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| author | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-09 10:39:54 +0200 |
| commit | 79b3462799c28af8ba586349bd671b1b56e72353 (patch) | |
| tree | 3b06e36c390254c0dc7f3733a0d32af213d87293 /sample/d3d11/common/DXUTDevice11.cpp | |
| download | waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.tar.xz waveworks_archive-79b3462799c28af8ba586349bd671b1b56e72353.zip | |
Initial commit with PS4 and XBone stuff trimmed.
Diffstat (limited to 'sample/d3d11/common/DXUTDevice11.cpp')
| -rw-r--r-- | sample/d3d11/common/DXUTDevice11.cpp | 1154 |
1 files changed, 1154 insertions, 0 deletions
diff --git a/sample/d3d11/common/DXUTDevice11.cpp b/sample/d3d11/common/DXUTDevice11.cpp new file mode 100644 index 0000000..d9dd494 --- /dev/null +++ b/sample/d3d11/common/DXUTDevice11.cpp @@ -0,0 +1,1154 @@ +//-------------------------------------------------------------------------------------- +// File: DXUTDevice11.cpp +// +// Enumerates D3D adapters, devices, modes, etc. +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- +#include "DXUT.h" +#undef min // use __min instead +#undef max // use __max instead + +//-------------------------------------------------------------------------------------- +// Forward declarations +//-------------------------------------------------------------------------------------- +extern void DXUTGetCallbackD3D11DeviceAcceptable( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable, void** ppUserContext ); + +static int __cdecl SortModesCallback( const void* arg1, const void* arg2 ); + +CD3D11Enumeration* g_pDXUTD3D11Enumeration = NULL; + + + + +HRESULT WINAPI DXUTCreateD3D11Enumeration() +{ + if( g_pDXUTD3D11Enumeration == NULL ) + { + g_pDXUTD3D11Enumeration = new CD3D11Enumeration(); + if( NULL == g_pDXUTD3D11Enumeration ) + return E_OUTOFMEMORY; + } + return S_OK; +} + +void WINAPI DXUTDestroyD3D11Enumeration() +{ + SAFE_DELETE( g_pDXUTD3D11Enumeration ); +} + +class DXUTMemoryHelperD3D11Enum +{ +public: +DXUTMemoryHelperD3D11Enum() +{ + DXUTCreateD3D11Enumeration(); +} +~DXUTMemoryHelperD3D11Enum() +{ + DXUTDestroyD3D11Enumeration(); +} +}; + + +//-------------------------------------------------------------------------------------- +CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration( bool bForceEnumerate, bool bEnumerateAllAdapterFormats, D3D_FEATURE_LEVEL forceFL ) +{ + // Using an static class with accessor function to allow control of the construction order + static DXUTMemoryHelperD3D11Enum d3d11enumMemory; + if( g_pDXUTD3D11Enumeration && ( !g_pDXUTD3D11Enumeration->HasEnumerated() || bForceEnumerate ) ) + { + g_pDXUTD3D11Enumeration->SetEnumerateAllAdapterFormats( bEnumerateAllAdapterFormats ); + LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallbackIsDeviceAcceptable; + void* pUserContext; + DXUTGetCallbackD3D11DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext ); + g_pDXUTD3D11Enumeration->SetForceFeatureLevel(forceFL); + + g_pDXUTD3D11Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext ); + } + + return g_pDXUTD3D11Enumeration; +} + + +//-------------------------------------------------------------------------------------- +CD3D11Enumeration::CD3D11Enumeration() +{ + m_bHasEnumerated = false; + m_IsD3D11DeviceAcceptableFunc = NULL; + m_pIsD3D11DeviceAcceptableFuncUserContext = NULL; + + m_nMinWidth = 640; + m_nMinHeight = 480; + m_nMaxWidth = UINT_MAX; + m_nMaxHeight = UINT_MAX; + m_bEnumerateAllAdapterFormats = false; + + m_nRefreshMin = 0; + m_nRefreshMax = UINT_MAX; + + ResetPossibleDepthStencilFormats(); +} + + +//-------------------------------------------------------------------------------------- +CD3D11Enumeration::~CD3D11Enumeration() +{ + ClearAdapterInfoList(); +} + + +//-------------------------------------------------------------------------------------- +// Enumerate for each adapter all of the supported display modes, +// device types, adapter formats, back buffer formats, window/full screen support, +// depth stencil formats, multisampling types/qualities, and presentations intervals. +// +// For each combination of device type (HAL/REF), adapter format, back buffer format, and +// IsWindowed it will call the app's ConfirmDevice callback. This allows the app +// to reject or allow that combination based on its caps/etc. It also allows the +// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP +// if supported otherwise it will