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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /sample/d3d11/Effects11/pchfx.h | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'sample/d3d11/Effects11/pchfx.h')
| -rw-r--r-- | sample/d3d11/Effects11/pchfx.h | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/sample/d3d11/Effects11/pchfx.h b/sample/d3d11/Effects11/pchfx.h deleted file mode 100644 index a374084..0000000 --- a/sample/d3d11/Effects11/pchfx.h +++ /dev/null @@ -1,44 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: pchfx.h -// Content: D3D shader effects precompiled header -// -////////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DX11_PCHFX_H__ -#define __D3DX11_PCHFX_H__ - -#define WIN32_LEAN_AND_MEAN - -#include "d3d11.h" -#include "d3dx11.h" -#undef DEFINE_GUID -#include "INITGUID.h" -#include "d3dx11effect.h" - -#define UNUSED -1 - -////////////////////////////////////////////////////////////////////////// - -#define offsetof_fx( a, b ) (UINT)offsetof( a, b ) - -#include "d3dxGlobal.h" - -#include <stddef.h> -#include <strsafe.h> - -#include "Effect.h" -#include "EffectStateBase11.h" -#include "EffectLoad.h" - -#include "D3DCompiler.h" - -////////////////////////////////////////////////////////////////////////// - -namespace D3DX11Effects -{ -} // end namespace D3DX11Effects - -#endif // __D3DX11_PCHFX_H__ |