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authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /sample/d3d11/Effects11/pchfx.h
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'sample/d3d11/Effects11/pchfx.h')
-rw-r--r--sample/d3d11/Effects11/pchfx.h44
1 files changed, 0 insertions, 44 deletions
diff --git a/sample/d3d11/Effects11/pchfx.h b/sample/d3d11/Effects11/pchfx.h
deleted file mode 100644
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--- a/sample/d3d11/Effects11/pchfx.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////
-//
-// Copyright (C) Microsoft Corporation. All Rights Reserved.
-//
-// File: pchfx.h
-// Content: D3D shader effects precompiled header
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef __D3DX11_PCHFX_H__
-#define __D3DX11_PCHFX_H__
-
-#define WIN32_LEAN_AND_MEAN
-
-#include "d3d11.h"
-#include "d3dx11.h"
-#undef DEFINE_GUID
-#include "INITGUID.h"
-#include "d3dx11effect.h"
-
-#define UNUSED -1
-
-//////////////////////////////////////////////////////////////////////////
-
-#define offsetof_fx( a, b ) (UINT)offsetof( a, b )
-
-#include "d3dxGlobal.h"
-
-#include <stddef.h>
-#include <strsafe.h>
-
-#include "Effect.h"
-#include "EffectStateBase11.h"
-#include "EffectLoad.h"
-
-#include "D3DCompiler.h"
-
-//////////////////////////////////////////////////////////////////////////
-
-namespace D3DX11Effects
-{
-} // end namespace D3DX11Effects
-
-#endif // __D3DX11_PCHFX_H__