default to SWVP, however the app can change this +// through the ConfirmDevice callback. +//-------------------------------------------------------------------------------------- +HRESULT CD3D11Enumeration::Enumerate( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE IsD3D11DeviceAcceptableFunc, + void* pIsD3D11DeviceAcceptableFuncUserContext ) +{ + CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D11 Enumeration" ); + HRESULT hr; + IDXGIFactory1* pFactory = DXUTGetDXGIFactory(); + if( pFactory == NULL ) + return E_FAIL; + + m_bHasEnumerated = true; + m_IsD3D11DeviceAcceptableFunc = IsD3D11DeviceAcceptableFunc; + m_pIsD3D11DeviceAcceptableFuncUserContext = pIsD3D11DeviceAcceptableFuncUserContext; + + ClearAdapterInfoList(); + + for( int index = 0; ; ++index ) + { + IDXGIAdapter* pAdapter = NULL; + hr = pFactory->EnumAdapters( index, &pAdapter ); + if( FAILED( hr ) ) // DXGIERR_NOT_FOUND is expected when the end of the list is hit + break; + + CD3D11EnumAdapterInfo* pAdapterInfo = new CD3D11EnumAdapterInfo; + if( !pAdapterInfo ) + { + SAFE_RELEASE( pAdapter ); + return E_OUTOFMEMORY; + } + ZeroMemory( pAdapterInfo, sizeof( CD3D11EnumAdapterInfo ) ); + pAdapterInfo->AdapterOrdinal = index; + pAdapter->GetDesc( &pAdapterInfo->AdapterDesc ); + pAdapterInfo->m_pAdapter = pAdapter; + + // Enumerate the device driver types on the adapter. + hr = EnumerateDevices( pAdapterInfo ); + if( FAILED( hr ) ) + { + delete pAdapterInfo; + continue; + } + + hr = EnumerateOutputs( pAdapterInfo ); + if( FAILED( hr ) || pAdapterInfo->outputInfoList.GetSize() <= 0 ) + { + delete pAdapterInfo; + continue; + } + + // Get info for each devicecombo on this device + if( FAILED( hr = EnumerateDeviceCombos( pFactory, pAdapterInfo ) ) ) + { + delete pAdapterInfo; + continue; + } + + hr = m_AdapterInfoList.Add( pAdapterInfo ); + if( FAILED( hr ) ) + { + delete pAdapterInfo; + return hr; + } + } + + + // If we did not get an adapter then we should still enumerate WARP and Ref. + if (m_AdapterInfoList.GetSize() == 0) { + + + CD3D11EnumAdapterInfo* pAdapterInfo = new CD3D11EnumAdapterInfo; + if( !pAdapterInfo ) + { + return E_OUTOFMEMORY; + } + ZeroMemory( pAdapterInfo, sizeof( CD3D11EnumAdapterInfo ) ); + pAdapterInfo->bAdapterUnavailable = true; + + hr = EnumerateDevices( pAdapterInfo ); + + // Get info for each devicecombo on this device + if( FAILED( hr = EnumerateDeviceCombosNoAdapter( pAdapterInfo ) ) ) + { + delete pAdapterInfo; + } + + if (!FAILED(hr)) hr = m_AdapterInfoList.Add( pAdapterInfo ); + } + + // + // Check for 2 or more adapters with the same name. Append the name + // with some instance number if that's the case to help distinguish + // them. + // + bool bUniqueDesc = true; + CD3D11EnumAdapterInfo* pAdapterInfo; + for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ ) + { + CD3D11EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i ); + + for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ ) + { + CD3D11EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j ); + if( wcsncmp( pAdapterInfo1->AdapterDesc.Description, + pAdapterInfo2->AdapterDesc.Description, DXGI_MAX_DEVICE_IDENTIFIER_STRING ) == 0 ) + { + bUniqueDesc = false; + break; + } + } + + if( !bUniqueDesc ) + break; + } + + for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ ) + { + pAdapterInfo = m_AdapterInfoList.GetAt( i ); + + wcscpy_s( pAdapterInfo->szUniqueDescription, 100, pAdapterInfo->AdapterDesc.Description ); + if( !bUniqueDesc ) + { + WCHAR sz[100]; + swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal ); + wcscat_s( pAdapterInfo->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, sz ); + } + } + + return S_OK; +} + + +//-------------------------------------------------------------------------------------- +HRESULT CD3D11Enumeration::EnumerateOutputs( CD3D11EnumAdapterInfo* pAdapterInfo ) +{ + HRESULT hr; + IDXGIOutput* pOutput; + + for( int iOutput = 0; ; ++iOutput ) + { + pOutput = NULL; + hr = pAdapterInfo->m_pAdapter->EnumOutputs( iOutput, &pOutput ); + if( DXGI_ERROR_NOT_FOUND == hr ) + { + return S_OK; + } + else if( FAILED( hr ) ) + { + return hr; //Something bad happened. + } + else //Success! + { + CD3D11EnumOutputInfo* pOutputInfo = new CD3D11EnumOutputInfo; + if( !pOutputInfo ) + { + SAFE_RELEASE( pOutput ); + return E_OUTOFMEMORY; + } + ZeroMemory( pOutputInfo, sizeof( CD3D11EnumOutputInfo ) ); + pOutput->GetDesc( &pOutputInfo->Desc ); + pOutputInfo->Output = iOutput; + pOutputInfo->m_pOutput = pOutput; + + EnumerateDisplayModes( pOutputInfo ); + if( pOutputInfo->displayModeList.GetSize() <= 0 ) + { + // If this output has no valid display mode, do not save it. + delete pOutputInfo; + continue; + } + + hr = pAdapterInfo->outputInfoList.Add( pOutputInfo ); + if( FAILED( hr ) ) + { + delete pOutputInfo; + return hr; + } + } + } +} + + +//-------------------------------------------------------------------------------------- +HRESULT CD3D11Enumeration::EnumerateDisplayModes( CD3D11EnumOutputInfo* pOutputInfo ) +{ + HRESULT hr = S_OK; + DXGI_FORMAT allowedAdapterFormatArray[] = + { + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode + + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_R10G10B10A2_UNORM + }; + int allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof( allowedAdapterFormatArray[0] ); + + // Swap perferred modes for apps running in linear space + DXGI_FORMAT RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + if( !DXUTIsInGammaCorrectMode() ) + { + allowedAdapterFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM; + allowedAdapterFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM; + } + + // The fast path only enumerates R8G8B8A8_UNORM_SRGB modes + if( !m_bEnumerateAllAdapterFormats ) + allowedAdapterFormatArrayCount = 1; + + for( int f = 0; f < allowedAdapterFormatArrayCount; ++f ) + { + // Fast-path: Try to grab at least 512 modes. + // This is to avoid calling GetDisplayModeList more times than necessary. + // GetDisplayModeList is an expensive call. + UINT NumModes = 512; + DXGI_MODE_DESC* pDesc = new DXGI_MODE_DESC[ NumModes ]; + assert( pDesc ); + if( !pDesc ) + return E_OUTOFMEMORY; + + hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f], + DXGI_ENUM_MODES_SCALING, + &NumModes, + pDesc ); + if( DXGI_ERROR_NOT_FOUND == hr ) + { + SAFE_DELETE_ARRAY( pDesc ); + NumModes = 0; + break; + } + else if( MAKE_DXGI_HRESULT( 34 ) == hr && RemoteMode == allowedAdapterFormatArray[f] ) + { + // DXGI cannot enumerate display modes over a remote session. Therefore, create a fake display + // mode for the current screen resolution for the remote session. + if( 0 != GetSystemMetrics( 0x1000 ) ) // SM_REMOTESESSION + { + DEVMODE DevMode; + DevMode.dmSize = sizeof( DEVMODE ); + if( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &DevMode ) ) + { + NumModes = 1; + pDesc[0].Width = DevMode.dmPelsWidth; + pDesc[0].Height = DevMode.dmPelsHeight; + pDesc[0].Format = DXGI_FORMAT_R8G8B8A8_UNORM; + pDesc[0].RefreshRate.Numerator = 60; + pDesc[0].RefreshRate.Denominator = 1; + pDesc[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE; + pDesc[0].Scaling = DXGI_MODE_SCALING_CENTERED; + hr = S_OK; + } + } + } + else if( DXGI_ERROR_MORE_DATA == hr ) + { + // Slow path. There were more than 512 modes. + SAFE_DELETE_ARRAY( pDesc ); + hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f], + DXGI_ENUM_MODES_SCALING, + &NumModes, + NULL ); + if( FAILED( hr ) ) + { + NumModes = 0; + break; + } + + pDesc = new DXGI_MODE_DESC[ NumModes ]; + assert( pDesc ); + if( !pDesc ) + return E_OUTOFMEMORY; + + hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f], + DXGI_ENUM_MODES_SCALING, + &NumModes, + pDesc ); + if( FAILED( hr ) ) + { + SAFE_DELETE_ARRAY( pDesc ); + NumModes = 0; + break; + } + + } + + if( 0 == NumModes && 0 == f ) + { + // No R8G8B8A8_UNORM_SRGB modes! + // Abort the fast-path if we're on it + allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof + ( allowedAdapterFormatArray[0] ); + SAFE_DELETE_ARRAY( pDesc ); + continue; + } + + if( SUCCEEDED( hr ) ) + { + for( UINT m = 0; m < NumModes; m++ ) + { + pOutputInfo->displayModeList.Add( pDesc[m] ); + } + } + + SAFE_DELETE_ARRAY( pDesc ); + } + + return hr; +} + + +//-------------------------------------------------------------------------------------- +HRESULT CD3D11Enumeration::EnumerateDevices( CD3D11EnumAdapterInfo* pAdapterInfo ) +{ + HRESULT hr; + DXUTDeviceSettings deviceSettings = DXUTGetDeviceSettings(); + const D3D_DRIVER_TYPE devTypeArray[] = + { + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_WARP, + D3D_DRIVER_TYPE_REFERENCE + }; + const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] ); + + // Enumerate each Direct3D device type + for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ ) + { + CD3D11EnumDeviceInfo* pDeviceInfo = new CD3D11EnumDeviceInfo; + if( pDeviceInfo == NULL ) + return E_OUTOFMEMORY; + + // Fill struct