case D3DFMT_X4R4G4B4:
+ return 0;
+ case D3DFMT_A2B10G10R10:
+ return 2;
+ case D3DFMT_A8B8G8R8:
+ return 8;
+ case D3DFMT_A2R10G10B10:
+ return 2;
+ case D3DFMT_A16B16G16R16:
+ return 16;
+ default:
+ return 0;
+ }
+}
+
+
+//--------------------------------------------------------------------------------------
+// Returns the number of depth bits in the specified D3DFORMAT
+//--------------------------------------------------------------------------------------
+UINT WINAPI DXUTGetDepthBits( D3DFORMAT fmt )
+{
+ switch( fmt )
+ {
+ case D3DFMT_D32F_LOCKABLE:
+ case D3DFMT_D32:
+ return 32;
+
+ case D3DFMT_D24X8:
+ case D3DFMT_D24S8:
+ case D3DFMT_D24X4S4:
+ case D3DFMT_D24FS8:
+ return 24;
+
+ case D3DFMT_D16_LOCKABLE:
+ case D3DFMT_D16:
+ return 16;
+
+ case D3DFMT_D15S1:
+ return 15;
+
+ default:
+ return 0;
+ }
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+// Returns the number of stencil bits in the specified D3DFORMAT
+//--------------------------------------------------------------------------------------
+UINT WINAPI DXUTGetStencilBits( D3DFORMAT fmt )
+{
+ switch( fmt )
+ {
+ case D3DFMT_D16_LOCKABLE:
+ case D3DFMT_D16:
+ case D3DFMT_D32F_LOCKABLE:
+ case D3DFMT_D32:
+ case D3DFMT_D24X8:
+ return 0;
+
+ case D3DFMT_D15S1:
+ return 1;
+
+ case D3DFMT_D24X4S4:
+ return 4;
+
+ case D3DFMT_D24S8:
+ case D3DFMT_D24FS8:
+ return 8;
+
+ default:
+ return 0;
+ }
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Used to sort D3DDISPLAYMODEs
+//--------------------------------------------------------------------------------------
+static int __cdecl SortModesCallback( const void* arg1, const void* arg2 )
+{
+ D3DDISPLAYMODE* pdm1 = ( D3DDISPLAYMODE* )arg1;
+ D3DDISPLAYMODE* pdm2 = ( D3DDISPLAYMODE* )arg2;
+
+ if( pdm1->Width > pdm2->Width )
+ return 1;
+ if( pdm1->Width < pdm2->Width )
+ return -1;
+ if( pdm1->Height > pdm2->Height )
+ return 1;
+ if( pdm1->Height < pdm2->Height )
+ return -1;
+ if( pdm1->Format > pdm2->Format )
+ return 1;
+ if( pdm1->Format < pdm2->Format )
+ return -1;
+ if( pdm1->RefreshRate > pdm2->RefreshRate )
+ return 1;
+ if( pdm1->RefreshRate < pdm2->RefreshRate )
+ return -1;
+ return 0;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+CD3D9EnumAdapterInfo::~CD3D9EnumAdapterInfo( void )
+{
+ CD3D9EnumDeviceInfo* pDeviceInfo;
+ for( int i = 0; i < deviceInfoList.GetSize(); i++ )
+ {
+ pDeviceInfo = deviceInfoList.GetAt( i );
+ delete pDeviceInfo;
+ }
+ deviceInfoList.RemoveAll();
+}
+
+
+
+
+//--------------------------------------------------------------------------------------
+CD3D9EnumDeviceInfo::~CD3D9EnumDeviceInfo( void )
+{
+ CD3D9EnumDeviceSettingsCombo* pDeviceCombo;
+ for( int i = 0; i < deviceSettingsComboList.GetSize(); i++ )
+ {
+ pDeviceCombo = deviceSettingsComboList.GetAt( i );
+ delete pDeviceCombo;
+ }
+ deviceSettingsComboList.RemoveAll();
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::ResetPossibleDepthStencilFormats()
+{
+ m_DepthStencilPossibleList.RemoveAll();
+ m_DepthStencilPossibleList.Add( D3DFMT_D16 );
+ m_DepthStencilPossibleList.Add( D3DFMT_D15S1 );
+ m_DepthStencilPossibleList.Add( D3DFMT_D24X8 );
+ m_DepthStencilPossibleList.Add( D3DFMT_D24S8 );
+ m_DepthStencilPossibleList.Add( D3DFMT_D24X4S4 );
+ m_DepthStencilPossibleList.Add( D3DFMT_D32 );
+}
+
+
+//--------------------------------------------------------------------------------------
+CGrowableArray <D3DFORMAT>* CD3D9Enumeration::GetPossibleDepthStencilFormatList()
+{
+ return &m_DepthStencilPossibleList;
+}
+
+
+//--------------------------------------------------------------------------------------
+CGrowableArray <D3DMULTISAMPLE_TYPE>* CD3D9Enumeration::GetPossibleMultisampleTypeList()
+{
+ return &m_MultiSampleTypeList;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::ResetPossibleMultisampleTypeList()
+{
+ m_MultiSampleTypeList.RemoveAll();
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONE );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONMASKABLE );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_2_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_3_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_4_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_5_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_6_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_7_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_8_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_9_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_10_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_11_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_12_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_13_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_14_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_15_SAMPLES );