w/ AdapterOrdinal and D3DX10_DRIVER_TYPE + pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal; + pDeviceInfo->DeviceType = devTypeArray[iDeviceType]; + + D3D_FEATURE_LEVEL FeatureLevels[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1 + }; + UINT NumFeatureLevels = ARRAYSIZE( FeatureLevels ); + + // Call D3D11CreateDevice to ensure that this is a D3D11 device. + ID3D11Device* pd3dDevice = NULL; + ID3D11DeviceContext* pd3dDeviceContext = NULL; + IDXGIAdapter* pAdapter = NULL; + //if( devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE ) + // pAdapter = pAdapterInfo->m_pAdapter; + hr = DXUT_Dynamic_D3D11CreateDevice( pAdapter, + devTypeArray[iDeviceType], + ( HMODULE )0, + 0, + FeatureLevels, + NumFeatureLevels, + D3D11_SDK_VERSION, + &pd3dDevice, + &pDeviceInfo->MaxLevel, + &pd3dDeviceContext ); + if( FAILED( hr ) || pDeviceInfo->MaxLevel < deviceSettings.MinimumFeatureLevel) + { + delete pDeviceInfo; + continue; + } + + if (g_forceFL == 0 || g_forceFL == pDeviceInfo->MaxLevel) { + pDeviceInfo->SelectedLevel = pDeviceInfo->MaxLevel; + } + else if (g_forceFL > pDeviceInfo->MaxLevel) { + delete pDeviceInfo; + SAFE_RELEASE( pd3dDevice ); + SAFE_RELEASE( pd3dDeviceContext ); + continue; + } else { + // A device was created with a higher feature level that the user-specified feature level. + SAFE_RELEASE( pd3dDevice ); + SAFE_RELEASE( pd3dDeviceContext ); + D3D_FEATURE_LEVEL rtFL; + hr = DXUT_Dynamic_D3D11CreateDevice( pAdapter, + devTypeArray[iDeviceType], + ( HMODULE )0, + 0, + &g_forceFL, + 1, + D3D11_SDK_VERSION, + &pd3dDevice, + &rtFL, + &pd3dDeviceContext ); + + if( !FAILED( hr ) && rtFL == g_forceFL ) { + + pDeviceInfo->SelectedLevel = g_forceFL; + }else { + delete pDeviceInfo; + SAFE_RELEASE( pd3dDevice ); + SAFE_RELEASE( pd3dDeviceContext ); + continue; + } + } + + IDXGIDevice1* pDXGIDev = NULL; + hr = pd3dDevice->QueryInterface( __uuidof( IDXGIDevice1 ), ( LPVOID* )&pDXGIDev ); + if( SUCCEEDED( hr ) && pDXGIDev ) + { + SAFE_RELEASE( pAdapterInfo->m_pAdapter ); + pDXGIDev->GetAdapter( &pAdapterInfo->m_pAdapter ); + } + SAFE_RELEASE( pDXGIDev ); + + + D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS ho; + pd3dDevice->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &ho, sizeof(ho)); + pDeviceInfo->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = ho.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; + SAFE_RELEASE( pd3dDeviceContext ); + SAFE_RELEASE( pd3dDevice ); + pAdapterInfo->deviceInfoList.Add( pDeviceInfo ); + } + + return S_OK; +} + + +HRESULT CD3D11Enumeration::EnumerateDeviceCombosNoAdapter( CD3D11EnumAdapterInfo* pAdapterInfo ) +{ + // Iterate through each combination of device driver type, output, + // adapter format, and backbuffer format to build the adapter's device combo list. + // + + for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device ) + { + CD3D11EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device ); + + DXGI_FORMAT BufferFormatArray[] = + { + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode + + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_R10G10B10A2_UNORM + }; + const UINT BufferFormatArrayCount = sizeof( BufferFormatArray ) / sizeof + ( BufferFormatArray[0] ); + + // Swap perferred modes for apps running in linear space + if( !DXUTIsInGammaCorrectMode() ) + { + BufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM; + BufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + } + + for( UINT iBufferFormat = 0; iBufferFormat < BufferFormatArrayCount; iBufferFormat++ ) + { + DXGI_FORMAT BufferFormat = BufferFormatArray[iBufferFormat]; + + + + // determine if there are any modes for this particular format + + + // If an application callback function has been provided, make sure this device + // is acceptable to the app. + if( m_IsD3D11DeviceAcceptableFunc != NULL ) + { + if( !m_IsD3D11DeviceAcceptableFunc( pAdapterInfo, + 0, + pDeviceInfo, + BufferFormat, + TRUE, + m_pIsD3D11DeviceAcceptableFuncUserContext ) ) + continue; + } + + // At this point, we have an adapter/device/backbufferformat/iswindowed + // DeviceCombo that is supported by the system. We still + // need to find one or more suitable depth/stencil buffer format, + // multisample type, and present interval. + CD3D11EnumDeviceSettingsCombo* pDeviceCombo = new CD3D11EnumDeviceSettingsCombo; + if( pDeviceCombo == NULL ) + return E_OUTOFMEMORY; + + pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal; + pDeviceCombo->DeviceType = pDeviceInfo->DeviceType; + pDeviceCombo->BackBufferFormat = BufferFormat; + pDeviceCombo->Windowed = TRUE; + pDeviceCombo->Output = 0; + pDeviceCombo->pAdapterInfo = pAdapterInfo; + pDeviceCombo->pDeviceInfo = pDeviceInfo; + pDeviceCombo->pOutputInfo = NULL; + + BuildMultiSampleQualityList( BufferFormat, pDeviceCombo ); + + if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) ) + delete pDeviceCombo; + } + + } + + + return S_OK; +} + + +//-------------------------------------------------------------------------------------- +HRESULT CD3D11Enumeration::EnumerateDeviceCombos( IDXGIFactory1* pFactory, CD3D11EnumAdapterInfo* pAdapterInfo ) +{ + // Iterate through each combination of device driver type, output, + // adapter format, and backbuffer format to build the adapter's device combo list. + // + + for( int output = 0; output < pAdapterInfo->outputInfoList.GetSize(); ++output ) + { + CD3D11EnumOutputInfo* pOutputInfo = pAdapterInfo->outputInfoList.GetAt( output ); + + for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device ) + { + CD3D11EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device ); + + DXGI_FORMAT backBufferFormatArray[] = + { + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode + + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_R10G10B10A2_UNORM + }; + const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof + ( backBufferFormatArray[0] ); + + // Swap perferred modes for apps running in linear space + if( !DXUTIsInGammaCorrectMode() ) + { + backBufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM; + backBufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + } + + for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ ) + { + DXGI_FORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat]; + + for( int nWindowed = 0; nWindowed < 2; nWindowed++ ) + { + if( !nWindowed && pOutputInfo->displayModeList.GetSize() == 0 ) + continue; + + // determine if there are any modes for this particular format + UINT iModes = 0; + for( int i = 0; i < pOutputInfo->displayModeList.GetSize(); i++ ) + { + if( backBufferFormat == pOutputInfo->displayModeList.GetAt( i ).Format ) + iModes ++; + } + if( 0 == iModes ) + continue; + + // If an application callback function has been provided, make sure this device + // is acceptable to the app. + if( m_IsD3D11DeviceAcceptableFunc != NULL ) + { + if( !m_IsD3D11DeviceAcceptableFunc( pAdapterInfo, output, + pDeviceInfo, backBufferFormat, + FALSE != nWindowed, + m_pIsD3D11DeviceAcceptableFuncUserContext ) ) + continue; + } + + // At this point, we have an adapter/device/backbufferformat/iswindowed + // DeviceCombo that is supported by the system. We still + // need to find one or more suitable depth/stencil buffer format, + // multisample type, and present interval. + CD3D11EnumDeviceSettingsCombo* pDeviceCombo = new CD3D11EnumDeviceSettingsCombo; + if( pDeviceCombo == NULL ) + return E_OUTOFMEMORY; + + pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal; + pDeviceCombo->DeviceType = pDeviceInfo->DeviceType; + pDeviceCombo->BackBufferFormat = backBufferFormat; + pDeviceCombo->Windowed = ( nWindowed != 0 ); + pDeviceCombo->Output = pOutputInfo->Output; + pDeviceCombo->pAdapterInfo = pAdapterInfo; + pDeviceCombo->pDeviceInfo = pDeviceInfo; + pDeviceCombo->pOutputInfo = pOutputInfo; + + BuildMultiSampleQualityList( backBufferFormat, pDeviceCombo ); + + if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) ) + delete pDeviceCombo; + } + } + } + } + + return S_OK; +} + + +//-------------------------------------------------------------------------------------- +// Release all the allocated CD3D11EnumAdapterInfo objects and empty the list +//-------------------------------------------------------------------------------------- +void CD3D11Enumeration::ClearAdapterInfoList() +{ + CD3D11EnumAdapterInfo* pAdapterInfo; + for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ ) + { + pAdapterInfo = m_AdapterInfoList.GetAt( i ); + delete pAdapterInfo; + } + + m_AdapterInfoList.RemoveAll(); +} + + +//-------------------------------------------------------------------------------------- +void CD3D11Enumeration::ResetPossibleDepthStencilFormats() +{ + m_DepthStencilPossibleList.RemoveAll(); + m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT_S8X24_UINT ); + m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT ); + m_DepthStencilPossibleList.Add( DXGI_FORMAT_D24_UNORM_S8_UINT ); + m_DepthStencilPossibleList.Add( DXGI_FORMAT_D16_UNORM ); +} + +//-------------------------------------------------------------------------------------- +void CD3D11Enumeration::SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats ) +{ + m_bEnumerateAllAdapterFormats = bEnumerateAllAdapterFormats; +} + + +//-------------------------------------------------------------------------------------- +void CD3D11Enumeration::BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D11EnumDeviceSettingsCombo* pDeviceCombo ) +{ + ID3D11Device* pd3dDevice = NULL; + ID3D11DeviceContext* pd3dDeviceContext = NULL; + IDXGIAdapter* pAdapter = NULL; + + //if( pDeviceCombo->DeviceType == D3D_DRIVER_TYPE_HARDWARE ) + // DXUTGetDXGIFactory()->EnumAdapters( pDeviceCombo->pAdapterInfo->AdapterOrdinal, &pAdapter ); + + //DXGI_ADAPTER_DESC dad; + //pAdapter->GetDesc(&dad); + + D3D_FEATURE_LEVEL *FeatureLevels = &(pDeviceCombo->pDeviceInfo->SelectedLevel); + D3D_FEATURE_LEVEL returnedFeatureLevel; + + UINT NumFeatureLevels = 1; + + HRESULT hr = DXUT_Dynamic_D3D11CreateDevice( pAdapter, + pDeviceCombo->DeviceType, + ( HMODULE )0, + 0, + FeatureLevels, + NumFeatureLevels, + D3D11_SDK_VERSION, + &pd3dDevice, + &returnedFeatureLevel, + &pd3dDeviceContext ) ; + + if( FAILED( hr)) return; + + if (returnedFeatureLevel != pDeviceCombo->pDeviceInfo->SelectedLevel) return; + + for( int i = 1; i <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++i ) + { + UINT Quality; + if( SUCCEEDED( pd3dDevice->CheckMultisampleQualityLevels( fmt, i, &Quality ) ) && Quality > 0 ) + { + //From D3D10 docs: When multisampling a texture, the number of quality levels available for an adapter is dependent on the texture + //format used and the number of samples requested. The maximum sample count is defined by + //D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT in d3d10.h. If the returned value of pNumQualityLevels is 0, + //the format and sample count combination is not supported for the installed adapter. + + if (Quality != 0) { + pDeviceCombo->multiSampleCountList.Add( i ); + pDeviceCombo->multiSampleQualityList.Add( Quality ); + } + } + } + + SAFE_RELEASE( pAdapter ); + SAFE_RELEASE( pd3dDevice ); + SAFE_RELEASE (pd3dDeviceContext); +} + + +//-------------------------------------------------------------------------------------- +// Call GetAdapterInfoList() after Enumerate() to get a STL vector of +// CD3D11EnumAdapterInfo* +//-------------------------------------------------------------------------------------- +CGrowableArray <CD3D11EnumAdapterInfo*>* CD3D11Enumeration::GetAdapterInfoList() +{ + return &m_AdapterInfoList; +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumAdapterInfo* CD3D11Enumeration::GetAdapterInfo( UINT AdapterOrdinal ) +{ + for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ ) + { + CD3D11EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter ); + if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal ) + return pAdapterInfo; + } + + return NULL; +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumDeviceInfo* CD3D11Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType ) +{ + CD3D11EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal ); + if( pAdapterInfo ) + { + for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ ) + { + CD3D11EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo ); + if( pDeviceInfo->DeviceType == DeviceType ) + return pDeviceInfo; + } + } + + return NULL; +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumOutputInfo* CD3D11Enumeration::GetOutputInfo( UINT AdapterOrdinal, UINT Output ) +{ + CD3D11EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal ); + if( pAdapterInfo && pAdapterInfo->outputInfoList.GetSize() > int( Output ) ) + { + return pAdapterInfo->outputInfoList.GetAt( Output ); + } + + return NULL; +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumDeviceSettingsCombo* CD3D11Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal, + D3D_DRIVER_TYPE DeviceType, UINT Output, + DXGI_FORMAT BackBufferFormat, BOOL Windowed ) +{ + CD3D11EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal ); + if( pAdapterInfo ) + { + for( int iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ ) + { + CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList.GetAt( + iDeviceCombo ); + if( pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat && + pDeviceSettingsCombo->Windowed == Windowed ) + return pDeviceSettingsCombo; + } + } + + return