+ m_MultiSampleTypeList.Add( D3DMULTISAMPLE_16_SAMPLES );
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP,
+ bool* pbMixedVP )
+{
+ *pbSoftwareVP = m_bSoftwareVP;
+ *pbHardwareVP = m_bHardwareVP;
+ *pbPureHarewareVP = m_bPureHarewareVP;
+ *pbMixedVP = m_bMixedVP;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP,
+ bool bMixedVP )
+{
+ m_bSoftwareVP = bSoftwareVP;
+ m_bHardwareVP = bHardwareVP;
+ m_bPureHarewareVP = bPureHarewareVP;
+ m_bMixedVP = bMixedVP;
+}
+
+
+//--------------------------------------------------------------------------------------
+CGrowableArray <UINT>* CD3D9Enumeration::GetPossiblePresentIntervalList()
+{
+ return &m_PresentIntervalList;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::ResetPossiblePresentIntervalList()
+{
+ m_PresentIntervalList.RemoveAll();
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_IMMEDIATE );
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_DEFAULT );
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_ONE );
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_TWO );
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_THREE );
+ m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_FOUR );
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight,
+ UINT nMaxWidth, UINT nMaxHeight )
+{
+ m_nMinWidth = nMinWidth;
+ m_nMinHeight = nMinHeight;
+ m_nMaxWidth = nMaxWidth;
+ m_nMaxHeight = nMaxHeight;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::SetRefreshMinMax( UINT nMin, UINT nMax )
+{
+ m_nRefreshMin = nMin;
+ m_nRefreshMax = nMax;
+}
+
+
+//--------------------------------------------------------------------------------------
+void CD3D9Enumeration::SetMultisampleQualityMax( UINT nMax )
+{
+ if( nMax > 0xFFFF )
+ nMax = 0xFFFF;
+ m_nMultisampleQualityMax = nMax;
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Returns a ranking number that describes how closely this device
+// combo matches the optimal combo based on the match options and the optimal device settings
+//--------------------------------------------------------------------------------------
+float DXUTRankD3D9DeviceCombo( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
+ DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
+ D3DDISPLAYMODE* pAdapterDesktopDisplayMode,
+ int &bestModeIndex,
+ int &bestMSAAIndex
+ )
+{
+ float fCurRanking = 0.0f;
+
+ // Arbitrary weights. Gives preference to the ordinal, device type, and windowed
+ const float fAdapterOrdinalWeight = 1000.0f;
+ const float fDeviceTypeWeight = 100.0f;
+ const float fWindowWeight = 10.0f;
+ const float fAdapterFormatWeight = 1.0f;
+ const float fVertexProcessingWeight = 1.0f;
+ const float fResolutionWeight = 1.0f;
+ const float fBackBufferFormatWeight = 1.0f;
+ const float fMultiSampleWeight = 1.0f;
+ const float fDepthStencilWeight = 1.0f;
+ const float fRefreshRateWeight = 1.0f;
+ const float fPresentIntervalWeight = 1.0f;
+
+ //---------------------
+ // Adapter ordinal
+ //---------------------
+ if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
+ fCurRanking += fAdapterOrdinalWeight;
+
+ //---------------------
+ // Device type
+ //---------------------
+ if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DeviceType )
+ fCurRanking += fDeviceTypeWeight;
+ // Slightly prefer HAL
+ if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL )
+ fCurRanking += 0.1f;
+
+ //---------------------
+ // Windowed
+ //---------------------
+ if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->pp.Windowed )
+ fCurRanking += fWindowWeight;
+
+ //---------------------
+ // Adapter format
+ //---------------------
+ if( pDeviceSettingsCombo->AdapterFormat == pOptimalDeviceSettings->AdapterFormat )
+ {
+ fCurRanking += fAdapterFormatWeight;
+ }
+ else
+ {
+ int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->AdapterFormat ) -
+ ( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->AdapterFormat ) );
+ float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
+ fCurRanking += fScale * fAdapterFormatWeight;
+ }
+
+ if( !pDeviceSettingsCombo->Windowed )