NULL; +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumOutputInfo::~CD3D11EnumOutputInfo( void ) +{ + SAFE_RELEASE( m_pOutput ); + displayModeList.RemoveAll(); +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumDeviceInfo::~CD3D11EnumDeviceInfo() +{ +} + + +//-------------------------------------------------------------------------------------- +CD3D11EnumAdapterInfo::~CD3D11EnumAdapterInfo( void ) +{ + for( int i = 0; i < outputInfoList.GetSize(); i++ ) + { + CD3D11EnumOutputInfo* pOutputInfo = outputInfoList.GetAt( i ); + delete pOutputInfo; + } + outputInfoList.RemoveAll(); + + for( int i = 0; i < deviceInfoList.GetSize(); ++i ) + { + CD3D11EnumDeviceInfo* pDeviceInfo = deviceInfoList.GetAt( i ); + delete pDeviceInfo; + } + deviceInfoList.RemoveAll(); + + for( int i = 0; i < deviceSettingsComboList.GetSize(); ++i ) + { + CD3D11EnumDeviceSettingsCombo* pDeviceCombo = deviceSettingsComboList.GetAt( i ); + delete pDeviceCombo; + } + deviceSettingsComboList.RemoveAll(); + + SAFE_RELEASE( m_pAdapter ); +} + +//-------------------------------------------------------------------------------------- +// Returns the number of color channel bits in the specified DXGI_FORMAT +//-------------------------------------------------------------------------------------- +UINT WINAPI DXUTGetDXGIColorChannelBits( DXGI_FORMAT fmt ) +{ + switch( fmt ) + { + case DXGI_FORMAT_R32G32B32A32_TYPELESS: + case DXGI_FORMAT_R32G32B32A32_FLOAT: + case DXGI_FORMAT_R32G32B32A32_UINT: + case DXGI_FORMAT_R32G32B32A32_SINT: + case DXGI_FORMAT_R32G32B32_TYPELESS: + case DXGI_FORMAT_R32G32B32_FLOAT: + case DXGI_FORMAT_R32G32B32_UINT: + case DXGI_FORMAT_R32G32B32_SINT: + return 32; + + case DXGI_FORMAT_R16G16B16A16_TYPELESS: + case DXGI_FORMAT_R16G16B16A16_FLOAT: + case DXGI_FORMAT_R16G16B16A16_UNORM: + case DXGI_FORMAT_R16G16B16A16_UINT: + case DXGI_FORMAT_R16G16B16A16_SNORM: + case DXGI_FORMAT_R16G16B16A16_SINT: + return 16; + + case DXGI_FORMAT_R10G10B10A2_TYPELESS: + case DXGI_FORMAT_R10G10B10A2_UNORM: + case DXGI_FORMAT_R10G10B10A2_UINT: + return 10; + + case DXGI_FORMAT_R8G8B8A8_TYPELESS: + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: + case DXGI_FORMAT_R8G8B8A8_UINT: + case DXGI_FORMAT_R8G8B8A8_SNORM: + case DXGI_FORMAT_R8G8B8A8_SINT: + return 8; + + case DXGI_FORMAT_B5G6R5_UNORM: + case DXGI_FORMAT_B5G5R5A1_UNORM: + return 5; + + default: + return 0; + } +} + +//-------------------------------------------------------------------------------------- +// Returns a ranking number that describes how closely this device +// combo matches the optimal combo based on the match options and the optimal device settings +//-------------------------------------------------------------------------------------- +float DXUTRankD3D11DeviceCombo( CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo, + DXUTD3D11DeviceSettings* pOptimalDeviceSettings, + DXGI_MODE_DESC* pAdapterDisplayMode, + int &bestModeIndex, + int &bestMSAAIndex + ) +{ + float fCurRanking = 0.0f; + + // Arbitrary weights. Gives preference to the ordinal, device type, and windowed + const float fAdapterOrdinalWeight = 1000.0f; + const float fAdapterOutputWeight = 500.0f; + const float fDeviceTypeWeight = 100.0f; + const float fWARPOverRefWeight = 80.0f; + + const float fWindowWeight = 10.0f; + const float fResolutionWeight = 1.0f; + const float fBackBufferFormatWeight = 1.0f; + const float fMultiSampleWeight = 1.0f; + const float fRefreshRateWeight = 1.0f; + + //--------------------- + // Adapter ordinal + //--------------------- + if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal ) + fCurRanking += fAdapterOrdinalWeight; + + //--------------------- + // Adapter ordinal + //--------------------- + if( pDeviceSettingsCombo->Output == pOptimalDeviceSettings->Output ) + fCurRanking += fAdapterOutputWeight; + + //--------------------- + // Device type + //--------------------- + if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DriverType ) + fCurRanking += fDeviceTypeWeight; + else if (pDeviceSettingsCombo->DeviceType == D3D_DRIVER_TYPE_WARP && pOptimalDeviceSettings->DriverType == D3D_DRIVER_TYPE_HARDWARE) { + fCurRanking += fWARPOverRefWeight; + } + + // Slightly prefer HAL + if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL ) + fCurRanking += 0.1f; + + //--------------------- + // Windowed + //--------------------- + if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->sd.Windowed ) + fCurRanking += fWindowWeight; + + //--------------------- + // Resolution + //--------------------- + bool bResolutionFound = false; + unsigned int best = 0xffffffff; + bestModeIndex=0; + for( int idm = 0; pDeviceSettingsCombo->pOutputInfo != NULL && idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize() && !bResolutionFound; idm++ ) + { + DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm ); + if( displayMode.Width == pOptimalDeviceSettings->sd.BufferDesc.Width && + displayMode.Height == pOptimalDeviceSettings->sd.BufferDesc.Height ) + bResolutionFound = true; + + unsigned int current = + (UINT) abs ((int)displayMode.Width - (int)pOptimalDeviceSettings->sd.BufferDesc.Width) + + (UINT) abs ((int)displayMode.Height - (int)pOptimalDeviceSettings->sd.BufferDesc.Height ); + + if (current < best) { + best = current; + bestModeIndex= idm; + + } + + } + if( bResolutionFound ) + fCurRanking += fResolutionWeight; + + //--------------------- + // Back buffer format + //--------------------- + if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->sd.BufferDesc.Format ) + { + fCurRanking += fBackBufferFormatWeight; + } + else + { + int nBitDepthDelta = abs( ( long )DXUTGetDXGIColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) - + ( long )DXUTGetDXGIColorChannelBits( + pOptimalDeviceSettings->sd.BufferDesc.Format ) ); + float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f ); + fCurRanking += fScale * fBackBufferFormatWeight; + } + + //--------------------- + // Back buffer count + //--------------------- + // No caps for the back buffer count + + //--------------------- + // Multisample + //--------------------- + bool bMultiSampleFound = false; + bestMSAAIndex = 0; + for( int i = 0; i < pDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ ) + { + UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( i ); + + if( Count == pOptimalDeviceSettings->sd.SampleDesc.Count ) + { + bestMSAAIndex = i; + bMultiSampleFound = true; + break; + } + } + if( bMultiSampleFound ) + fCurRanking += fMultiSampleWeight; + + //--------------------- + // Swap effect + //--------------------- + // No caps for swap effects + + //--------------------- + // Depth stencil + //--------------------- + // No caps for swap effects + + //--------------------- + // Present flags + //--------------------- + // No caps for the present flags + + //--------------------- + // Refresh rate + //--------------------- + bool bRefreshFound = false; + for( int idm = 0; pDeviceSettingsCombo->pOutputInfo != NULL && idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); idm++ ) + { + DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm ); + if( fabs( float( displayMode.RefreshRate.Numerator ) / displayMode.RefreshRate.Denominator - + float( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator ) / + pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator ) < 0.1f ) + bRefreshFound = true; + } + if( bRefreshFound ) + fCurRanking += fRefreshRateWeight; + + //--------------------- + // Present interval + //--------------------- + // No caps for the present flags + + return fCurRanking; +} + + +//-------------------------------------------------------------------------------------- +// Returns the DXGI_MODE_DESC struct for a given adapter and output +//-------------------------------------------------------------------------------------- +HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( UINT AdapterOrdinal, UINT nOutput, DXGI_MODE_DESC* pModeDesc ) +{ + if( !pModeDesc ) + return E_INVALIDARG; + + CD3D11Enumeration* pD3DEnum = DXUTGetD3D11Enumeration(); + CD3D11EnumOutputInfo* pOutputInfo = pD3DEnum->GetOutputInfo( AdapterOrdinal, nOutput ); + if( pOutputInfo ) + { + pModeDesc->Width = 640; + pModeDesc->Height = 480; + pModeDesc->RefreshRate.Numerator = 60; + pModeDesc->RefreshRate.Denominator = 1; + pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + pModeDesc->Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + pModeDesc->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + + DXGI_OUTPUT_DESC Desc; + pOutputInfo->m_pOutput->GetDesc( &Desc ); + pModeDesc->Width = Desc.DesktopCoordinates.right - Desc.DesktopCoordinates.left; + pModeDesc->Height = Desc.DesktopCoordinates.bottom - Desc.DesktopCoordinates.top; + } + + // TODO: verify this is needed + if( pModeDesc->Format == DXGI_FORMAT_B8G8R8A8_UNORM ) + pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM; + + return S_OK; +} |