+ {
+ // Slightly prefer when it matches the desktop format or is D3DFMT_X8R8G8B8
+ bool bAdapterOptimalMatch;
+ if( DXUTGetD3D9ColorChannelBits( pAdapterDesktopDisplayMode->Format ) >= 8 )
+ bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == pAdapterDesktopDisplayMode->Format );
+ else
+ bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == D3DFMT_X8R8G8B8 );
+
+ if( bAdapterOptimalMatch )
+ fCurRanking += 0.1f;
+ }
+
+ //---------------------
+ // Vertex processing
+ //---------------------
+ if( ( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ||
+ ( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) != 0 )
+ {
+ if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
+ fCurRanking += fVertexProcessingWeight;
+ }
+ // Slightly prefer HW T&L
+ if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
+ fCurRanking += 0.1f;
+
+ //---------------------
+ // Resolution
+ //---------------------
+ bool bResolutionFound = false;
+ unsigned int best = 0xffffffff;
+ bestModeIndex=0;
+
+
+
+
+
+ for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
+ {
+ D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
+ if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
+ continue;
+ if( displayMode.Width == pOptimalDeviceSettings->pp.BackBufferWidth &&
+ displayMode.Height == pOptimalDeviceSettings->pp.BackBufferHeight )
+ bResolutionFound = true;
+
+ unsigned int current =
+ (UINT) abs ((int)displayMode.Width - (int)pOptimalDeviceSettings->pp.BackBufferWidth) +
+ (UINT) abs ((int)displayMode.Height - (int)pOptimalDeviceSettings->pp.BackBufferHeight );
+ if (current < best) {
+ best = current;
+ bestModeIndex= idm;
+
+ }
+
+
+ }
+ if( bResolutionFound )
+ fCurRanking += fResolutionWeight;
+
+ //---------------------
+ // Back buffer format
+ //---------------------
+ if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->pp.BackBufferFormat )
+ {
+ fCurRanking += fBackBufferFormatWeight;
+ }
+ else
+ {
+ int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
+ ( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->pp.BackBufferFormat ) );
+ float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
+ fCurRanking += fScale * fBackBufferFormatWeight;
+ }
+
+ // Check if this back buffer format is the same as
+ // the adapter format since this is preferred.
+ bool bAdapterMatchesBB = ( pDeviceSettingsCombo->BackBufferFormat == pDeviceSettingsCombo->AdapterFormat );
+ if( bAdapterMatchesBB )
+ fCurRanking += 0.1f;
+
+ //---------------------
+ // Back buffer count
+ //---------------------
+ // No caps for the back buffer count
+
+ //---------------------
+ // Multisample
+ //---------------------
+ bool bMultiSampleFound = false;
+ for( int i = 0; i < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
+ {
+ D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
+ DWORD msQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
+
+ if( msType == pOptimalDeviceSettings->pp.MultiSampleType &&
+ msQuality > pOptimalDeviceSettings->pp.MultiSampleQuality )
+ {
+ bMultiSampleFound = true;
+ bestMSAAIndex = i;
+ break;
+ }
+ }
+ if( bMultiSampleFound )
+ fCurRanking += fMultiSampleWeight;
+
+ //---------------------
+ // Swap effect
+ //---------------------
+ // No caps for swap effects
+
+ //---------------------
+ // Depth stencil
+ //---------------------
+ if( pDeviceSettingsCombo->depthStencilFormatList.Contains( pOptimalDeviceSettings->pp.AutoDepthStencilFormat ) )
+ fCurRanking += fDepthStencilWeight;
+
+ //---------------------
+ // Present flags
+ //---------------------
+ // No caps for the present flags
+
+ //---------------------
+ // Refresh rate
+ //---------------------
+ bool bRefreshFound = false;
+ for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
+ {
+ D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
+ if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
+ continue;
+ if( displayMode.RefreshRate == pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz )
+ bRefreshFound = true;
+ }
+ if( bRefreshFound )
+ fCurRanking += fRefreshRateWeight;
+
+ //---------------------
+ // Present interval
+ //---------------------
+ // If keep present interval then check that the present interval is supported by this combo
+ if( pDeviceSettingsCombo->presentIntervalList.Contains( pOptimalDeviceSettings->pp.PresentationInterval ) )
+ fCurRanking += fPresentIntervalWeight;
+
+ return fCurRanking;
+}
+